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Re: Demul v0.7 alpha released. (Dreamcast Emulator)

This is the error I get when I click 'Run Dreamcast'

http://s9.postimg.org/6ws39rqb3/demul_error.png

It's probably something stupid but I can't find any reference for this error online. Have you guys seen this before?
Extract this https://www.dropbox.com/s/y4zrujkgjrdaqmz/roms.rar?dl=0 in demul root folder, these are BIOS files


The new graphics plugin is not so hot. Framerate is displayed as 30 but it runs chuggy somehow.
And the old DX11 plugin is completely broken, at least for me. No textures! Never seen Shenmue II like this. :lol:

This is very weird :shock: , as Chowchilla said, try to update DirectX and make sure that your card driver doesn't have control over application settings globally. also install Microsoft Visual C++ 2010 http://www.microsoft.com/downloads/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84&displaylang=en) if you haven't yet.. and clear "scache" folder in Demul
by Radar
Fri Jul 17, 2015 1:15 am
 
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Re: I have listened to Shenmue music non-stop since KS start

phpBB [video]

But seriously..
phpBB [video]
by Radar
Sat Jul 04, 2015 7:38 pm
 
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Re: Concept Art Thread (17/7: YET MORE RYO ~HD~)

I corrected the perspective for Ming Ming
Image
by Radar
Tue Jul 21, 2015 2:58 am
 
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Re: Demul v0.7 alpha released. (Dreamcast Emulator)

R3N wrote:
The glitch is caused because after the Yamagishi uses the move a lot of smoke appears and since layers are limited to 16 not all layers appears. I tested multiple times using demul save state.

I see... make sense than.
by Radar
Thu Jul 23, 2015 11:41 am
 
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Re: Demul v0.7 alpha released. (Dreamcast Emulator)

R3N wrote: Max layers 16 causes this graphical glitch in double blow scene.

Have you cleaned your "scache" folder?
by Radar
Thu Jul 23, 2015 11:28 am
 
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Re: Shenmue 1 and 2 widescreen hacks Dreamcast

Awesome! just tested it with Shenmue II on Demul. In cheat engine or artmoney add address 2C31186E , change type to 1 byte and decrease value. it works!
by Radar
Wed Oct 21, 2015 10:58 am
 
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Re: Shenmue 1 and 2 widescreen hacks Dreamcast

Esppiral wrote: Thanks but what is the equivalent to the codebreaker code? I want to use it on real hardware.

I have no idea, but you may try
02231EF9 43800000 or
02231EF8 43800000
and tell us if it works or not :D
by Radar
Thu Oct 22, 2015 11:20 am
 
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Re: Shenmue 1 and 2 widescreen hacks Dreamcast

I'll try to summarize and explain the best I can :) how to use it on DEmul and NullDC using Cheat engine.

Cheat Engine Download: http://www.cheatengine.org/downloads.php

Prepare emulators: choose
In DEmul: Config->Video-> aspect ratio: 16:9
In NullDC: Options->PowerVR->aspect ratio->Stretch
Start your game.
In Cheat Engine open process with your emulator
Click "add address manually" and add address according to your game and emulator from list below,
also make sure that type is set to 4 bytes !!
DEmul:
Shenmue (PAL)
2C231EF8

Shenmue (US version)
2C230250

Shenmue Undub
2C231EF8

Shenmue 2 (EU version)
2C31186C

Shenmue 2 (JPN)
2C30D67C

What's Shenmue (JPN)
2C20BB68
NullDC:
Shenmue (PAL)
1C251EF8

Shenmue (US version)
1C250250

Shenmue Undub
1C251EF8

Shenmue 2 (EU version)
1C33186C

Shenmue 2 (JPN)
1C32D67C

What's Shenmue (JPN)
1C22BB68

Initial value should be "43A00000", if it's not - Right click on address and choose "show as hexademical"
Change value from "43A00000" to "43800000" enjoy your game :king: !

