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Re: Shenmue: The Movie Remastered

They had told me to wait until the 21st to make the announcement, but now they've jumped the gun!

https://twitter.com/gamesonfilm/status/786884561791750144

https://i.sli.mg/2PMRJ9.jpg

Shenmue: The Movie Remastered will be screened live at the Games on Film festival during MAGFest 2017! (January 5th-8th)
by Mr357
Sat Oct 15, 2016 2:56 pm
 
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Making our own HD remaster with Reshade.

EDIT, SORRY I posted by accident the post is still under construction.

HI!

Since it seems those HD remaster we are waiting for will never come to fruiction, I was wondering, what we could do to improve even further the games ( appart for making them widescreen :))

First thing that came to my mind is, well a simple HD remaster would feature some kind of improved lighting, and some "modern" tecniques such as Screen Space ambient occlussion or depth of field, someting that happened to Code Veronica HD.

So I first knew about reshade not so long ago, it is a PC tool that allows you to inject some sort of cool post proccesing effects to any game, the thing is it needs acces to the z buffer in order to inject the most advanced effects, such as the before mentioned SSAO and Depth of field, and whenever I read about it everyone would tell me that the Dreamcast does not have a z buffer nor any Dreamcast emulator. so it was impossible.... well... It turns out they were mistaken.

Both Demul and NulldC have z-buffer and Reshade can actually make use of it to inject advanced postprocessing effects.


You will need Reshade (I use Mediator for convenience)
Demul 5.8.2
http://demul.emulation64.com/
or this specific version of NullDC
http://www.shenmuedojo.net/forum/viewtopic.php?f=37&t=46995
And Reshade
https://reshade.me/

So set up everything.
In demul you should select the directx 10 plugin in order to make it work.
In nullDC you should set the z-buffer option to D2468 mode 2 (lower precision) otherwise Reshade will not have access to the z-buffer.

Once you have everything in place just add the emulator to Reshade and tweak anything you want at your will.

The most impressive effect you can actually add to the game is SSAO, you have different options HBO, SGI SSAO etc, it uses the depth buffer to determine objects that are close to each other and makes them project a soft shadow, it gives depth to the game and personally it is pretty impressive,
Basically it does this.

http://i.imgur.com/Ox9krGg.jpg

Some comparissons with the effect turned on and off, notice how closer objects cast soft shadows to each other.

http://i.imgur.com/lY3bk9A.jpg

http://i.imgur.com/CS1jTtY.jpg

http://i.imgur.com/QleNjyi.jpg

http://i.imgur.com/mj6rKRk.jpg

http://i.imgur.com/oY0vjM9.jpg

You can also add Bloom, HDR, Lens flare and so on so lights will look that are actually emiting light.

http://i.imgur.com/t5j19kq.png

http://i.imgur.com/eYiSdqQ.jpg

http://i.imgur.com/XS6DKb2.jpg

http://i.imgur.com/kZRS4ER.jpg

[img]http://i.imgur.com/TTBOIKK.jpg[img]

http://i.imgur.com/bXrSgQF.jpg

http://i.imgur.com/xbIKGR4.jpg

HDR lighting

http://i.imgur.com/DODN68F.png

http://i.imgur.com/sj9ParV.png

http://i.imgur.com/gJEkrWd.jpg

Tonemapping for a more natural looking lighting

http://i.imgur.com/ucd9IcM.png

http://i.imgur.com/qtBZsLa.png

http://i.imgur.com/u9RrCdm.jpg

http://i.imgur.com/csBuuy8.jpg

Depth of field ( once an object gets closer to the camera the background will become blurry, I love this effect too :))

http://i.imgur.com/l5OzfC9.jpg

http://i.imgur.com/BMfuUr2.jpg

http://i.imgur.com/3E74rM5.jpg

http://i.imgur.com/O6VcAoH.jpg



Sorry for the overload of images :D
by Esppiral
Tue Nov 08, 2016 2:55 pm
 
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Digital Foundry Retro: Shenmue 2 - A Masterpiece Revisited

phpBB [video]
by Raithos
Sun Nov 27, 2016 5:38 am
 
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Re: Digital Foundry Retro: Shenmue 2 - A Masterpiece Revisit

Hope you guys enjoy some of it. I gave a shout out to this very forum since, really, this is THE place for Shenmue info. I'm amazed at how in-depth some folks have gone into pulling the game apart. It's awesome!

If I had time, I would have gone into more depth on emulation and, perhaps, point out more of those weird Xbox/DC differences (like all the modified signs and whatnot). Ah well.
by dark1x
Sun Nov 27, 2016 8:00 am
 
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Re: Digital Foundry Retro: Shenmue 2 - A Masterpiece Revisit

Thanks a lot Dark1x, Can I ask you some questions?

