The game is being made by a guy who hasn’t released a game not on a mobile phone since 2001.
Right now, I don't remember Yu's exact involvement in Beach Spikers and Outrun 2 and its numerous iterations but there are at least two post-S2 releases I can think of from the top of my mind.
VF 4 Evolution (2002 or 2003) which came out on Naomi if my memory is right and was ported to PS2 and also Sega Race TV (2008) which came out on Lindbergh. But it's been nine years since 2008 so I kind of get what you're getting at.
Although I still can’t wait for the review thread here and watching everyone cry when someone dislikes the game.
It seems kind of entertaining sometimes, reading salty comments from gamers about negative reviews for their beloved franchises but I think we should be careful with that edge. Some people don't know when to stop and that could make the Shenmue fan base look bad as a whole.
I hope nobody will take it to the Zelda fan level with S3. When Jim Sterling gave Zelda Breath of the Wild a 7/10, some idiot fanboys threatened his life and others ddosed his website. Don't get me wrong, I'm not against criticizing reviewers and if someone can point out how and where a review is wrong, I even appreciate when people confront reviewers with that. But sending death threats to people and attacking websites? That's where I draw the line and in such cases I personally always take the reviewer's/journalist's side and am never on the side of the game or the fans who do such things.
And what's more, to strike back, Jim Sterling has now turned BotW into some kind of running gag for his YT channel and his articles and occasionally knocks BotW or the Zelda fan base even in articles or videos which aren't even related to Zelda. And I get it, it's entertaining as a non-fan. I couldn't stop myself from chuckling when I saw Jim Sterling's review about Sonic Forces titled "I'm not SAYING this is better than Breath of the Wild, BUT..." last week, but I still don't want this to happen to Shenmue.
The best way to prevent this from happening would obviously be for Yu to release a game so good, it won't receive a lot of criticism.
That said, I personally think some "crying" as you called it, should be allowed, as long as they keep it to Shenmue-related websites and don't go over the top.
QTEs are so obsolete by now as cinematic action moments can be done in gaming without them (see the Uncharted series) and fighting in 3D space has gone such a long way since Shenmue (see For Honor). It would be such a downgrade in vision by Yu Suzuki, a designer known to always innovate with each creation, to just follow the old mechanics of the previous titles to a tee.
Actually Uncharted uses QTE's quite a lot, mostly in set pieces and I think Shenmue can learn a lot from it. It mostly does it in a more subtle fashion than Shenmue did and the commands don't always pop up on your screen, but still there are a lot of momemnts where you are on some kind of battlefield having a shootout with the bad guys but no matter what you do, you'll always have to pass one specific point on the map and once you pass that point, this huge guy appears out of nowhere and starts choking Drake and you have to repaetedly tap the button displayed on screen. If you fail to register x amount of button presses during a set time frame, you die.
Or there are a lot of moments, where for example only throwing your rope at that passing truck can save you. The L1 button does not appear on screen but those are QTEs if I've ever seen one. Only that one button, pressed during a specific time frame can save you and if you fail, the sequence repeats itself.
Or remember the „Cruisin for a Bruisin“ level in Uncharted 3? That level is rife with scripted events. It's just done in a very crafty and again subtle way and blends in so smoothly with the real action, it actually gives the player the feeling of making their way off the sinking ship freely.
And I think this is where Yu can learn from modern „AAA“ games. More subtle QTEs, better camera, smoother controls.
However, I hope he also won't follow „modern“ games blindly and fall for the typical weaknesses of a lot of modern-day „AAA“ games such as big, empty maps, microtransactions, repetitive mission structure, unfinished releases which need patches to make them worth playing, sometimes even months after release, cut out content being passed off as „dlc“ and so forth.
So, in short, I hope Yu will take from modern gaming what's good and discard what's bad.
Rest assured however, Yu already said, he plans innovating on QTEs, such as using sounds or colors, or just the situation presented on screen to give the player a hint at what to press. Also every time he has talked about free battle, he never said he'd just continue the old fighting system but he wants to give the game something fresh and fun to play, especially when it comes to fighting multiple enemies at the same time.