Here's a Cheat Engine file that may save you a bit of time when applying this fix with Demul. You can easily toggle between the default Letterbox (4:3) mode and Widescreen (16:9) mode by clicking on the value column of the related version.
This works with: What's Shenmue [JP], Shenmue [EU, US, JP], US Shenmue [JP], and Shenmue II [EU, JP].

http://i.imgur.com/tk9t7DZ.png

Download the latest version of Cheat Engine from this link
Download Demul Cheat Engine file from this link
Check out the latest released build of Demul from this topic

This is a simple way that may save you time when applying this fix with NullDCCheater since Cheat Engine seems to be causing NullDC to crash for some reason on some machines.
You can easily toggle between the default Letterbox (4:3) mode and Widescreen (16:9) mode on the fly.
This works with: Beta Shenmue, What's Shenmue [JP], Shenmue [EU, US, JP], US Shenmue [JP], and Shenmue II [EU, JP].

http://i.imgur.com/GeP4B4j.png

You need to follow those steps to get things to work correctly:

⋅ Download this version of NullDCCheater from this link and extract it.
⋅ Rename NullDC executable to NullDC.exe, and run it.
⋅ Load a Shenmue disc and wait for the game to start.
⋅ Run NullDCCheater and it should recognise your Shenmue game. if the game wasn't automatically recognised then you have to manually choose the right version from the dropbox menu.
⋅ Select Widescreen or Letterbox mode.
⋅ Click the cheater activation button.

Check out the latest released build of NullDC from this topic

Note: You may need to install/update Visual Basic 6 controls if your system doesn't have them, the installation file (VisualBasic6-KB896559-v1-ENU.exe) is included within the extracted folder if needed.

Shenmue 1 US: (Updated 2015-10-25)
02230250 43800000 (Original Code, best for VGA)
or
02230250 438E38E4 for equivalent to 720x480 (DVD resolution)
or
02230250 43700000 for equivalent to 854x480 (Actual 16x9)

Shenmue 2 EU: (Updated 2015-10-25)
0231186C 43800000 (Original Code, best for VGA)
or
0231186C 438E38E4 for equivalent to 720x480 (DVD resolution)
or
0231186C 43700000 for equivalent to 854x480 (Actual 16x9)
by Radar
Sat Oct 24, 2015 6:11 am
 
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Re: Shenmue 1 and 2 widescreen hacks Dreamcast

ok. try to use NullDcCheater, here is instructions
viewtopic.php?f=37&t=47444
use codebreaker adress i.e this one "0231186C 43800000" for Shenmue II
by Radar
Sat Oct 24, 2015 12:33 pm
 
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Re: Shenmue 1 and 2 widescreen hacks Dreamcast

as promised, I used 43700000 value
phpBB [video]
by Radar
Mon Oct 26, 2015 1:44 pm
 
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Re: Request: Shenmue I Save w./ every item unlocked [NTSC pr

according to process name you are using an older version of Nulldc (100b1_6) and it shouldn't work at all, get a newer one here http://www.shenmuedojo.net/forum/viewtopic.php?f=37&t=46995

Anyway, here save file https://www.dropbox.com/s/bqm6bd5unutul97/vmu_data_port01.bin?dl=0 Disc 1, second slot
by Radar
Sun Nov 01, 2015 7:33 pm
 
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[Demul, NullDC]Shenmue II cutscene bars removing tool [WIP]

Inspired by Ziming 's post about removing bars :)
I present my working attempt to get rid of black bars in cutscenes in Shenmue II

For now, it is a [Work in Progress] test version that currently works only on Disc 1

There is standalone *.exe version and table for cheat engine version.

