In celebration for Shenmue III coming out this year(God willing), I've compiled up a combo video showing off the amazing Virtua Fighter FREE Battle System featured in Shenmue I and Shenmue II. Let's get sweaty!
Saw this didn't have a dedicated topic so I thought I'd knock one up.
You can find the video here:
https://www.youtube.com/watch?v=bieq9pEjPgA&t=
Yu is quite coy with his answers, but there are bits and pieces in there that intrigued me.
In particular, Yu mentioning how events may play out differently depending on your dialogue choices. Would have liked to have asked a follow-up if that kind of branching design applied to other stuff like success and failure at fights and QTEs; like Shenmue II.