1- In your opinion, how long or how hard would be to port Shenmue 2 to current gen platforms?
2- The release of this video in this very week (PSX, S2 the movie) was a coincidence or have you chosen by a special reason?
Thanks

1 - I think it is quite doable BUT I do think it might be challenging. I'm sure the game uses a lot of very low-level code designed for the Dreamcast (and Xbox, I suppose) which might be difficult to work with. I can't imagine there was a lot of documentation or record keeping done on that so the team might be challenged there. It uses a lot of old data formats as well which could be tough to deal with. Still, I'm positive it can be done. It just needs a decent budget and a talented developer. I have high hopes that it will happen some day!

2 - Heh, it was a mix of both. Really, though, I made a promise to those that enjoyed the first video that I would do one for Shenmue 2 before the year was out and I finally had the time to make it happen.

I'm glad you guys enjoyed it because I love highlighting games like this. I feel like a lot of the retro talk from large sites tends to be very Nintendo-centric but I was more of a Sega/PC guy back in the day and wanted to really highlight those types of games.
by dark1x
Sun Nov 27, 2016 2:14 pm
 
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SHENMUE GAIDEN: CHRISTMAS EVENT

What's up people,

Let's end 2016 on a high.

Today, i bring you another Shenmue Visual novel inspired by the festive season.

http://i.imgur.com/FNxZc0N.png

This is a short game that I created over the last week. I was originally going to release this on Christmas day, but was unable to due to some game breaking bugs. That and ive been working like a madman over the holidays, so i haven't had much time at all. Got there in the end though, so all its all good.

Keep in mind, this game is very lighthearted and fun and is not suppose to be taken seriously. Sit back, enjoy and have a good time.

http://i.imgur.com/cVIzoEH.png

http://i.imgur.com/nRPU24j.png

You've been invited to a Christmas party in Dobuita by your old friend Fuku-san. Upon arriving, you agree to help with the party preparations. A mysterious figure watches you from the shadows. It's up to you and Santa to #saveshenmuechristmas

http://i.imgur.com/6bi3dUm.png

One major difference you'll notice between this and the last game is that YOU are the player. Once you arrive in Dobuita, the game will ask you to enter your name. From that point on, all NPCS and character will refer to you by your actual name.

http://i.imgur.com/S7AyfkI.png

http://i.imgur.com/3uTQuaK.png

http://i.imgur.com/P2uIdnE.png

Like all great games, there will be various choices to choose from when interacting with characters. Each one giving a different response. Choose wisely

http://i.imgur.com/LVBmLHQ.png

http://i.imgur.com/ii8cqnu.png

--The game is played by simply clicking the mouse on the screen once a character finishes speaking
--Choose from the various choices to affect the game's direction.
-- Left click continues
-- Right click opens up the option menu
--- Play in fullscreen for desired effect

http://i.imgur.com/2TbgVKs.png

http://i.imgur.com/PSOxpcR.png

Do not skip transitions or click at a fast pace due to impatience. The game has a deliberate pace. At some points you may think the game is hanging or taking long to load. If this happens, an event is about to occur. Sit back and enjoy the ride.

Also play in full screen.

http://i.imgur.com/BkWIsBS.png

http://i.imgur.com/4MBqfkm.png

1) First install the Arlrdbd font. Download here http://www.fontsupply.com/fonts/A/Arlrdbd.html

Unzip font

Windows XP Font Install:
Drag arlrdbd.ttf into C:\Windows\Fonts - The font will automatically install.

- Windows 7/Vista Font Install:
Right click arlrdbd.ttf and then click "Install".

2)Download the game using the link below.

3) Extract file and open the main file (.exe file)

4) Enjoy

http://i.imgur.com/ln6LFTh.png

Due to a limited amount of time, i was unable to address all the bugs and glitches in the game. I'll fix them at a later date. You may run into the following issues.

Extra large menu choices - Sometimes, the menus appear stretched for some odd reason. If this happens to you, restart the game.

Sound lowers by itself - At certain points of the game, the sound will lower. I noticed this on my desktop but not my laptop. If this happens, raise the volume on your speaker.

Menus - Some menu buttons are not functioning as they should. Will be updated at a later date.

I've managed to find good consistent results with the game using the following settings.

http://i.imgur.com/w0ylkW4.png

Other issues

I need to clean up some of the portraits, adjust the voice clips to sound more consistent and not super loud.

Also, apologies, i still need to proof read the game. Will do so soon.

