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Re: Game Magazine UK: Yu Suzuki Talks - Shenmue 3 Exc. Inter

Good to know, thanks for sharing.

The mag is called gamesTM.
by Azuardo
Mon Aug 10, 2015 7:34 am
 
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Re: What's Shenmue translation project V1.0.2 UPDATED!

Ladies and Gentlemen, here's a new version of the What's Shenmue E/G/S translation, v1.0.2:

Download patch version 1.0.2

There's only two updates for this one:
- Added GDI support to the output format. Now the patcher can deliver a GDI image for its use with Disc Drive Emulators (Like GDEMU)
- Subtitle edits on the German translation.
by IlDucci
Mon Jul 20, 2015 1:09 pm
 
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Shenmue Gaiden on Hiatus

Shenmue Gaiden has been placed on hold for the time being due to Esspiral no longer working on the project. While, I currently have a some assets for the game, more are needed in order to achieve the desired result.

I'll have to wait for more assets to become available from the modding community

The project will be released at a later date. Stay tuned for further updates.

Apologies, if this disappoints some of you, but it is what it is.

In the mean time, look forward to other community projects coming out on a regular basis on the shenmuedojo forums.

Thanks again.


http://i.imgur.com/YDMwskX.png
November 2015 update
Greetings everyone. Today, I thought id update you all on the Shenmue Gaiden project. Everything is going according to plan and we're making great progress. It's certainly a very ambitious project, but i'm confident we can all make it a reality.
http://i.imgur.com/vJbGkUY.png

http://i.imgur.com/NsmXXW3.png

Shenmue Gaiden currently has two types of models, original and new. The upcoming demo will contain the original models, whilst the full game will contain the new detailed versions. These new renders take time unfortunately. Here's a sample of both types.

http://i.imgur.com/EtlN19o.png

The image on the right is the newer model. It has improved lighting, textures, details and special effects. Esspiral continues to improve and his work is simply amazing. I wish I could show you more :)

http://i.imgur.com/BA0DjKD.png

Fully animated weather has now been implemented into Shenmue Gaiden. Currently, only rain is functional. Expect more in the full game.

http://i.imgur.com/d6JmoEJ.png

Although this is a still image, the rain particles are fully animated when playing. This effect gives the game a more professional a authentic feel.

http://i.imgur.com/9uUtQUX.png

We now have the original Shenmue Modder, LanDC working with us. LanDC will be composing music for the title. I've heard a few sample tracks from him already and they sound GREAT!!!. Check out his latest public Shenmue remix below.

http://i.imgur.com/N0DBZvI.png

https://www.youtube.com/watch?v=sH7gkAC0dQU

In addition to, we've also been given some other great amazing music for the project. Samples to come in following updates.

http://i.imgur.com/g9XBb1X.png

I'm happy to say that after some testing, Characters will now be able to blink and have their mouths move when speaking in a conversation. Here is a prototype shot of one of the characters.

http://i.imgur.com/BZ4uKDm.png

http://i.imgur.com/PUKK8w2.png

During certain periods of the game, you'll be able to freely explore various areas. To do so, we've implemented a world map containing the playable areas of Guilin. Simply choose an area which you wish Ryo to visit and you'll be taken there instantly. Pick carefully, as each area will have different sub stories.

http://i.imgur.com/7V0h5PV.png

http://i.imgur.com/D15nNTQ.png

Throughout the game, you'll be given the option to spend more time with certain characters. You'll be given a ton of choices to choose from when engaging in conversation. Choose wisely. Each choice will alter the character's response and perception of you.

http://i.imgur.com/GcAENhi.png


http://i.imgur.com/K1N3dpo.png

We now have a sample script for those who wish to do voice acting. Please record as many characters as you'd like and upload your demo reel to youtube or email them directly to [email protected]

DOWNLOAD THE SAMPLE SCRIPT HERE
http://www.filedropper.com/shenmuegaidensamplelines



http://i.imgur.com/432rOpt.png

Finally, we'll be posting a new help thread in the community section. This thread will be use to request specific help from everyone. We can't make this project fully without your input. Please help as much as you can. Link to follow.


That's Novembers update for you. Please give us your feedback, suggestions and questions. If you'd like to help out on the project, please send us an email. [email protected]

Thanks everyone.
http://i.imgur.com/woLj5CP.png
Weekly update
- New Shenmue Gaiden Facebook Page
- https://www.facebook.com/ShenmueGaiden
- New staff
- Amazing new voice actress
- More Faqs
- Exclusive release items
- General updates to the page
- Click the following link for the full breakdown
http://www.shenmuedojo.net/forum/viewtopic.php?f=37&t=48739&start=26

Send all your questions and requests to [email protected]
Facebook Page https://www.facebook.com/ShenmueGaiden

Hey Shenmue fans. So over the last few months, me and the amazing Esppiral have been working together on a special project. We originally planned to reveal it back in June but chose to delay it as Shenmue 3 was announced. Never saw that coming lol.

Without further delay, the Shenmue Community would like to present to you all.....

http://www.mediafire.com/convkey/2f1b/1n2d8flu354074fzg.jpg

http://www.mediafire.com/convkey/119f/h6m5os6gaxz7jstzg.jpg

INFO
Title : Shenmue Gaiden
Platform : PC/????
OS: Windows XP/7/8 / ????
Release date : 2016 / (Demo 2015)
Game Type: Visual Novel
Story: Non-Cannon. (This is a fan made game. Do not take the story seriously. It's something we threw together and does not represent the actual Shenmue story at all.)

All images are a work in progress. Expect massive improvements as the year goes on.

http://www.mediafire.com/convkey/3010/44j2m79m4vqbnsozg.jpg

http://www.mediafire.com/convkey/ed88/e5uj3pwqrzi5952zg.jpg

Shenmue Gaiden will be a spin off non-canon story and take place just before Ryo reaches Shenhua's house in Guilin. A second story based in Hong Kong will also be included. Shenmue Gaiden will focus on the Shenmue Online characters. The lady in red and Lan di will be involved, however, they will take more of a background role. This will be done as we dont wont to interfere with the original story too much. We would like it to feel as authentic as humanly possible.

PLOT 1
After walking through the beautiful forest of Guilin for hours, Ryo and Shenhua finally reach their destination. This brief moment of peace is quickly interrupted as the pair are approached by a young girl begging for help. The Xiangjin village has been attacked by a woman dressed in red and group of men wearing black suits. Ryo and Shenhua make their way to the village to investigate. What sort of danger awaits them?

PLOT 2
After being defeated by Ryo and his friends, Dou Niu and Yuan are determined to get revenge. They team up with an old foe and seek out the Heavens and Xiuying within Hong Kong.

http://www.mediafire.com/convkey/58b4/au3guk13n9lg55gzg.jpg

http://www.mediafire.com/convkey/5614/en2ppm9qtrv6pgpzg.jpg

Ryo - Hero of the series. He promises Lui Hui that he'll find the people responsible for the attack on Xiangjin village.
Shenhua - Heroine of the series. She is good friends with the children of Xiangjing village and accompanies Ryo throughout his travels in Guilin.

http://www.mediafire.com/convkey/5a44/qb1g1a3ux6kwbgdzg.jpg

Lan Di - The main villain of Shenmue. His reasons for being in Guilin continue to be a mystery.
????? - Mysterious woman dressed in red.

http://www.mediafire.com/convkey/bd28/5hr6akhagja4245zg.jpg

Xiuying - One of the masters of Hong Kong. A very strong and independent woman. She is determined to stop Dou Niu and Yuan once and for all.
Ren - Leader of the Heavens. Nemesis to Dou Niu.

http://www.mediafire.com/convkey/0af0/uihdvgsfv72g0mbzg.jpg

Luihui - An orphan child from Xiangjin village. She looks up to and respects Shenhua.
Shui - Another child from Xiangjin village. He is good friends with Lui Hiu
Maggie - A fearsome and mysterious woman

http://www.mediafire.com/convkey/8f91/ffouvzeq56b8z2mzg.jpg

Chi You Men - The Henchmen of a mysterious organisation.

More to be added.......

http://www.mediafire.com/convkey/7933/8izbrdnoseo3vczzg.jpg

All characters sprites will be in full HD and receive noticeable upgrades to their models. Different expressions will also be added to their faces depending on the situation. This will allow us to deliver an extra layer of realism.