NullDC(I tested it on 4 different pc's and it worked for me, I do hope it will also work for you and won't crash :) ) :
https://www.dropbox.com/s/0wapf65zcevxusc/SII_NoBars_NullDC.EXE?dl=0 - standalone version
https://www.dropbox.com/s/wd6ziguijkw2lr1/SII_NoBars_NullDC.CT?dl=0 - Cheat engine table
Demul:
https://www.dropbox.com/s/t7oo4bvap4srypy/SII_NoBars_Demul.EXE?dl=0 - standalone version
https://www.dropbox.com/s/xmssfgtk89x4uiu/SII_NoBars_Demul.CT?dl=0 - Cheat engine table

With standalone version just run emulator and SII_NoBars(_Demul or NullDC).exe file. and it will automatically find and attach itself to emulator process. IMPORTANT: for NullDC rename emulator's *.exe file to nullDC.exe
Another way requires Cheat Engine installed. open SII_Nobars(Demul or NullDC).CT,
open emulator process,press ctrl+alt+l then press Execute script... use whatever method you like.
Also as a BONUS you can Press 3 to switch between Widescreen/normal modes.

It's a wip version BUT! Since I don't have time to play through the whole game, I need people who would search for further addresses.
For example: one person would work on Disc 2, another on Disc 2 side quests, another on Disc 3, and another on Disc 4.
Let me know if you are interested . I'll make video tutorial how to do it the way I know how I do it :)
UPD: Video tutorial for how to find and add codes added
https://www.youtube.com/watch?v=k9USxk0BUVQ
by Radar
Sat Nov 07, 2015 4:32 pm
 
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Re: [Demul, NullDC]Shenmue II cutscene bars removing tool [W

Can anyone please test these codes with codebreaker on real console?
0D432C20 4E524157
00432C04 00000000
0D45C500 4E524157
0045C4E4 00000000
0D448160 4E524157
00448144 00000000

They should remove bars in Shenhua intro boat intro and in beggining.
If they works, then I've got a good news for you \:D/
by Radar
Mon Nov 09, 2015 9:29 am
 
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Re: [Demul, NullDC]Shenmue II cutscene bars removing tool [W

The codes remove the black bars from Shenhua's prologue, but the black bars still remain for the other scenes.
Thanks for testing, and even video :oops:
i'm not expert on this but try to separate them in different sections , like in video
for example:
BLACK BARS will contain
0D432C20
4E524157
00432C04
00000000

BLACK BARS2 will have
0D45C500
4E524157
0045C4E4
00000000

BLACK BARS3 will have
0D448160
4E524157
00448144
00000000
by Radar
Mon Nov 09, 2015 12:57 pm
 
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Re: [Demul, NullDC]Shenmue II cutscene bars removing tool [W

I see, let's go different way.. please test these.
delete previous BLACK BARS sections, make new one, and put all this in it.

0E020001
00432C04
00432C04
00000000
0E020001
0045C4E4
0045C4E4
00000000
0E020001
00448144
00448144
00000000

It should work, on Shenhua prologue,boat intro and whole area that in beggining.
by Radar
Tue Nov 10, 2015 5:19 am
 
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Re: Shenmue I & II 16:9/No Clipping & No Black Bars Auto Fix

I glad there's better way now :)
Speaking of black bars, use this codebreaker code
Code: Select all
01160FF4
0000E100
to remove all of them on real console, isn't it great? Just one code!!! :D
Credits to yzb37859365 and S4pph4rad from http://assemblergames.com
by Radar
Fri Jan 15, 2016 1:03 pm
 
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Re: Removing the QTE sounds in Shenmue

Can't say for sure but that how I think it works, In beginning of the file there's data related to sample locations, DSP effects notes, pan, volume, etc.. rest of the file is pure sample data. In HEX editor, if you scroll down a little. you should see noticeable separation between them in form of bunch of "00". So if you fill rest of file after these "00" with "80" you should be able to mute all samples.
by Radar
Thu Mar 31, 2016 3:26 am
 
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Re: Random Shenmue Thoughts

Changed camera angle. How Ryo actually buys a drink
Image
by Radar
Sat Jul 02, 2016 10:14 am
 
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Re: Ryo's bicycle animations (What's Shenmue mod)

