Would be nice if someone could organize the models by folder and release them publicly so no one has to rip the models manually.
This is exactly what im doing, I'm not sure if hellwig74 is ever going to return, BUT other than unpacking 'extracted' PKS/PKF files, its not much different to YMT5 ripper which still remains an important Tool.
My biggest frustration with MT5Converter is if it detects a single thing wrong it will crash , and it usually crashes at the texture uv mapping stage. I know MT5 Converter rips more model data than YMT5 ripper (and YMT5 sucks at getting all the textures too) I would be happy with just the base model data instead of the program crashing and outputting nothing.
However between MT5Converter , YMT5 ripper & 3d Ripper DX I have all the tools to rip everything, It will just take a bit longer than just using 1 program to magically rip everything perfectly placed and perfectly textured.
(Note:MT5Converter Scale is exactly 3937% bigger than YMT5 models, this helps to combine meshes)
I also have a good idea to rip the NPC characters (however they all all need combining into a single mesh and not overlapping bodyparts)