Lighting
Sprites will also receive various lighting effects depending on the background and time of day.

Animation
Finally, each sprite will have their eyes and mouths move when speaking or on screen.
Hopefully, all of these improvements will add an extra layer of realism and provide a better overall experience.

Character Model Improvements list
- HD Models
- Dynamic lighting
- Animated faces

http://www.mediafire.com/convkey/0bc6/3a1a00x3mn24jxwzg.jpg

All backgrounds in Shenmue Gaiden will be in FULL HD and optimized to support widescreen. Those who played the previous visual novel may have noticed the game running at a 800x600 resolution. This new entry will run at a minimum 1080x720 and support other resolutions.

The backgrounds will also received noticeable upgrades such as lighting and special effects.

Guilin Langhuishan Area

http://www.mediafire.com/convkey/c140/cwuijho436l9mlrzg.jpg

http://www.mediafire.com/convkey/119e/dz8zianlzz05jzzzg.jpg

Textboxes has been customized to reflect the feel of Shenmue. The text itself is a work in progress. Here are some sample images from the game.

Ren And Joy

http://www.mediafire.com/convkey/fcb7/hngvfg7ttol5x52zg.jpg

Yuan and ???

http://www.mediafire.com/convkey/157f/mk7ivn7e075ma7vzg.jpg

Chi You And Village Boy

http://www.mediafire.com/convkey/5239/zvqtou6cug4us3lzg.jpg

Ryo and M
http://www.mediafire.com/convkey/959b/e1pq19oc6sgpjv9zg.jpg

http://www.mediafire.com/convkey/af06/3ugl8uwj069n1i2zg.jpg

Cutscene images will also make a return. However, this time they will be custom made and not directly ripped from Shenmue 1 or 2.

Ryo Training

http://www.mediafire.com/convkey/a1b7/n3nqmhutnq0949azg.jpg

Ryo and Shenhua by a campfire

http://www.mediafire.com/convkey/d786/8994y1vrkjtp8rxzg.jpg

Shenhua

http://www.mediafire.com/convkey/7215/kxmmo3ubjbg11ygzg.jpg

Ryo and Shenhua walking through the forest

http://www.mediafire.com/convkey/8f69/9oxy0lcayfubbrzzg.jpg

http://www.mediafire.com/convkey/c006/20j9ndolvmdp7n9zg.jpg

Mechanics / Others

Shenhua's House
Each night, you'll return to Shenhua's house. Before you go to sleep, you'll be able to discuss the current events of the story, along with having a general discussion about every day life.

Shenhua will also teach you the game's system mechanics and give you advice about future events.

http://www.mediafire.com/convkey/1655/8qrncb8n5ew7swvzg.jpg

Choices, Choices, Choices

Image maps
Certain sections of the game will give you options to explore various areas at your leisure. Each path leading to a different area of the game.

Conversation choices
Those who played the first game knows that it was full of conversation choices which led to different responses. This game will have the same features but expand on them further.

Voiced characters
One feature we would really love to include is voiced characters. We would love the community to contribute to this. Adam Koralik, his girlfriend and others have already expressed their interest in doing voice over work.

Jobs
More unique jobs than the first visual novel.

??????

http://www.mediafire.com/convkey/d98c/ezx02fkxubbbqigzg.jpg

Music will consist of tracks from Shenmue online, Shenmue Orchestra, Fan made music and Shenmue 2 Guilin music.

https://www.youtube.com/watch?v=bWm8Gml8w4w

https://www.youtube.com/watch?v=Nm9rIfVbMqg

https://www.youtube.com/watch?v=sH7gkAC0dQU

More info to be revealed soon!!!

http://i.imgur.com/uBEeiOP.png

Q - What type of game is this?
A - This is a visual novel title. A visual novel is an interactive narrative driven game using static images, text and sometimes video clips. Think Pheonix Wright.

Q - Why did you make this?
A - This is a passion project and was made for the Shenmue Community. We haven't had a Shenmue game in 15 years, so we thought it would be nice to create one.

Q - How many people do you think will play this title
A - Not many. Maybe around 50 - 100.

Q - The character portraits look strange?
A - Esspiral is practically remaking the character models. Its hard work. Expect them to improve in the final game.

Q - Copyright /Sega/Ys net/Cedric Biscay
A - This is a non profit simple fan game. There are hundreds of Sega fangames all over the internet. That said, if Sega, Yu Suzuki, Cedric Biscay or anyone else involved with Shenmue want us to stop the project, then we will cancel it immediately. No questions asked.

Q - How did you make Niao S......i mean the lady in red
A - Me and Esspiral broke into SEGA HQ and stole the plans for Shenmue 5. In all seriousness, Esspiral has put a ton of work into creating this model. The result is magnificent as you can see.

Q - Can I help on the project?
A - Absolutely. Scroll down to the bottom of the thread and see the list of available jobs. Whichever one suits you, send us an email and we will go from there.

Q - You shouldn't interfere with the Shenmue story
A - This game is non canon and will focus on the characters that have been written off from the series (Shenmue online characters). Lady in red and Lan di will take a more background role.

Q - Can you make chapter 2? (Ryo traveling to Hong Kong via boat)
A - Its possible. One day, we may try it.

More FAQs coming soon....

http://i.imgur.com/mLqvVcR.png

The following individuals have shown interest in taking part in the Shenmue Gaiden project. More staff will be added in the coming weeks. Some individuals may want to withdraw from their current positions in the future. Staffing not final. Wishlist staff are the ones we would like to recruit. Current staff, please email us regarding any additional info. [email protected]

http://i.imgur.com/eKs3MjB.png http://i.imgur.com/YfW6JmU.png http://i.imgur.com/ZcW9B5Z.png
- ShenSun (Producer/Director)
- Esspiral (Producer/Director)
- David Diville (Shenmue Master/French coordinator)

Wishlist
http://i.imgur.com/kItuLD1.png http://i.imgur.com/oGzY3AL.png http://i.imgur.com/HUlPP3h.png
- Shengoro James (Shenmue 500k coordinator)
- Ziming
- Yama

http://i.imgur.com/DijpcKE.png

A sample of various phrases/lines/part of the script will be sent out to the voice over team in the coming weeks. Casting of characters will then take place.

http://i.imgur.com/S1VWA39.png http://i.imgur.com/RfZJjlR.png http://i.imgur.com/kItuLD1.png http://i.imgur.com/n9JOBuL.png http://i.imgur.com/ebFmJYB.png http://i.imgur.com/VlABMCN.png http://i.imgur.com/ZcW9B5Z.png http://i.imgur.com/xfp5QCp.png http://i.imgur.com/K9D21dN.png http://i.imgur.com/vUWrTH7.png http://i.imgur.com/ZXT5gdL.png http://i.imgur.com/xbtqFGV.png
- Adam Koralik & Mrs Claus
- Adoxographist
- Shengoro James
- Laura Eliza
- Axm
- David Diville
- Ceej & Brother
- T'Pei
- Heather Chu Bishop
- Giorgio
- Ryo911
- Bryan Figueroa
- More to be added.....

Shown interest. Awaiting Confirmation.
http://i.imgur.com/HSoSKzO.png http://i.imgur.com/LRClNnN.png
- Eternal Dragon
- Happy Console Gamer

Wishlist

http://i.imgur.com/X5oqc4S.png

http://i.imgur.com/YfW6JmU.png http://i.imgur.com/p4EeY2R.png
- Esspiral
- Riken productions

http://i.imgur.com/t42a5I4.png

http://i.imgur.com/Ad0Ppqx.png http://i.imgur.com/gJunkH0.png
- Matthew Velazquez
- François Bilodeau
- More to be added

Needs to confirm
http://i.imgur.com/5U88sTt.png
- David Formston

Wishlist
http://i.imgur.com/N0DBZvI.png
- LanDC

http://i.imgur.com/uowhKt3.png

http://i.imgur.com/YmujWHr.png http://i.imgur.com/gJunkH0.png http://i.imgur.com/gJunkH0.png
- Miles Prower
- Adrian Farrugia (Editor)
- Redandwhite

http://i.imgur.com/YyU9uJT.png

http://i.imgur.com/jmUcEnu.png
- ShenmueP1

http://www.mediafire.com/convkey/9eb9/2wb07e1djc7hothzg.jpg

If you would like to help on the project, let us know. This is a community project, so all help is welcome.