I also left some save files in the game. Dont load them if you have not already finished the game

If you come across any other issues, please let me know

http://i.imgur.com/BAAAXNF.png

Here it is people. This is my Christmas present to all you. Wish I had more time to work on the project, but i'll be busy for the next month or so.

Let me know what you think and post any bugs or issues you encounter.

DOWNLOAD

http://tinyurl.com/j2rlhhx

Thanks alot and have a wonderful new year.

Best wishes

http://i.imgur.com/EEbBGBd.png
by ShenSun
Fri Dec 30, 2016 1:23 am
 
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Shenmue I, Shenmue II & What's Shenmue Widescreen HEX hack.

Hi I bring you an hex fix to patch a Shenmue I 1ST_READ.BIN/ISO/GDI/CDI.

This hex hack will make Shenmue display in Widescreen aspect ratio without clipping or glitches unlike NullDC extra geometry option or previous action replay codes, it will basically render the extra geometry necessary for 16:9 TV's.

The hack works great on emulators, as do on a real Dreamcast. (Click Show for download links)

Shenmue PAL Disc 1 (GDI) - FireDrop | Mega.nz
Shenmue PAL Disc 2 (GDI - FireDrop | Mega.nz
Shenmue PAL Disc 3 (GDI) - FireDrop | Mega.nz
Shenmue PAL PassPort (GDI) - FireDrop | Mega.nz
ISOZONE: http://theisozone.com/downloads/dreamcast/dreamcast-gdi/shenmue-pal-169-widescreen---hex-hacked-by-esppiral/
SHENMUE, E MK-5105950, V1.00120001005

So with an hex editor find and replace the following values.

Value 1
Find

CCCCCC3D AAAAAA3F
Replace

CCCCCC3D 398EE33F
Render fix
Find

203F090C 8BC78AD4 FFE55224 51145214
Replace

303F090C 8BC78AD4 FFE55224 51145214
Render Fix
Find

09000900 09000900 09000900 09000900 09000900 09000900 09000900 00000000 00000000 00000000 00000000 09000900 09000900 09000900 09000900 00000000 00000000 00000000

Replace

09000900 09000900 09000900 09000900 09000900 09000900 09000900 00008C42 0000F042 0000803F 0000803F 09000900 09000900 09000900 09000900 0000803F 0000803F 0000803F

Old Widescreen hack
http://i.imgur.com/Xv2I3OU.jpg

New Widescreen hack
http://i.imgur.com/AS3NBC5.jpg




http://i.imgur.com/PhuFLsP.png
http://i.imgur.com/xPF0drC.png

http://i.imgur.com/6Uzml7M.png
http://i.imgur.com/pGZNsyL.png
by Esppiral
Sun Jan 29, 2017 2:10 pm
 
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Re: Shenmue I Widescreen ISo/Hex patch

What's Shenmue (Widescreen HEX Patch)

Value 1

Find
AAAAAA3F 70A0190C 3C90090C 0CA2080C
Replace
398EE33F 70A0190C 3C90090C 0CA2080C

Value 2
Find
44B71E0C BA87090C 48B71E0C A0FB080C
Replace
44B71E0C BA87090C 48B71E0C B0FB080C

Value 3
Find
00000000 00000000 00000000 00000000 862F962F A62FB62F C62F4369 D62FE62F
Replace
00008C42 A0FB080C 0000803f 0000803f 862F962F A62FB62F C62F4369 D62FE62F
by Esppiral
Tue Jan 31, 2017 4:54 pm
 
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Re: Shenmue I & What's Shenmue Widescreen Iso/Hex patch

One of those values should be set way higher than 1, don't remember witch one actually.

Shenmue 1 Intro in 21:9 old widescreen vs new widescreen

phpBB [video]
by Esppiral
Thu Feb 02, 2017 1:03 pm
 
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Shenmue - Save Anywhere (EUR/USA/JAP)

Shenmue - Save Anywhere
(EUR/USA/JAP)

Coded by
ner0

Special thanks to
assemblergames.com, shenmuedojo.net
Esppiral, S4pph4rad, masterchan777


> [DOWNLOAD] <



Compatibility
Tested under Windows 10 (x64), with:
> nullDC v1.0.4 (Apr. 28, 2014), also known as "Shenmue Edition"
> DEMUL v0.7 alpha (Aug. 18, 2016)


What is it?
Anyone ever played Shenmue for hours, without saving, during a thunder storm?! Bad idea!
The main purpose of this trainer, as the title suggests, is to allow you to save your game progress anywhere, at any time, bypassing the original restrictions. This trainer was specifically developed to work with Shenmue on DEMUL and nullDC Dreamcast emulators. I also took the liberty to include the latest widescreen hack/patch, developed by Esppiral. Although most people using the widescreen hack will want to use fully patched discs/images (which I highly recommend), I still felt that it could be of some use; you can always disable the patch by unticking the checkbox on the top-left corner. If you're playing with already patched images then the trainer will detect that and ignore it's own patch.