It's interesting that in Shenmue II in MISC folder there's a file called PLYBCYL.MOT with following text
RYOM_RYO_P_BYCICLE_C_0 RYOM_RYO_P_BYCICLE_D_1 RYOM_RYO_P_BYCICLE_D_2 RYOM_RYO_P_BYCICLE_D_L_30 RYOM_RYO_P_BYCICLE_D_R_30 RYOM_RYO_P_BYCICLE_E_0 RYOM_RYO_P_BYCICLE_G_0 RYOM_RYO_P_BYCICLE_G_L_180 RYOM_RYO_P_BYCICLE_G_L_45 RYOM_RYO_P_BYCICLE_G_L_90 RYOM_RYO_P_BYCICLE_H_0 RYOM_RYO_P_BYCICLE_H_R_45 RYOM_RYO_P_BYCICLE_H_R_90 RYOM_RYO_P_JITENSYA_NIGIRU_EN RYOM_RYO_P_JITENSYA_NIGIRU_LP RYOM_RYO_P_JITENSYA_NORU_EN RYOM_RYO_P_JITENSYA_NORU_F RYOM_RYO_P_JITENSYA_NORU_ST RYOM_RYO_P_JITENSYA_ORIRU_F RYOM_RYO_P_JITENSYA_STAND_DOWN RYOM_RYO_P_JITENSYA_STAND_UP RYOM_RYO_P_TAOSU_C_TURN180_JITENSYA RYOM_RYO_0043E_JITENSTA_KOG_LP RYOM_RYO_0043E_JITENSYA_NORU RYOM_RYO_0043E_JITENSYA_ORIRU RYOM_RYO_P_BIKE_TATIKOGI_LP RYOM_RYO_P_BYCICLE_A_0 RYOM_RYO_P_BYCICLE_A_1 RYOM_RYO_P_BYCICLE_A_2 RYOM_RYO_P_BYCICLE_A_3 RYOM_RYO_P_BYCICLE_F_0 RYOM_RYO_P_BYCICLE_KOG_LP RYOM_RYO_P_BYCICLE_NORU RYOM_RYO_P_BYCICLE_ORIRU RYOM_RYO_P_JITENSYA_MATAGU_LP RYOM_RYO_P_JITENSYA_NORU_LP + data that could be related to bicycle animation. In the end of the file there's date - Wed Aug 9 10:26:57 2000
by Radar
Tue Jul 12, 2016 7:40 am
 
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Re: Demul v0.7 alpha build 221215 - Updated 22/12/15

What we need is increased performance. I can already be very happy with the emulation quality but it's so unoptimized and takes so much juice.
I wish it too, but it's not so simple, from information I gathered from developers:

Dreamcast have an unusual graphic card, it supports technology called OIT(Order-independent transparency) unfortunately non of today's PC or Mobile graphic cards fully supports it. With DirectX 11 it became possible to emulate this feature, but with the way it works, it requires lots and lots of GPU resources! That's why in NullDC without it Ryo have transparent hair and stuff.. +Other graphical things, that unlike NullDC Demul renders properly, like hardware shadows,Multiple-Pass Rendering,Bump mapping,second accumulation buffer and etc. NullDC either doesn't render them properly or simply ignores them.

So I wouldn't call it unoptimized, it's just that NullDC have more "speedhacks" and glitches as a result.

Really? Out of curioisity, what are you guys running?
Running what? :) You mean system specs?
by Radar
Wed Jul 27, 2016 9:12 am
 
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Re: Demul v0.7 alpha build 160816 - Updated 16/08/16

Demul v0.7 alpha 160818

- fix current LBA after Mil-CD security check (Pier Solar playable again)
- ADPCM decoder tweaks, fixes Shenmue I 'muted' sound issues(Fuku-san's piggy bank,"Yokosuka Blues" tape, etc..), and probably other games that had similar problems with sound before.

http://forum.emu-russia.net/download/file.php?id=1217
by Radar
Fri Aug 19, 2016 1:57 am
 
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Re: Removing the QTE sounds in Shenmue

It's been more than year since I tried to do anything with sound, but from what I remember this is how I approached it
http://i.imgur.com/5vME1ze.jpg
This is how snd file looks like. First part I believe consist of data, like where samples located,Volume,Pan,DSP effects, notes(frequencies) etc. and etc.. Second part is pure samples. So my approach was to locate certain sample(s), fill them with "silence" and that's it!