Current jobs
-- Voice Overs (To voice certain characters in the game)
- Fan Artist (To draw Shenmue fanart)
-- Voice Ripper (To rip voice files of specific characters from Shenmue 1/2)
-- Editor (Read the script for spelling and grammar mistakes)
-- Video Editor (Create trailers for game and to demonstrate updates on youtube)
-- Photoshop Designer (Create wallpapers and promotional images for the game)
-- Music Creator (To remaster or create original Shenmue inspired soundtracks)
--Any other unique skill that you may have, let us know. Contact us at [email protected] or message us through Shenmuedojo

http://i.imgur.com/uPvOqpJ.png

The following is the development plan for the rest of the year. If we stick to this vague schedule, we should be able to release a demo on Christmas day. Some crucial info may be missing. Updates to the page as we notice them.

October 21st - 31st 2015
• Base game / engine built. (COMPLETE)
• import all current backgrounds / characters (COMPLETE)
• complete basic structure for Guilin demo chapter (COMPLETE)

November 1st - 30th
• Incorporate events, ?, story branches, social events, image maps, music etc.
• Shenmue Gaiden update on the 3rd

December 1st - 10th
• proofread script
• Shenmue Gaiden update on the 3rd
• hand script over to David Deville for French translation
• Receive final demo script
• Have script voiced by voice actors

December 19th - 24th
• Have script voiced by voice actors
• TEST TEST TEST
• MORE TESTING
• Send copy to david and esspiral for approval.

December 25th
• Eat Christmas dinner and open presents
• Release Shenmue Gaiden Demo
• Presents for all.

December 31st - 1st January
• New announcements
• Feedback
• Party

Updates will continue, with major updates being released on the 3rd of each month.

Many Thanks.

http://i.imgur.com/S7KOcAc.png

If you would like to speak to me or Esspiral about the project, jobs, or anything else then please send us a private message through the Shenmuedojo forums. Alternatively Email us at [email protected]

Like our Facebook Page to get updated on new developments

Shenmue Gaiden Facebook Page
https://www.facebook.com/ShenmueGaiden

http://www.mediafire.com/convkey/9847/554w3szx840pyq0zg.jpg

Thanks a million guys. We hope you all enjoy the game.

#SaveShenmue

http://www.mediafire.com/convkey/1e01/v7fdugltvd95yyazg.jpg
by ShenSun
Tue Jul 21, 2015 10:28 pm
 
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Re: What's Shenmue translation project V1.0.3 UPDATED!

New update thanks to StuntmanSnake!

Download v1.0.3 of the What's Shenmue translation project

Changelog:
- Changed some pedestrian texts in the three languages. Thanks to StuntmanSnake for the tip.
- Switched the quotation marks to angled quotation marks in the Spanish translation.

Happy to have helped.
by StuntmanSnake
Fri Sep 04, 2015 3:00 am
 
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Re: What's Shenmue translation project V1.0.3 UPDATED!

That's a small fuckup I did when importing the texts back into the game. Updating the translation (No version changes on the CAUTION screen):

Download What's Shenmue v1.0.3b Translation
by IlDucci
Wed Sep 23, 2015 4:44 am
 
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Re: SHENMUE GAIDEN ANNOUNCED!!!

Late night playing Shenmue Gaiden. A joy to play, but very time consuming to produce. It's Shenmue though, so can't complain too much

We're still on track for a demo release this year.

25th December. Christmas day :D

A lot more updates to come in October

http://i.imgur.com/LVhci7O.png

This looks amazing. Any chance other platforms could get this?

Oh yes. I wont say which ones though, not until im 100% certain i can make it happen. For now, the only current working version is on PC.

Any updates? :D

More in October, I promise.
by ShenSun
Tue Sep 29, 2015 8:54 am
 
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Dual Shockers Yu Suzuki Interview

Giuseppe Nelva just tweeted his interview he did with Yu Suzuki in Tokyo. (https://twitter.com/Abriael/status/656535210645958660)

Here is the interview:
http://www.dualshockers.com/2015/10/20/shenmue-iii-interview-yu-suzuki-talks-gameplay-tech-romance-ps4-pc-frame-rate-and-much-more/

Short video explaining AI Battle System -
https://www.youtube.com/watch?v=wDwmhk7PcTA
by James Brown
Tue Oct 20, 2015 2:30 pm
 
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Shenmue I and II - ArtMoney Cheats

Behold! Cheat tables for Shenmue I and II. Based on cheat list by Andreas and Patch Code Guide by SSJ2 Dark.
You'll need free version of ArtMoney , two tables for Shenmue I and Shenmue II https://db.tt/sKz5Kedp. And NullDC with PAL versions of Shenmue. Just select process with your emulator and change values in table. Now you can travel in time, easily meet mr.Yukawa, exchange passport animals without passport and etc.

About cassette tapes: There's 28 different cassettes and 28 slots for them. In Name value field enter value according to the list bellow, and in Amount value field enter amount of them.
Cassette tapes list:
00: Go Go
01: Feel Tired Song
02: Hip De Hop
03: Like a Feeling
04: Heart Beats
05: Flower Girl
06: Antiquity Tree
07: Dandy Old Man
08: Liquor
09: Linda
10: M.S. Shower
11: Hang On
12: Space Harrier
13: Final Takeoff
14: Destiny
15: Boz Nov
16: Be-Witch
17: MJQ
18: Harbor Bar
19: NaNa
20: Spider
21: Glyfada
22: Y.A.D.A.
23: Yokosuka Blues
24: Strong
25: Harbor Beats
26: Shenmue
27: Sha Hua
About move scrolls: I'm not sure about Shenmue 2 move proficiencies, looks like max value is 200 or at least at this value color changes :D , In Shenmue I max move proficiencie is 100, but unfortunatly you will need to unlock every move scroll by yourself, otherwise changing value won't take any effect.

About passport animals: You can almost legally transfer passport animals in Shenmue I just by "trading" them according to the list bellow, as in real Shenmue passport
Cherries:

+----------------------------------------------+
| NAME OF FIGURE | DESCRIPTION OF FIGURE |
|---------------------|------------------------|
|Big Philip |A big dolphin. |
|---------------------|------------------------|
|Big Robin |A big whale. |
|---------------------|------------------------|
|Chip |A pigeon, has grey head.|
|---------------------|------------------------|
|Little Philip |A small dolphin. |
|---------------------|------------------------|
|Little Robin |A small whale. |
|---------------------|------------------------|
|Pip |A pigeon, has black head|
|---------------------|------------------------|
|Pop |A white pigeon. |
|---------------------|------------------------|
|Rap |A black pigeon. |
+----------------------------------------------+


Mini Billiards:

+----------------------------------------------+
| NAME OF FIGURE | DESCRIPTION OF FIGURE |
|---------------------|------------------------|
|Pochi |A brown cat. |
|---------------------|------------------------|
|Philips |Big Philip and Lil' Phil|
|---------------------|------------------------|
|Pyonta |A white rabbit. |
|---------------------|------------------------|
|Kelly |A brown dog? Or cat? |
|---------------------|------------------------|
|John |A white cat. |
|---------------------|------------------------|
|Robins |Big Robin and Lil' Robin|
+----------------------------------------------+


Mini Slot Machine:

+----------------------------------------------+
| NAME OF FIGURE | DESCRIPTION OF FIGURE |
|---------------------|------------------------|
|Black Kitten (Kuro) |A black kitten. |
|---------------------|------------------------|
|Tiger Kitten (Tora) |A white-grey kitten. |
+----------------------------------------------+


Mini Juke Box:

+----------------------------------------------+
| NAME OF FIGURE | DESCRIPTION OF FIGURE |
|---------------------|------------------------|
|Mary |A white goat. |
+----------------------------------------------+
P.S: Let me know if you'll find some other addresses or errors in table.
by Radar
Wed Dec 04, 2013 2:41 am
 
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Shenmue 2 EU Save File Import Function

I wish someone would have done this about 10 years ago, but oh well. Here it is now, a codebreaker code to remove the region check on Save File Import. I really hated having to convert the files, because then when you go back to Shenmue 1 you can't play it anymore without converting back because it you get some obscure error trying to start the game.