How does it work?
Simple. Open the trainer and boot the game (not necessarily in that order, except for widescreen patch or patched GDRom region) and wait for the trainer to detect the emulator and game. Once you see the STATUS indicating a successful detection then you can use two functions. Let me go over those below:

1. " Save Game " , the first function, which can be called by pressing the respective trainer's button, or using the F11 hotkey, calls the standard save function which by default is only accessible in Ryo's room or in key parts of the game. This save is more trustworthy because it will not be erased after loading the game - we'll get to that in a second. The downside of this function is that, if it is used during any key event or scene, upon loading you will be returned to the point before that scene happens and the player's physical location will be set to the default entry point of that level. Let's say that you save during the first scene between Fuku-san and Ryo, at the dojo. When loading this save you will start just outside the door of the Hazuki Residence's house and the event will have to be played again by entering the dojo. Everything else, like your achievements, items, current time, and story line, will remain intact.

2. " Quick Save " , the second function, which can be called by pressing the respective trainer's button, or using the F12 hotkey, calls the "Resume" type of save that by default is called by accessing the in-game menu and selecting the VMU icon. As you are certainly aware, normally this save option prevents you from playing further once used, and on top of that it gets erased as soon as it is loaded. You may be asking yourself why bother if you can save anywhere using the first function. Well, as you may or may not know, this save method is much more accurate, like a snapshot or an emulator's "save-state" if you will. This means that whatever you might be doing in-game, whether it's a fight or a cut-scene, it will save and load to the exact same point. This trainer can call that save function directly and wait for it to finish saving and then bypass the lock screen returning you to the game as normal. It can also return you to the game if you have already used that save method through the default VMU menu option. There is always one thing to keep in mind, if you rely on this save method frequently then you have a higher probability of losing your game progress since it is always erased after loading, and then we tend to forget things...


My anti-virus flagged this as malware! What gives?!
This trainer was developed using Cheat Engine, and it uses it's resources and drivers to work as it does. The way Cheat Engine works makes it so that a lot of its mechanisms are mistaken as malicious by a lot of reputable anti-virus software. I can guarantee you that, to the best of my knowledge, no malware is shipped with this trainer. Here are the links for VirusTotal analysis:

> Shenmue - Save Anywhere v1.0.1_DEMUL.exe (DEMUL Edition v1.0.1)
SHA256: 887394adc5be1eb220cf358c097560631953a850ca838678175c8b0f9300c9cc
Analysis results

> Shenmue - Save Anywhere v1.0.1_nullDC.exe (nullDC Edition v1.0.1)
SHA256: 51b5334c8d61fc3e6359a311cd69569ee7355d24123317d296db09f9c704f367
Analysis results

Note: ESET-NOD32 detection seems to be the most accurate.


Troubleshooting
The first thing that I should mention is that the nullDC version of the trainer can be quite unstable. The reason for this is that nullDC maps memory in a way that forced me to use a kernel driver that is loaded by the trainer and allows the trainer to detect and change parts of the game's memory that would otherwise not be accessible. I don't expect it to crash your game or emulator, it didn't for me, but the trainer itself may crash once in a while. Since we're on the subject, when you open nullDC version of the trainer you will notice a message flashing on the top-left of the screen ('DBKxx LOADED'). This indicates that the trainer has loaded the kernel driver which I mentioned earlier and which it needs in order to work with nullDC. DEMUL trainer is more stable since it doesn't load this kernel driver. No worries though, if you spot any bugs make sure to let me know and I'll have it sorted ASAP.

> The trainer isn't working for me, what can I do?
The first thing to establish is if there was any particular error which the trainer might have given. In case there was an error, let us focus on that... I had no issues but I'm willing to look into it if enough details are given to me. Otherwise, if no error was given, the second thing is to establish what version of the emulator you are using. I released one trainer for nullDC and another one for DEMUL. At the moment of writing I have tested it on both versions mentioned at the top of this 'README'. If indeed you are using one of the emulators above then the next step is to know if the version of Shenmue that you are using is supported by this trainer. I made sure to include compatibility for the 3 main versions of the game (EUR/USA/JAP), if yours isn't detected as supported then I can look into it and try to add support for it.