Of course knowing the file structure,it would be much simpler to just edit first part of file,I mean there must be information somewhere about where each sample located or their sizes, or their volume information? but who knows where these bytes are.. Maybe it worth asking FamilyGuy? I think i've seen him at assemblergames.com.
by Radar
Sun Aug 28, 2016 2:02 am
 
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Re: Removing the QTE sounds in Shenmue

the trial version of the software
Well.. there is always "cured" version if you know what I mean ;-)

In Demul the change is to set 4 bytes at memory location 20810358 to zero. Perhaps someone can help convert this to a format suitable for Codebreaker.
That's address is for sound RAM i.e it is below 2C000000, I think Codebreaker works only with main RAM unfortunately :sad:
I believe there should be some values in main RAM, but the question is how to find them?..
by Radar
Tue Aug 30, 2016 1:40 am
 
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Re: Demul v0.7 alpha build 160818 - Updated 19/08/16

Quick question - is the 160818 build linked in here more advanced than the 180816 build on the Demul website? I figured higher number is better, but some of the old build numbers start with a 2.
160818 is the latest build(more advanced). Actually i'm not sure if theres is latest build on main site right now it might not been updated because.. and I quote

person who post news and binaries on official site is semi-retired (and often do it then drunk to shit LOL)
:D
by Radar
Sat Sep 03, 2016 12:06 pm
 
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Re: Ryo opens train door - unused animation

south carmain wrote: Interesting that a planned shenmue 2 animation is in shenmue 1. Makes you wonder how much of the second game was completed when the first was released.

Yeah.. They even have Ren's low poly model with transparent textures left in first game.
Image
by Radar
Mon Aug 22, 2016 3:18 am
 
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Re: What should Ryo say to Lan Di right before he kills him?

phpBB [video]
by Radar
Tue Sep 06, 2016 2:23 am
 
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Re: Community Projects Random Thoughts

I don't know if this has been discovered before, but I found a way to move some stuff and people around in Shenmue.

I still don't completely understand how everything works but things like these can be achieved by editing RAM:
http://i.imgur.com/HiGuMbf.jpg
http://i.imgur.com/qc5k1XT.jpg
http://i.imgur.com/drG7Oze.jpg
http://i.imgur.com/39XPQKx.jpg

Not everything and everyone can be moved though , like buildings and etc. I will post how to do it when I get my thoughts together. Maybe it could be useful for mods?
by Radar
Wed Sep 14, 2016 2:49 am
 
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Changing character and objects position in Shenmue I

This can be achieved by editing certain values in RAM .
To summarize:
Search for string CEWP
Higlight "P" in CEWP and add next addresses:
+7 - position1
+B - postion2(how high object is)
+F - position3
+16 - rotation1
+19 - rotation2

Sometimes you'll see ID's like AKIR or TAXI that can help you to identify who is who or what is what, sometimes you'll just have to guess , some addressees doesn't work at all.
It's a little difficult to explain so I made a video:
https://www.youtube.com/watch?v=LmA99IicD4c
In Dobuita additionally to "CEWP" there is "D000" for people and transport, works the same way as "CEWP" with difference that these seems to be a spawn points coordinates i.e point at which objects will appear when Ryo approaches them. Also I have found that there's almost no Id's to work with, so you'll just have to guess which is which..
addressees are :
+17 - position1
+1F - position2
+41 - rotation
It work best with characters standing still like Tom or Nozomi..
In addition to all that, if you change all D000 to JD00 you can move all characters from Dobuita to Sakuragaoka, video will explain it all
https://www.youtube.com/watch?v=k53qqYL4kI4
There's still things to be figured out, but for starting point this will do, i think :-s

As an example I made this Cheat Engine table with some objects for Sakuragaoka https://www.dropbox.com/s/6ogms49bis6oesl/Sakuragaoka.CT?dl=0
This one should work for PAL Shenmue 1 disc 1
by Radar
Thu Sep 15, 2016 5:08 am
 
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Re: Playstation Experience - December 2016

ShenmueTree wrote: I hope you all feel horrible

Thanks! Mr.Grinch
by Radar
Wed Nov 30, 2016 9:54 am
 
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Re: Nintendo Switch

phpBB [video]
by Radar
Thu Dec 08, 2016 5:24 am
 
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Re: No Shenmue 3 Until E3 2017!!!