Import any S1 Save:
0205AAA4 910B6241
0105AAAA 0000A003

Tested on hardware.

Oh, but I'm sure some of you want to patch this into the game. In 1ST_READ.BIN, make the following changes:
At 04aaa4, Change 426206D1 to 41620B91 at
At 04aaaa, Change 048F to 03A0

To understand how this works, let's look at the relevant game code. This should be interesting if you've ever converted a save by hand:

H'8c05aaa0: H'2fe6 ./ mov.l R14, @-R15
H'8c05aaa2: H'6ef3 .n mov R15, R14
H'8c05aaa4: H'6242 Bb mov.l @R4, R2 //Change to mov.w -> 62 41
H'8c05aaa6: H'd106 .. mov.l @(H'8c05aac0), R1 (H'45454853) //Change to mov.w -> 91 0B
H'8c05aaa8: H'3210 .2 cmp/eq R1, R2
H'8c05aaaa: H'8f04 .. bf/s H'8c05aab6 //Change to bra 8c05aab4 -> A0 03
H'8c05aaac: H'e000 .. mov H'00, R0
H'8c05aaae: H'5241 AR mov.l @(1, R4), R2
H'8c05aab0: H'9104 .. mov.w @(H'8c05aabc), R1 (H'010e)
H'8c05aab2: H'3210 .2 cmp/eq R1, R2
H'8c05aab4: H'0029 ). movt R0
H'8c05aab6: H'6fe3 .o mov R14, R15
H'8c05aab8: H'000b .. rts
H'8c05aaba: H'6ef6 .n mov.l @R15+, R14
H'8c05aabc: H'010e .. mov.l @(R0, R0), R1
H'8c05aabe: H'0009 .. nop
H'8c05aac0: H'4853 SH ???
H'8c05aac2: H'4545 EE ???


At 8c05aaa4, it's loading 4 bytes at the area of your VMU save file with the "SHEE" text in it into register R2.
At 8c05aaa6, it's loading 4 bytes, the hard coded string "SHEE" into R1.
Then it checks if they're the same. If not, it jumps to the end of the method at 8c05aab6, cleans up, and returns. The result goes into R0, and because the value is never set, R0 contains 0, meaning "false". The save file is not compatible.
If they are the same, it continues performing comparisons. It checks for 0E01, the other value you have to change when you convert your save file. If they're equal, R0 is set to 1, (true) and the method returns.

The code simplifies the save file check. Per my comments above, instead of checking 4 bytes, we only check the first two, for SH, since all Shenmue 1 save files have that. (Japan is SHEN, US is SHEU, Europe is SHEE) Then we just skip over the other check completely, so as long as it finds SH, the save file is accepted.


Now I should probably disappear for a few weeks, since I still haven't finished playing MGSV.
Enjoy!
by Sappharad
Sun Oct 25, 2015 6:29 pm
 
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Re: Shenmue 1 and 2 widescreen hacks Dreamcast

I really like the progress here. I am stepping down as I just don't have the time to help out sadly. Been in the hospital :X
Sorry to hear about that. When I have time and feel like doing it, I can just find a good place to inject some extra code and give you the bytes to patch in 1ST_READ for it. It's going to end up being very simple like the save hack I posted in the other thread, I just need to find somewhere safe to patch it in.

I spent a lot of time on Saturday trying to resolve the geometry issues with ultimately no real progress and kind of got bored for trying for the moment. I did figure out how to cause even less geometry (pop-in with standard 4x3) but it's not entirely clear what was affected because I intentionally broke one of the calculations responsible for setting the view up. That's why on Sunday I made the save file import hack instead. :-)

In my original post on Assembler, I updated it to provide 3 versions of the code. I prefer the original because my TV has small black borders on both sides like the video at the beginning of this thread, but the true 16x9 and "DVD res" versions are there for those who prefer them.
by Sappharad
Mon Oct 26, 2015 7:47 pm
 
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Re: Demul v0.7 alpha build 230915 - Updated 23/09/15

masterchan777 any updates on newer versions?
by Snoopbob2006
Wed Dec 09, 2015 3:17 pm
 
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Re: Shenmue 1 and 2 widescreen hacks Dreamcast

Ok, I will give a little brief of how I did achieved widescreen on Shenmue II with virtually no clipping at all.
First off I must say that it come with its own tradeoffs, I will explain them later.

Ok, so I took a different approach to make Shenmue II widescreen, instead of changing the 3d matrix, to expand the horizontal view I did the opposite, I changed it to expand the vertical view, in orther to achieve widescreen without cropping the image top/bottom, I used the camera zoom value to put the camera further away, since the game renders everything "inside" the zoom camera area the end result is the game running in widescreen with zero clipping.

Top original widescreen hack, bottom new one, notice how now everything is rendered on the right and left of the image.

http://i.imgur.com/qaISlMX.jpg
[imghttp://i.imgur.com/jNQeJFw.jpg][/img]
http://i.imgur.com/FBJUUE8.jpg
http://i.imgur.com/1pqzMz3.jpg

Ok now the tradeoffs.

Cutscenes are not affected by the ingame zoom value, so the end result, while widescreen, is cropping the top and bottom of the image, I've been looking for a similar value for cutscenes with no luck so far. Anyway we can remove the black bars in orther to have the whole screen filled with the cutscene so givin us the same widescreen as the standard game but without those awefull bb, again, bad news, it seems that removing the BB requieres specific values for cutscenes, since the game does not use an universal addres for the BB.

http://i.imgur.com/WLXrtkR.png

So the game will display cutscenes like the top righ image.

Another tradeoff is that the game will lag more on Dreamcast since it is actually rendering quite a bit more geometry than with the previous hack.
So this will come in handy for those tha want to replay the game in widescreen with no clipping.


Shenmue II pal (alternative widescreen/no clipping)
02311880---C3A00000
0227E198---35AA359E
by Esppiral
Sat Jan 09, 2016 9:53 am
 
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Re: Shenmue I & II 16:9/No Clipping & No Black Bars Auto Fix

I made a little tutorial on how to use the fixer and also play in 1080p.
The video shows Shenmue II running with the patch for a bit too.

phpBB [video]
by BlueMue
Sun Jan 17, 2016 1:54 pm
 
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Re: SPECIAL ANNOUNCEMENT - Shenmue: The Movie Remastered

Since characters no longer clip aoutside the 4x3 area I would recomend using the autofixer for Shenmue I, for Shenmue 2 there is no such a problem, the game won't clip (the hack behaves differently/better on real hardware though)
On the plus side, if you capture everything in true 16x9 you can always create the other two options from that without re-capturing everything. The original content is still the center 4x3 area of the wider video, so you can crop the output later if you decide to produce in 4x3.
by Sappharad
Mon Feb 15, 2016 10:54 pm
 
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Re: What's Shenmue translation project V1.0.4 UPDATED!

Hello there gentlemen! The What's Shenmue patch has been updated to version 1.0.4.

The most important feature of this version is a new language: Brazilian Portuguese! Thanks to LucasPreacherOfHell for making this happen.

Every language had some minor updates with the textures (I found out that DOSPVR is less damaging than the Photoshop PVR plugin). I've also added a disc graphic with the language name in it. (Mostly for Windows Explorer and GDMENU).

V1.0.4 Download link - MEGA Mirror

Covers and manuals - MEGA Mirror
by IlDucci
Fri Mar 04, 2016 9:46 am
 
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Shenmue: The Movie Remastered

It's here!

https://youtu.be/nOs3FX-29Fg


Media coverage
http://metro.co.uk/2016/06/03/fan-remasters-shenmue-the-movie-into-5-hour-long-epic-5921456/
http://www.hardcoregamer.com/2016/06/03/shenmue-the-movie-gets-fan-made-remaster/209928/
http://agetimes.net/tech/gaming/fan-remasters-shenmue-the-movie-into-5-hour-long-epic/
http://www.gametoppc.com/2016/06/gaming-fan-remasters-shenmue-movie-into.html
http://hu.ign.com/shenmue/13059/news/eld-at-ujra-a-shenmue-filmet
http://www.polygon.com/2016/6/4/11858558/shenmue-the-movie-high-definition-full-version
http://www.gameplane.de/shenmue-remaster-von-shenmue-the-movie-veroeffentlicht/
http://n4g.com/news/1914461/shenmue-remaster-of-shenmue-the-movie-published
http://www.gamecrate.com/shenmue-movie-gets-proper-fan-remake/13744?hootPostID=738c94624bee5a411c809e8cb0751b4b
http://www.rebelgamer.de/2016/06/seht-euch-hier-shenmue-the-movie-in-high-definition-an/53376
http://n4g.com/news/1914461/shenmue-remaster-of-shenmue-the-movie-published?info=true

Old OP contents
I am pleased to present to you the trailer for my recently begun project-

Shenmue: The Movie Remastered


https://youtu.be/jGmwkT-bFLQ


I've always been disappointed by the original, and although I understand that they had run time and disc space limitations to work with, I felt that Shenmue: The Movie wasn't an adequate experience. I decided just a few days ago that with the power of modern emulation, I could remake Shenmue: The Movie the way I felt it should have been done, and in 1080p this time.