> When using the save function the game crashes/freezes!
This sort of thing happened a lot to me earlier on, but we're talking during the main phase of research. During the "just-about-to-release" phase these didn't occur at all. But if it happens to you then let me know and I'll see if there is anything I can do to fix it.

> When using the nullDC trainer my computer BSOD'd (crashed)!
I mentioned that nullDC version is somewhat unstable. BSOD is not very common though, in fact it only happened to me a few times until I fine tuned it to be as stable as I could - but it may depend on your CPU. Still, it may happen so make sure that any crucial information is saved in case of a crash. The kernel driver which I mentioned before is probably responsible for that. If it happens, see what particular error is mentioned in the blue-screen and let me know, I'll see if there is anything I can do to sort it out or mitigate as best as possible.


Any other subject not covered above, feel free to leave a comment and I'll try to get back to you when possible.

Enjoy! :)
by ner0
Sat Feb 04, 2017 2:21 pm
 
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Shenmue - 360º Panoramas

I'm playing around with panorama software and thought it would be interesting to try and stitch together Shenmue panoramas. It turns out that it is much harder to accomplish than in most 3D games, where you can control the camera steadily. Nevertheless, here's one test that didn't turn out as disastrous as the previous ones:

Hazuki Residence's front yard

The most useful camera mode is zoom mode but it has a few issues of it's own. For one it zooms in and locks onto objects of interest (none on this angle fortunately). The other issue with this camera mode is when you point the camera towards the ground it starts zooming in much further than on other angles.

The normal camera mode is worse though. With normal camera, even though you can make Ryo invisible and make it look as an FPS view, the camera rotation is limited to something like 180º and besides the camera zooms in when reaching it's limits. Rotating the character itself is also not good enough for two reasons, one is that it's limited to the X axis, the other is that the player moves a bit around it's own X axis which changes the angle enough to screw the final result.

If anyone knows any trick/code to rotate the camera axis steadily, that would help make awesome panoramas.
by ner0
Sat Feb 18, 2017 5:46 pm
 
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Yuan's Revenge - Decensoring Shenmue II

I've been thinking on this project for a long time, and I think now it's time to make it public.

During my Shenmue II Spanish Translation, I've encountered, what I think, all the changes based on censorship for the Overseas Edition of S2:
- Baby Jesus's image on the Virgin Mary in the Moon Child Convent.
- The cassette tape's change.
- All of Yuan's references, both in voice and when asking the people of Kowloon.
- Hassan's nationality being changed from arabic to chinese, with a full clothing replacement.
- (XBOX dub) Lack of a strong chinese accent from a fellow with a red chinese dress in the Wise Men Qr. This is more a dub issue rather than a censoring issue.

Well, I've been decensoring and rewriting things for the Spanish translation... But it would be a shame if it was exclusive for Spanish, right?

So I'll be announcing right now a side project of this translation called Yuan's Revenge. Right now, this is what I've already done:
- Restoring the Moon Child Convent image on Dreamcast. Doing it on XBOX is a mystery, depending on the progress of the MT5/MT7 model handlers and if the HM7 format is identical between consoles.
http://i.imgur.com/zs1nGdDs.jpg
- Restoring the censored cassette tape and re-subbed the whole thing. It can be done on XBOX as well.
- Restoring Yuan's male japanese voices. I've made a small document on the subtitle changes for the NPCs, but maybe a Japanese translator could do a bit of a better job.
- Restoring Hassan's original clothing.
- While this is not a censorship issue, the Coca-Cola branded cans/machines are also restored.

This is what needs to be done yet:
- Find voice actors (I know some places) and redub Yuan, Hassan, the chinese guy, the censored cassette tape and other minor adjustments on XBOX.
- Edit all the existing voices to remove the "s" from the "she" parts in Yuan-based lines in the XBOX dub.
- Editing Hassan's clothing on XBOX.

The final result will be PacoChan's patcher, which means you'll need the original GDIs in Dreamcast and it will export CDI images, with a choice between undownsampled audios or downsampled for 80min/99min discs. Right now the XBOX version is on the preproduction stages but, considering there's no Default.xbe edit, I think it can export just the files, ready for FTP them into the HDD.

What do I need? Right now, people who can help testing and checking all these issues. A sound engineer/editor would be nice (I can do most of the removal stuff, but I'm busy with the translation, if nobody could help before I finish the Spanish translation, I'll be doing the editing myself).

Here's a small appetizer for all of you, courtesy of Brett "Switch" Chandler, Rock_Lee-Vk and myself:

https://www.youtube.com/watch?v=pdBNUS5jY2c
by IlDucci
Tue Nov 18, 2014 9:48 am
 
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Re: The quest for offline Passport access

Update! I've managed to make a small hack of the 1ST_READ.BIN file to skip the dial-up check on the Passport disc.