He said Ryu, not Ryo :sad:
by Radar
Fri Dec 09, 2016 7:03 pm
 
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Re: Shenmue Dojo Twitch Channel - schedule & discussion

Peter wrote: Great having everyone in as always. Will see over the next couple of days if a Christmas Day stream will work. But either way, everyone have a very Merry Christmas!

If you want, I can give you some cheats to increase money (in-game of course :king: )
by Radar
Sat Dec 24, 2016 12:46 am
 
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Re: New Year's Greetings from YS Net

I'm so glad to see the original font!
by Radar
Sun Jan 01, 2017 4:47 am
 
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Re: Shenmuehd.com Domain Registered

SEGA Of Europe Has Registered “ShenmueRemastered.com” & “SheMnUeGame.com” Domains Too
http://www.tssznews.com/2017/01/05/sega ... mains-too/
I wonder if it possible to fake something like this or this is all legit?
by Radar
Fri Jan 06, 2017 1:29 am
 
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Re: Random Thoughts

Coromasta wrote: Started learning russian via a english textbook, tried italian before, but lost interest in it.
It's really interesting to learn an alphabet (russian Cyrillic) that you're not accustomed to yet.

Удачи! ;-)
by Radar
Thu Jan 12, 2017 9:59 am
 
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Re: Could anything beat Shenmue 1 & 2?

DoubleO_Ren wrote:
My question is could a game come out and top Shenmue 1 & 2 being your favourite game of all time?

Shenmue 3?
by Radar
Thu Mar 02, 2017 9:10 am
 
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Re: Demul v0.7 alpha build 230915 - Updated 23/09/15

Does it crash for someone else in Shenmue II during rainy weather in fullscreen mode with GpuDX11 plug-in?

Anyone ever find a fix for this?


At the time I wrote that it crashed only in fullscreen mode, it was fine in window.
but eventually I've fixed all that by updating my video card driver, i'm on gtx760 btw, now it works fine in fullscreen.
by Radar
Fri Mar 03, 2017 1:27 am
 
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Re: Sega Forever

Weird, Shenmue 2 in France didn't have French subtitles as far as I know. It's incredibly weird if they translated the game in to Russian but not French...
it was translated by pirates, there are actually different translations exists, but all of them are very low in quality.
also Shenmue I was not only subbed bud also DUBBED! , obviously by pirates, so it all quite hilarious :rotflmao:
https://www.youtube.com/watch?v=_gujJyRm1tA
by Radar
Fri Jun 23, 2017 1:47 pm
 
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Re: The Shenmue Trivia Game: Season 1

Three that I remember of.
1. After losing fight to Chai in arcade
2.After getting his ass kicked by schoolgirls in a harbor(after failing QTE to be precise)
3.failing QTE with a drunk in bar alley.
by Radar
Wed Aug 02, 2017 3:08 am
 
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Re: The quest for offline Passport access

Switch wrote:I've updated the patch instructions in the post to cover the PAL version as well as NTSC.


Awesome! it seems that patch works with gdi after all, it has to be applied to track07.bin file.
from what I tested animals trading fully works :shock: , and that detailed stats is amazing!
by Radar
Sat Aug 12, 2017 11:08 am
 
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Re: The Shenmue Trivia Game: Season 2

You're right; I should have been more specific.

It's in the first game and can be beaten in literally three seconds. Being any more specific will give it away, but I'm confident those who have done so - which isn't a super secret or anything - will know it right away.
I'll go with, when sailors ambush Ryo at first day of work and demand him to pay "insurance money"

although, i'm not sure about "can be beaten in literally three seconds", if its some specific move(s)(probably mastered enough) then maybe, but with simple punch and kicks I doubt any fight can be that short :-k
by Radar
Thu Aug 17, 2017 2:41 am
 
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