I'm happy with how the trailer turned out, but keep in mind that not all of the footage you see here is final. Certain parts of the game have given me some trouble, for example the "microstutter" you probably noticed in the Yokosuka harbor scene. I'm hoping to get every second of the 3-5 hour long finished product as perfect as possible.
Edit: Fixed the stutter in the harbor cutscene and uploaded a new version of the trailer (embedded above).

"Can I help?"

Absolutely! However, I will be doing all of the recording and editing myself to keeps things easier and more consistent. What I will need that I'm not sure I can do myself (not very well, at least), is assets like title and ending cards, a custom thumbnail, and probably a new font too. The one by David Brown that I used is nice, but it doesn't support numbers, so I couldn't use it for the intro text or credits. Besides these sorts of things, I'm completely open to any advice, compliments, or criticisms anyone has. This is about creating the best remake possible, not my ego.


As said in the trailer, I'd like to give a big thanks to BlueMue for his advice while I was recording this; David Brown for the Shenmue font he created which I used at the end of the video; Esppiral , Masterchan777 , and Sappharad for creating the awesome Shenmue I&II Auto Fixer; and the entire Demul team for making such a fantastic emulator.


Thanks for watching and reading! I'd love to hear your thoughts!
by Mr357
Sat Feb 13, 2016 3:09 pm
 
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Re: Digital Foundry Retro: Shenmue - A Game Ahead Of Its Tim

They have used my render for the splash screen! \:D/

I'll watch it later.
by Esppiral
Sun Jun 05, 2016 10:55 am
 
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Re: Digital Foundry Retro: Shenmue - A Game Ahead Of Its Tim

good exposure for the series, and yeah, they would have got a lot better info if they had done a bit more research and checked these forums, like fixing the bording clipping and using demul. this comes right before e3 as well, which will keep the game in people minds if there is some kind of appearance. nice.
by johnvivant
Sun Jun 05, 2016 12:56 pm
 
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Re: Digital Foundry Retro: Shenmue - A Game Ahead Of Its Tim

Really good video. Waiting eagerly for the second video about Shenmue II. Glad it'll reach more people on its way of popularization.
by Giorgio
Sun Jun 05, 2016 3:37 pm
 
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Re: Kickstarter Update - 1 Year Anniversary

Here's my best-guess translation of the text on the whiteboard that is briefly shown in the video.

*** WARNING: SPOILERS! ***

The text on the whiteboard does reveal clues about the game's story and content. Don't click below unless you wish to reveal potential story spoilers!

http://i.imgur.com/ax99HkR.png

As usual Yu's handwriting is quite hard to make out. Additions/corrections are welcome (Kiyuu, David...?).
by Switch
Thu Jun 30, 2016 11:40 am
 
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Re: Kickstarter Update - 1 Year Anniversary

Spoilers ahead, mixed with theorising.

The sketch on the right with the ?? on it seems to be a face on segment of the Chiyoumen HQ, and the doors would be prison cells, which presumably you have to search for ShenHuas father. The main diagrams are top down sketches, but the sketch on the right seems to be the corridors/floors you would runaround in a circle in.
by Peter
Thu Jun 30, 2016 1:14 pm
 
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Re: Kickstarter Update - 1 Year Anniversary

Here's my best-guess translation of the text on the whiteboard that is briefly shown in the video.

http://i.imgur.com/ax99HkR.png

As usual Yu's handwriting is quite hard to make out. Additions/corrections are welcome (Kiyuu, David...?).
Excellent work as always! Here's a little help with the "??" parts:

[Top left]
りゅ(=龍): dragon
ほう(=鳳凰): phoenix
白(=白虎): white tiger
玄(=玄武): black tortoise

Must overcome (?) these. --> Must be in this order.

[Around the big circle in the center]
白こ(=白虎): white tiger
玄ぶ(=玄武): black tortoise
すざく(=朱雀): red phoenix

[Bottom right]
りゅう(龍): dragon
すざく(朱雀): phoenix
by Kiyuu
Thu Jun 30, 2016 3:23 pm
 
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Re: Kickstarter Update - 1 Year Anniversary

Excellent work as always! Here's a little help with the "??" parts:

[Top left]
りゅ(=龍): dragon
ほう(=鳳凰): phoenix
白(=白虎): white tiger
玄(=玄武): black tortoise

Must overcome (?) these. --> Must be in this order.

[Around the big circle in the center]
白こ(=白虎): white tiger
玄ぶ(=玄武): black tortoise
すざく(=朱雀): red phoenix

[Bottom right]
りゅう(龍): dragon
すざく(朱雀): phoenix
Fantastic, thanks Kiyuu!

Here's the updated image:
http://i.imgur.com/N3LhjUN.png
by Switch
Thu Jun 30, 2016 7:47 pm
 
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Place name titles (What's Shenmue)

I found this set of place name titles that were left on the What's Shenmue disk, referring to major locations in the full game.

While some of them are seen on loading screens of Shenmue I & II, some like the Ship were not used.

Guess we'll be seeing the last one in a year or two!

http://i.imgur.com/XRIOUbum.png Yokosuka
http://i.imgur.com/O97IO4zm.png Yokosuka - Winter
http://i.imgur.com/4ZPKjbKm.png Passenger-Cargo Ship
http://i.imgur.com/avmfsRAm.png Hong Kong
http://i.imgur.com/SxcAeivm.png Kowloon
http://i.imgur.com/BZZjQ1bm.png Li River
http://i.imgur.com/yJJMWkem.png Baisha
by Switch
Sun Jul 03, 2016 8:20 am
 
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Re: Demul v0.7 alpha build 160814 - Updated 14/08/16

You can also play it in widescreen with this hack I did a while back.

TOMB RAIDER THE LAST REVELATION PAL UK.

Code: Select all
2CB75D08
3EC00000
(extra geometry clipping.)

Image
by Esppiral
Mon Aug 15, 2016 1:34 pm
 
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Re: Demul v0.7 alpha build 160814 - Updated 14/08/16

Don't believe it! Will get on this tonight! Thanks Master Chen!
by Peter
Mon Aug 15, 2016 10:41 am
 
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Re: Demul v0.7 alpha build 160818 - Updated 19/08/16

Cool, thanks Masta! I need the most up to date version which can run Shenmue at the best quality it can. Some projects on the go which I need footage for.
by Peter
Fri Aug 19, 2016 5:41 am
 
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Re: Demul v0.7 alpha build 160816 - Updated 16/08/16

This version has voices files from the Xbox version of Shenmue II injected into the Dreamcast game since English-dubbing wasn't officially implemented. This process resulted a few audio-sync glitches here and there throughout the game including the opening scene. This has nothing to do with the emulator since it perfectly runs the official PAL and Japanese versions of Shenmue II without this very audio-sync glitch ...

I suspected as much. Thanks for the info!
by Mr357
Fri Aug 19, 2016 8:56 pm
 
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Shenmue II: The Movie

https://youtu.be/y1cZhDErMRA

https://youtu.be/zOFvWCCAWSg

It's finally time to break my silence on this matter. I've been working on Shenmue II: The Movie for almost two months now, and recently finished recording disc 2 of the game. I've set Christmas of this year as the deadline, but hopefully I'll be finished much sooner, and will have time to do some kind of promotion. If you have any ideas and or would like to help, feel free to PM me.