Now the various Passport disc screens can be accessed from the main menu, without needing to simulate dial-up.

Most of the screens display at least some images and other data, although there's obviously no online data displayed.

I'll put a post soon on the Phantom River Stone blog with the details.

Before hack:
http://i.imgur.com/FkN6sMsm.png

After hack:
http://i.imgur.com/XfcmYBjm.png http://i.imgur.com/YPVknIum.png
by Switch
Thu Aug 10, 2017 5:50 am
 
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Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

Great work on the summary, masterchan777!

I wonder if Switch could kindly provide a complete translation of the original interview, as there are much more things to cover ...
On it! :) There's also a new Famitsu interview out so it will be interesting to see how much information overlap there is.
by Switch
Tue Aug 22, 2017 9:08 pm
 
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Famitsu Interview w/ Yu Suzuki @Gamescom [Full Translation]

I've posted up a full translation of a Famitsu interview held yesterday with Yu Suzuki at Gamescom.

"Tortoises, ducks and frogs will be making an appearance!"

Link to interview:
http://www.phantomriverstone.com/2017/08/translationinterview-with-yu-suzuki.html

http://i.imgur.com/ZLKRROxl.jpg
by Switch
Wed Aug 23, 2017 3:14 am
 
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Game*Spark Interview with Yu Suzuki [Full Translation]

Here's a new article translation from Game*Spark Japan, interviewing Yu Suzuki and executive producer Hideaki Morishita.

I think it contains a lot of interesting insight. They speak about the fuss surrounding the teaser trailer despite the fact that many of the characters in the trailer are nowhere near their finished form.

Read the interview here:
http://www.phantomriverstone.com/2017/08/translation-interview-with-yu-suzuki.html

http://i.imgur.com/1xOO0HZl.jpg
by Switch
Wed Aug 23, 2017 12:05 pm
 
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Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

Here it is, a full translation of the GAME Watch interview. Enjoy!

http://www.phantomriverstone.com/2017/0 ... uzuki.html

Image

(masterchan, you might like to put this link in the OP)
by Switch
Thu Aug 24, 2017 9:06 am
 
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Re: S3 Progress Report Vol 4 Facial Animations

Anyone interested in what the subtitles say in 0:11 ?? I am curious :D

Here you go!
https://i.imgur.com/5ks0U9dl.jpg
https://i.imgur.com/i8wj36el.jpg

Full set & blog article here:
http://www.phantomriverstone.com/2017/09/kickstarter-update-75-face-animations.html
by Switch
Thu Sep 28, 2017 9:23 am
 
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Yu Suzuki talks about Shenmue 3 and memories

Succinct but interesting interview with Yu Suzuki by PlayStation Official Magazine UK (November 2017 issue)

- Shenmue 1 & 2 might be offered along with Shenmue 3. It seemed a no-brainer before Yu Suzuki thinks he should rather incorporate memories straight into the game.

- The Shenmue 1 & 2 memories you will get in Shenmue 3 might be playable but Suzuki remains "undecided".

- Yu Suzuki claims that memories are very well incorporated in the game and gives the example of a NPC guy able to tell you what happened before.

- In order to make the combat system simpler and visually different from Shenmue I & II, YSnet will use "Variable Speed". Suzuki did not give specific details.

- He emphasizes that the world of Shenmue III will be designed as a whole, rather than a sum of parts.

- Yu Suzuki gives few words on his position towards realism and VR in Shenmue III.

Read the issue for further details.
by Yokosuka
Tue Sep 26, 2017 5:52 pm
 
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Re: Kickstarter Update #84 - Survey Info #1: Survey Started!

I reckon it's getting to the point where we need to start using spoiler tags. And by "we" I mean "you lot".
by MiTT3NZ
Thu Jun 28, 2018 6:03 am
 
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Re: Kickstarter Update #84 - Survey Info #1: Survey Started!

I was more hyped about the video, and the little girl from Bailu village being voice acted and fully animated. Fuck yes!
by Peter
Thu Jun 28, 2018 5:28 am
 
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Re: New PC Screenshots on Steam Page

Oh boy, here we go again. Apologies in advance.

3 of the screenshots that are in the dark / at night look way too bright, like they were taken during the day. Ren from the donation scene, Ryo & Nozomi on the bench, and the scene in Beverly Hills Wharf especially doesn't look as dark as I'd expect.
http://www.sappharad.com/junk/S12_lighting1.jpg
http://www.sappharad.com/junk/S12_lighting2.jpg

I really hope the screenshots they just posted are outdated ones and the lighting isn't severely messed up in the ports.