Shenmue I and II are much more different on a technical level than I expected, and with changes come new challenges. In some ways, Shenmue II: The Movie will be superior to its prequel, but in other ways I've had to make compromises. I can't go too into depth about this right now, but I will say that despite what's seen in the trailer, fights have to be done in 4:3 since the camera does not work properly in 16:9. That being said, I am once again using the 16:9 Auto Fixer created by Dojo members Esppiral , Masterchan777 , and Sappharad , and for the most part it works wonderfully (naturally, there's glitches that can't be helped).
As a result of that poll I ran in the old thread, and for consistency's sake, the movie will be in English thanks to the fantastic mod created by Sm1th . I've played through Shenmue II a few times in the past using the mod, and initially I was worried that I'd run into a plethora of sync issues during conversations. There have been some, but thankfully it's been very limited so far, and nothing I can't work around.

I don't have an estimate for run time yet, but I think it'll be shorter than the 5 hour marathon that was Shenmue: The Movie Remastered . This time, I'm trying to limit myself on the number of secrets and extras being shown. My ultimate goal is for newcomers to actually play the games themselves, since there's so much they'll never experience simply by watching. However, that doesn't mean the movie will strictly contain story elements. Similarly to the first project, I've made it a point to include a variety of gameplay features and cutscenes.

That's about it for now. If you liked the trailer, please share it, and as always, if you'd like to help out with the project in any way, send me a PM. Thanks!
by Mr357
Wed Aug 24, 2016 12:43 pm
 
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Shenmue: The Novel - Chapter 2 - The Boat Voyage

Hey Guys, I have spent the last couple of weekends writing a short novel that fills in the blanks from the lost chapter in between Shenmue 1 & 2, chapter 2 the boat. I used the comic and the interview as a reference point but have fleshed out the story. I hope this goes down well with the Shenmue community. Please share this with as many people as you can & I would love to hear any feedback you guys have. Happy reading !

Setting his right foot on to the first of corrugated metal steps leading up to this grand vessel - the Genpu-Maru. Ryo took a deep breath, knowing once he takes his back foot off of the concrete floor of new Yokosuka harbour this will be the furthest he has been from Japanese soil. Slowly lifting his other foot onto the bottom step he begins to ascend as his feet clang and rattle the rickety staircase. Thoughts flooding his mind of those he would be leaving behind ; Ine-San, Fuku-San, Tom, Nozomi.. how would they cope without me around? he thought. "No!!" he said out loud to himself, this is not the time for emotion, I must focus. Having made his way to the top of the stairs Ryo turns to look back at his homeland one last time, taking in the sights and the sounds of the bustling harbour. Catching the eye of Master Chen and Gui Zhang whom are quietly watching him embark, bowing to them Ryo turns and walks aboard.

The booming horn of the Genpu-Maru sounded as she pulled out of new Yokosuka harbour, startling a young child on the top deck - who ran to her mothers arms. After a few seconds the child stepped back from her Mom and smiled, realising what the noise and now feeling a little silly. Xiaomei had always had a nervous disposition and used to get teased and jump scared all the time by her peers back in school in Dobuita. Jaingyu - Xiaomei mother, said "She has a loud horn doesn't she?" Grinning at Xiaomei. "Oh look dear, the sun is setting lets watch it together". So Mother and child sat holding hands, wind blowing through their hair, staring out at the expanse of blue sea and following the sun as it begin to dip below the horizon.

Xiaomei turns to her mother and asks "Mommy how long will this trip take?" "About 10 days I believe, we are traveling through the Pacific Ocean and into the East China Sea. Its quite a long journey" replied Jaingyu. Xiaomei sighed, thinking that she would now not see her father - whom she loved most in the world for quite some time. "But how comes Daddy couldn't come with us?" whimpered Xiaomei. Touching her on the shoulder reassuringly Jaingyu replies "Well your Father has to stay in Yokosuka for another few weeks to finish up his work, then he'll be returning home to help us set up our shop". "Well enough about that, how about we get some food and find a place on-board where we can exchange our money?" asked Jaingyu. "Yeah ok! And if there's a capsule toy machine can I get one?? "Xiaomei exclaimed excitedly. "Ok sure" laughed Jaingyu as they both headed inside.

Watching as the coastline of Japan slowly became a distant blurr Ryo stood at the stern of the ship engrossed in deep thought about his decisions over the last month that had led him down this path. Mindlessly rubbing his sore ribs in the process, "Ouch!!" he proclaimed running his hand over a particularly painful part of his side. I should probably get some ointment for this injury he thought. "That damn Chai" he said under his breath. Trying to put his mind on other things Ryo began fumbling around inside his jacket pocket, after a few seconds he pulled out three photographs looking over them one at a time. Smiling at the one of him and Nozomi at the Harbor and chuckling at the one taken at his house with all of his friends. His fathers final words began to echo in his mind giving Ryo goosebumps and made him move on to the final photo, one of himself, Fuku, Ine and his father Iwao. Staring intensely at the photograph Ryo thought to himself I will find Lan Di and punish him....but not before finding out what father had to do with all of this. "Father, who were you when you were my age?" he muttered. Thinking the evening air was becoming chilly he thought it best to head inside and try and find his cabin.

"Bye!!..Enjoy your trip and watch out for pickpockets with all that money on you" shouted and waved the jolly man behind the desk of the Japan Post Bank counter. "Er..Bye" mumbled Ryo as he walked away, thinking to himself what an overly friendly man. Ryo proceeded to walk down yet another long corridor recounting this unfamiliar currency he had just acquired. Having spent the last 15 minuets searching for his cabin but to no avail Ryo was beginning to feel a little frustrated, he stood still, closed his eyes and tried to compose himself. His ears then pricked up, hearing the distant sound of chatter and the clanking of food utensils coming from a room up ahead. "a cafeteria?.. Maybe someone in there can help me find my room" said Ryo. Walking with a brisk pace, now smelling a delightful aroma he thought to himself while I'm there I guess I should get a bite to eat, recently it feels as though I've only drunk Coca-Colas and haven't really eaten properly. He preceded through the double swinging doors into the bustling cafeteria.

Standing behind her Mom in a long, boring queue Xiaomei's mind began to wonder. She thought about her home back in Wan Chai and how much she was looking forward to seeing her beloved pet rabbit Sumi once again. I hope grandma has been taking good care of Sumi she thought as she shuffled herself forward behind her Mom once again. Becoming bored of waiting in line Xiaomei begins to look around, at first not seeing anything a 9 year old would consider interesting but then she spots it... a capsule toy dispenser. Eeking in delight Xiaomei turns and runs toward the machine weaving in between people in the busy cafeteria. Maybe I can win an Amy Rose out of that one, I really, really want one! thought Xiaomei as she squeezed herself past a rather large woman. She rushes up to the machine and pushes her face against the glass to try and catch a glimpse of the toys inside, fumbling around in her pockets she was sure she had been given a $5 coin by her mum after they changed up their Yen. "Ha found it" she exclaims as she places a single coin in the slot of the Sonic themed capsule toy dispenser. Crank, Crank, Pop. The capsule drops, a pair of small hands immediately reach in to retrieve it.

"Hi there, can I have two ramens please? With a Diet Coke and Xiaomei what would you like to drink?" said Jaingyu turning around to speak with her daughter. "Xiaomei?" Jaingyu's heart began to race and a cold rush swept over her. "Where is she? Xiaomei" She runs out of the queue pushing past anyone in her way shouting her daughters name. Then Whack!! Jaingyu's legs came out from under her and flew backwards sliding along the polished tiled floor. A tall man in a brown jacket rushed over to her and asked "Ah, are you okay? I, I didn't see you" Jaingyu shouted "watch where your going!". Ryo could see there was something troubling the woman, as her eyes began to well up with tears. Jaingyu grabs onto Ryo's outstretched arm and he helps her back to her feet. "I'm so sorry about that, are you okay?.. you look distressed" asked Ryo calmly. "No..Ive lost my daughter" wailed Jaingyu. "Ok let me help you find her ok?" Both ran around the heathing cafeteria looking frantically around, until Ryo notices a little figure standing at a capsule toy machine at the back of the room.

"Hey is that her over there" shouts Ryo to the woman as he points across the room. Both run up to the the little girl. "Xiaomei!" shouts Jaingyu who immediately wraps both arms around her . "Why did you run off like that huh?, you know your not supposed to leave my side...you had me so worried" said the woman. Ryo could see the woman was relieved as color began to return to her face. "Ok then, see ya" said Ryo N..No wait, thank you for helping me. What is your name?" asked Jaingyu "I am Ryo, Ryo Hazuki. replied Ryo. "Nice to meet you Ryo, its nice to see there are still good people left in this world. I'm Jaingyu and this is my daughter Xiaomei" said Jaingyu. "Hi" said Xiaomei who was still quite confused why she had suddenly been hugged and then shouted at. In her mind she just went to get a capsule toy and would be right back, she didn't understand what all the fuss was about. "Oh cool capsule toys I collect them too, what one have you got there?" asked Ryo. "Eerrrr.." said Xiaomei as she twisted apart the outer casing. "Oh!.. I didn't get the one I wanted, I wanted an Amy Rose, and look I got this ugly fat man instead" said Xiaomei sounding a bit deflated. "No you have it all wrong, thats the Eggman toy! That's a really rare one you could probably trade with someone for an Amy figure" said Ryo. "Ok then, well Xiaomei lets go and sit down. See you around Ryo" she said as they both walked away.

After being served his food Ryo sat at an empty table, pulled out his notebook and began to eat. Half and hour passes and Ryo had eaten three courses. He hadn't eaten that much in a long time. That should see me through for a while he thought. Scribbling down his last few words Ryo closes his notebook, his eyes felt heavy. "I should go and find my cabin and rest" said Ryo aloud as he made his way out of the cafeteria. Walking along a dimly lit corridor to the bottom deck of the ship Ryo passes a series of restricted access doors, he hears some loud banging and what he thought to be a yelp coming from a room up ahead labelled Pump Room. Ryo runs towards it and tries the handle, its locked. Clenching his fists and pounding them against door he yells "Is everything ok in there?". The noise abruptly stops, Ryo puts his ear to the door and listens for a minute. Only silence, "That's odd.. well maybe I imagined that. I am tired" says Ryo aloud noticing the echo of his voice in this particular part of the ship. Looking up ahead he finally spots a sign for the cabins, walking the way the sign directs Ryo pulls out at a scrap of paper with a room number on it; D-16. "Ok, it must be down here" Ryo says to himself. Turning left at the next corner Ryo spots his room and heads inside, removing his jacket and bag and lays down on the soft mattress. Flicking the light switch off he feels his eyes droop and he drifts off to sleep.

Shozo Michii works aboard the Genpu-Maru, if you asked any crew member about Shozo they would all say what a great person he is. Particularly those on the engineering team, whom he managed. "So Shozo, have you heard about that new camera that just came out? Asked Yoshika. "No, so tell me about it" replied Shozo "and hand me that wrench too". Rummaging through the toolbox Yoshika begins to talk about these new disposable cameras and how now everyone can have a camera for an affordable price. "When we dock in Aberdeen I'm going to try and buy one" said Yoshika. "Just don't go snapping any pervy photos of the women on board when you do get one. I know what your like" said Shozo half laughing as he spoke. Shozo began to climb down the ladder which Yoshika had been steadying and said "Ok all fixed. Now Yoshi you go on your break and I'll head down to the Pump room". "Ok boss but please don't call me Yoshi" said Yoshika as he walked away. Shozo collected his tools and headed downstairs to the pump room.

Shozo walked up to the door marked pump room, pulled out a bunch of keys and unlocked the large steel door. Thinking to himself what could be wrong with the bilge pump, if I don't get it fixed soon the whole ship will all be in trouble. He sets his toolbox down and began to fault inspect the pump, after a few minutes of tinkering he suddenly hears a strange noise coming from the dark corner of the room. He grabs for his torch and shines light over to where he thought the sound came from, he sees nothing. Shrugging his shoulders he focuses his attention back to the pump. Looking more thoroughly he thinks he sees something stuck inside of it, but from the distance he was at he struggles to see what it is. He leans in a little farther torch in hand and to his dismay he sees a long iron rod jammed into the pump preventing it from moving. "What sort of moron could have done this?" said Shozo aloud to himself reaching inside and pulling the iron rod free. The pump judders and clanks and begins to start back up.

"Heeegh Hehehe" echoed around the room as a thin, bald man wearing a mauve cloak drops from the ceiling. "It was I you foolish man. I have been trapped in this room for hours and I needed an escape plan and unfortunately for you, your it". Chai launches himself at Shozo grabbing him by his shirt, thrusting him against the wall then throws him across the room. Shozo's body hits the floor with an almighty thud. Chai darts over to the dazed Shozo and starts rummaging through his pockets, taking anything that he deems valuable. Shozo opens his eyes and is startled by the grotesque mans hands all over him and starts calling out "Help, Help me". Chai silences him with a couple of punches to the face, he then pulls Shozo to his feet and throws him over his shoulder. Shozos limp body soared through the air then.... Crack!! Shozos head had collided with a steel beam hanging from the ceiling, flipping and twisting his body around as he fell to the floor, his face covered in blood. Boom, Boom Boooom...Chai sharply turned around as he heard a loud banging at the door.. but did not move towards it. He stayed crouching, keeping perfectly still watching the door and waiting. After a minuet the noise stopped and Chai slowly approached towards the door, sensing the corridor outside was now empty he reached for the keys he had taken from Shozo and unlocked the door. Exiting the Pump Room he quickly closed the door behind him, jamming the key into the lock, locking the door and braking the key off inside of it. "Now to find that insolent boy and retrieve the mirror, so I can give it to Lan Di San in China" said Chai out loud to himself. He then jumps into the rafters and scuttles off into the darkness through a hatch in a wall shrieking as he goes.

Ryo finds himself surrounded by darkness, not knowing where he is.. all he does know is that he is outside, he can smell the damp, earthy aroma of a forest. Seeing a faint light in the distance he walks towards it, the light growing brighter by the second. After a while Ryo approaches a lake where the source of light seems to be radiating out from, there is a woman there..she feels familiar. As Ryo walks up to the waters edge - now standing besides this women, she begins to speak but Ryo cannot understand what she is saying. The woman then raises her arms and thousands of bright lights begin to emerge from the lake and gather above the water infornt of them. Ryo was enthralled by the scene gazing into the lights, but as his eyes began to focus he sees that the lights are actually thousands of firefly's who are beginning to fly towards him. Soaring through the night air at high speed, he can now hear their wings buzzing next to his ears, they must be right on top of me. Ryo falls to the floor, scrunches himself into a ball on the floor and closes his eyes.

"Ah!!" exclaimed Ryo as he opened his eyes, heart racing, breathing heavily and now looking at the ceiling of his cabin. A bead of sweat trickles down his forehead. "Wow that seemed so real, who is this womanl I keep dreaming of" Ryo whispered. Not able to get back to sleep as the sun was beginning to rise and the light was creeping in his cabin window, Ryo decided to get up. He thought I'll go out on the deck and I can practice my moves a little, don't want to get rusty. On his route up to the top deck Ryo did not see a soul, thinking to himself this ship is quite creepy being so silent. He hurried along, stepping outside and letting the fresh sea air fill his lungs "Ahhhhh..!!" he breathed.

"Lets get sweaty" Ryo announced for no apparent reason and started shadow sparing with himself. After a about five minuets he heard someone calling out, quickly turning to the direction of the voice Ryo saw a young man in a white uniform walking up to him. Ryo stood and watched as the man as he approached, noticing his distinct long flowing black hair and wispy moustache. "Hey there you, was that Jujitsu I saw you practicing?" spoke the man. "Er..Yes some of it is, its my family's style. The Hazuki style, which draws elements from multiple fighting styles" answered Ryo. "Hmmm... interesting" said the man. "My name is Jou Shiga and I am in charge of the catering on the Genpu-Maru, you may have tried my ramen last night. So I come up here early every morning to practice my martial arts, i study Karate. I saw you just as I was finishing up. Would you care for a quick sparing session?" asked Jou. Yeah why not, agreed Ryo. Both readied their stances and it began.