Edit: It has been confirmed via the latest trailer that those screenshots were indeed outdated! The lighting is correct in the July 3rd trailer. (Also, the video I pulled the Dreamcast shots from was too dark)
by Sappharad
Mon Jul 02, 2018 7:00 pm
 
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RELEASE DATE CONFIRMED: Shenmue 1 & 2 will launch 21/8/18!

After 24 hours of conflicting rumors, Sega Europe confirmed on Twitter that Shenmue 1 & 2 HD will be released on PC, PS4 and Xbox One on August 21st!

https://i.imgur.com/IHj8Nto.png

The digital version is now available for pre-order from the relevant stores based on your region.

https://i.imgur.com/BYO0sqh.png
https://i.imgur.com/xNvd3hn.png
[img]blob:https://imgur.com/26f15150-85a9-439b-a733-3e8764f5c354[/img]

You can watch the trailer below!

https://www.youtube.com/watch?v=Zc_2D4GsWME

Sega have also released an updated FAQ:

Sega have released an updated FAQ:

Which version of Shenmue II did we port?
For technical reasons we started with the Xbox source code and data. This has the advantage of some additional features missing from the Dreamcast version:

Snapshots system
Filters
Texture mip-maps to improve anti-aliasing
As some community members will know, the Xbox does have some graphical differences to the DC version which will also be present in our version.

What features have we added?
As well as the herculean effort of porting the code to the new platforms, there is a huge number of things we have added:

Choice of Japanese or English speech in both games
Saves can be carried over from Shenmue into Shenmue II on all platforms
Saving anywhere in both games
HD resolution rendering
Updated UI
New post processing effects for both games
Full controller support and configurable mouse and keyboard for PC users
Full Achievement support for both games on all platforms

What does Modern control scheme mean?
Modern control scheme means we have enabled use of the analogue stick instead of the D-Pad for movement of Ryo, as well as adding full mouse and keyboard support for PC users.

Will the games run at 60Hz?
Throughout the engine, game code and scripts there are hard coded assumptions about a fixed 30Hz frame update rate, so the game needs to run at 30Hz.

Is the game 4:3 or widescreen?
Gameplay where the player can control the camera is 16:9.

Cutscenes are letterboxed in their original formats.

Can the emulated arcade games be played?
We are pleased to announce that all the arcade games in the original are fully playable in the new release!

Who do we have to thank for this incredible work?
The amazing team at d3t.

Thank you to Sega and the community for helping with all of this. ;-)
by Peter
Tue Jul 03, 2018 10:01 am
 
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Re: RELEASE DATE CONFIRMED: Shenmue 1 & 2 will launch 21/8/

masterchan777 wrote: With all the exciting news and announcements, I hope Peter could manage to find some spare time for a dojo stream tonight ..

No stream tonight, but there will be on Thursday.
by Spaghetti
Tue Jul 03, 2018 11:43 am
 
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Re: RELEASE DATE CONFIRMED: Shenmue 1 & 2 will launch 21/8/

With all the exciting news and announcements, I hope Peter could manage to find some spare time for a dojo stream tonight ..

I had given it some thought in the run up to today, but not only am i up to my eyes (busy day!!) but The Cyberbear has made it his thing to have a Twitch stream on Tweetathon day. I would encourage everyone to check him out at the below!

http://www.twitch.tv/thecyberbear
by Peter
Tue Jul 03, 2018 11:52 am
 
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Re: Shenmue I & II HD : FAQs Answered by Sega & d3t

I'm disappointed they didnt answer the most important question of them all:

Will i have more lives or rapid fire in Space Harrier.
by Peter
Tue Jul 03, 2018 12:04 pm
 
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Re: Shenmue I & II HD : FAQs Answered by Sega & d3t

I've put together a summary post on Phantom River Stone - no new revelations but just to bring together the main points learned from the new Sega FAQ & Adam Koralik's video plus the trailer & new screenshots in one place.
https://i.imgur.com/y5J7ONGm.jpg
https://www.phantomriverstone.com/2018/07/shenmue-i-ii-release-date-latest-details.html
by Switch
Wed Jul 04, 2018 4:43 am
 
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1999 Interview with Yu Suzuki "15 Secrets of Shenmue"

https://i.imgur.com/xz5MmOV.jpg

I've posted up a translation of an interview Yu Suzuki held with the media on 18th January 1999, soon after the successful Shenmue premiere events. Shenmue was still somewhat shrouded in mystery, so the "15 Secrets" this article refers to - while not representing special in-game secrets or the like - are an interesting reflection on both expectations from the media/public as well as Yu Suzuki's mindset almost a year before its actual release.

Not only that, but Suzuki mentions themes that he still holds with importance today with development of Shenmue III, such as "reality vs realism".

Link to the interview:

Part 1/2:
http://www.phantomriverstone.com/2018/06/part-12-15-secrets-of-shenmue-1999.html

Part 2/2:
https://www.phantomriverstone.com/2018/06/part-22-15-secrets-of-shenmue-1999.html
by Switch
Sat Jun 16, 2018 3:38 am
 
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Re: Redream: A Powerful Dreamcast Emulator

Had a bit of a play with this last night and it's improved a lot since the last time I used it (when you actually had to sign up to download it for whatever reason).

It's very convenient. You literally just select a game and go. Not having to load a BIOS or even bind your controller buttons is a huge step forward in making Dreamcast emulation (which is fairly difficult to get right for newcomers) more accessible.

Emulation is solid; out of the games I tried I only encountered a handful of minor gameplay bugs and one game breaking bug (although I suspect a bad rip of the game is to blame for this). There are a few graphical glitches here and there but that's to be expected in an emulator this new and it's nothing that really took away from the experience.

However, by far the biggest problem I had with it was the sound emulation. It's awful and it needs major improvements. Across all the games I tested all of them suffered from audio glitches that made the experience ultimately unenjoyable. Sound and music suffered from issues such as playing too loud, not playing at all, stacking up, distortion and not ending when it should. For example in Sonic Adventure's Windy Valley level, the wind ambience would play much louder than it's supposed to and drown out the music and sound effects (the same effect was in all the levels, but I felt that Windy Valley was most noticeable). You can also hear the 'stacking' effect by activating Tikal which plays a sound effect multiple times and distorts the audio. Obviously I expect this to be fixed in subsequent versions and I get that the main priority is getting the emulator stable, but it's a shame as at the current time it's the one thing that stops me from recommending Redream to emulator newcomers who want to try out Dreamcast games.

Also, something about charging for an emulator kind of rubs me the wrong way. I get that developers should be able to be paid for their work but offering a 'premium' version and paywalling certain features just feels sketchy. I'd much rather the developer just adds a 'pay-what-you-want'/donation button instead.

All in all though, I'm really impressed. Some hard work has obviously gone into this and I can't wait until they sort out the sound issues.
by Jibby
Thu Jul 19, 2018 1:34 pm
 
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Re: Shenmue – 2000 Developer Interview

What a brilliant interview, and many thanks for sharing it! Some great little tidbits and trivia, especially the bits about what the game and Ryo were almost called before the decisions were finalised.

'TaleoftheMysteriousWindDojo' just doesn't have the same ring to it, does it? :P
by ShenGCH
Fri Jul 20, 2018 3:35 am
 
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Re: Random Shenmue HD Thoughts

King John Blaze wrote:probably will play old too and because of that

If you looked into it a bit more before instantly writing off the re-release for its graphics, you’d probably find out that they’re implementing features like a revamped modern control scheme to circumvent this very thing.
by Jibby
Fri Jul 20, 2018 6:09 pm
 
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Abe Store: Beta vs Release comparison

I've written a blog post looking how the Abe Store in Sakuragaoka used to look, in the development days before Shenmue's release.

https://i.imgur.com/HXdyjPDl.jpg

Did you know the Abe Store in Sakuragaoka was originally going to be called the "Saitō Store"? We look at this and other ways the store was adjusted before Shenmue's release.
Article:
http://www.phantomriverstone.com/2018/07/the-changing-face-of-abe-store-beta-vs.html
by Switch
Sun Jul 22, 2018 5:33 am
 
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Re: Update #85: Survey Info #2: $7M stretch goal reached!

I'm back only for this post.

... Or a QTE prompt.

Could be a counter indicator, à la the Arkham series.
It's neither.

https://abload.de/img/fightingthugsindicato9jf1p.jpg

Looks like a lock-on indicator. There's also a forklift in the background, and what look like newspapers on the floor.

The move Ryo is doing looks really similar to Akira's Houken at 1 minute 54 in this video: https://youtu.be/B9jm6lbJj54?t=113

High res:

https://abload.de/img/fight_with_thugsqrev6.jpg
by Spaghetti
Mon Jul 23, 2018 6:32 am
 
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You are not authorised to read this forum.
by Yama
Mon Jul 23, 2018 8:17 pm
 
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You are not authorised to read this forum.
by Peter
Mon Jul 23, 2018 8:17 pm
 
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