Flashes of colored light and what seemed like letters briefly flicker before Ryos eyes as he manages to dodge Jou Shiga's flurry of kicks and punches and skilfully jumps twice over his double leg sweep. Then catching him off guard Ryo lands a couple of well placed kicks followed up with a fierce palm blow knocking Jou to the ground. "Ouch, w..wow your good. What was that move?" asked Jou in awe. Ryo replied "Its called Stab Armour, its quite powerful when used at the right time". Jou picking himself up from the wooden decking, grinned at Ryo. "Well I gotta run now, have to start work shortly. But I have to know your name" said Jou. "Its Ryo, Ryo Hazuki" replied Ryo. "Ok see ya around Ryo" said Jou as he dashed away pushing his long black hair out of his face. Okay then....are all the people who work on this ship a little kooky thought Ryo letting out a chuckle. Ryo heads back inside for a well earned shower.

Seven days had passed aboard the Genpu-Maru and Ryo being a creature of habit stuck to his routine. Sparring in the mornings with Jou, eating in the cafeteria three times a day, buying countless capsule toys and playing many, many games of darts. Ryo was starting to get used to life at sea, but all the same couldn't wait until they reached Hong Kong so he could continue his journey. Meanwhile Chai had been searching the ship for Ryo but did not want to be seen by anyone whilst aboard, restricting the bulk of his movements to night time. It had taken him numerous days to locate Ryo who he found one evening playing outside on the deck with a young girl however he could not act at that time as there were too many passengers present. Tomorrow evening that's when I will make my move he thought.

"Yes we have made good time this trip, we're only about a day away now" said one crew member to another as he mopped the deck. "Yeah thats great, I cant wait to see my wife" replied the other. Ryo over heard two crew members speaking as he walked by and felt rush of excitement at the news they were close, Ryo had so many questions and they could only be answered in China. Ryo thought to himself he had trained and eaten well today so he deserved a little fun and headed to the recreation room to have a few games of darts. As he stood at the oche ready to throw his first dart Jaingyu burst into the Recreation room looking particularly distressed. "Ryo, Ryo have you seen Xiaomei? I cant find her anywhere, I've looked all over the ship". "No Jaingyu I have not seen her today, Erm..when was the last time you saw her?" asked Ryo. Jaingyu began crying as she spoke "About two hours ago just after we had lunch, I turned my back for seconds and she was gone". Ryo looks Jaingyu in the eyes and says "it will be okay we'll find her I promise, you go and speak with the captain I'll start looking around ok?". Jaingyu nods and heads back off out of the recreation room. Ryo sets the darts down and thinks to himself if I were a 9 year old girl where would I go, he heads out of the Rec room to search for Xiaomei.

Ryo runs and checks in the cafeteria, the shopping department, the bathrooms and the toilets and still no sign of Xiaomei. Ryo hurries down a corridor as he heads towards the cabins thinking Xiaomei may have returned to her room. When Ryo hears a familiar, daunting voice. "Heeegh Heegh What are you in such a rush for..Ey Boy?!" Ryo stops in his tracks, taking a moment to process what he has heard. Ryo turns towards the voice and sees Chai standing at the end of the corridor that he had just come from. "What the hell are you doing here..I defeated you back on the harbor" shouted Ryo. "No Boy!! It is I that will defeat you and deliver you to Lan di San. The great Chai is not so easily beaten" cackled Chai. Ryo launches himself at Chai, but he dodges Ryos attacks and says "Do you know why I will defeat you boy? Because you are too emotional - I have your little friend and if you want to save her you will have to catch me" shouts Chai as he scurries around a corner and up a flight of stairs. Ryo heads after him in hot pursuit however once he reaches the top of the staircase and emerges on the top deck Chai is no where to be seen. Ryo spins around, his eyes darting around for some clue to where Chai fled off to. "Whaaa! - Mommy.. Help " Ryo hears from the rear of the ship. "Is that Xiaomei?" Ryo says as he runs towards the voice.

Ryo sees Xiaomei tied up to the railings of the rear of the ship, suspended only by a thin rope dangling over the threshold above the cold sea water below. "What a monster! Xiaomei I'm coming for you" shouted Ryo as he ran towards her. Ryo had not even gotten half way towards her when he felt sharp blow to the chest draining all of the air in his lungs. Chai had jumped from a platform above spearing Ryo from behind. Ryo shook his head and lifted himself up off of the floor dodging one of Chai's advances in the process. Ryo and Chai circle one another for a moment waiting for each other to attack first, Ryo thrusts his legs around in quick flurry of kicks all which are blocked by chai - who counters Ryo by grabbing him and drop kicking him away. Ryo manages to land on one knee and immediately lunges back in Chai's direction this time not attacking just waiting to see Chai's reaction. Perfect thought Ryo. Chai raised his arms to block what he thought would be an upper body attack as Ryo drops to the ground sliding at high speed towards Chai's feet. Ryo takes Chai's feet out from under him and kicks him into the ships railings. Chai pulls out something, a pair of gloves and places them over his hands. Not ordinary gloves though gloves with sharp claws attached - swipe after swipe Chai was attacking more and more franticly now and Ryo was having trouble dodging and manoeuvring around his attacks. Swoosh..Chai dove and span backwards towards Ryo slicing his left arm with his talons. Ryo saw red, he had now had enough. He looked over at Xiaomei and could see her struggling to get free from her restraints, however if she succeeded she would plummet into the icy water. Ryo thought ok I need to finish this quickly and save Xiaomei. Ryo took a deep breath and did not exhale for what seemed like an eternity, blocking Chai's kicks, dodging his swipes and waiting for his moment.. Now!!! his mind shouted at him. Ryo span and performed a spinning Cyclone kick knocking back Chai on to the rickety railings once again. Ryo pelted up to him, already knowing what he must do. Ryo readied his form and unleashed a devastating Elbow assault launching Chai over the rails and out into the cold water below. Chai shrieking echoed as he plummeted down into the dark blue water.

Ryo exhaled, watching the bubbles and foam fizz for a moment to see if a head would emerge from the choppy water, nothing. Oh Xiaomei thought Ryo, he ran over, untied the ropes and lifted her back over the railings onto the wooden decking and held her to his chest. Her cheeks were red, skin icy to the touch and tears were streaming down her face. Ryo tried to comfort her telling her "Its all okay now, your safe and your Mom will be here any second". And literally on queue Jaingyu comes running up the stairs screaming Xiaomeis name. She throws herself at both Ryo and Xiaomei holding herself against them sobbing. After a moment Ryo gets up and Xiaomei and Jaingyu continue to hold one another. Jaingyu looks up at Ryo and croaks "Thank you Ryo, Thank you so very much.. I don't know how I can repay you". "There's no need.. really, what matters is Xiaomei is safe and that creep wont be bothering anyone ever again" said Ryo whilst clutching his hand over his cut arm. Jaingyu replies "well please go now and get that treated by the ships nurse, ok?" Yes I'll go there now, you two should come inside too its cold out here" says Ryo as he walks back down the staircase into the lower levels of the ship.

"Oh thats a nasty cut you have there my boy" said the plump nurse as she began cleaning the wound. "How did you manage that then?" "I don't think you would believe me if I told you" replied Ryo. "You young boys with your secrets, well next time be more carefully. I have stitched it and bandaged it up, you should be fine as long as you don't do anything silly like arm wrestling with your friends" said the nurse. "Thank you" replied Ryo as he bowed and exited the room. Jaingyu and Xiaomei were sitting in chairs outside in the corridor both holding a warm cup of green tea. Here Ryo said Jaingyu as she handed a cup to Ryo, "You are so kind" said Ryo smiling at them both. "Ryo we dock in the morning but if you get an opportunity whilst your in China please stop by and visit us in the Lucky Charm Quarter, we are going to open up a tailor shop. If you would like I could measure you up for a nice new suit?..It would be on the house of course" said Jaingyu. "Er maybe, to the suit I mean. I will definitely try and stop by one day" replied Ryo grinning. "Ok then lets head off to bed then shall we?" said Jaingyu as the two walked off down the hallway. Ryo thought it best to retire to the bedroom also and headed to his room for some well earned sleep.

The squawks of seagulls woke Ryo the next morning, "Wow 11:30" said Ryo. Hurrying out of bed and beginning to get dressed and packed, Ryo thought to himself I'm actually glad they woke me I must have forgotten to set my alarm. All ready he headed up and out of the ship and emerged on the top deck. It was a particularly hot day he could feel the hot midday sun on his skin. Ryo strolled over to the front of the boat squinting to look through the glare of the sunshine, he saw faint outlines of small green roofed sailing boats out on the water in front of him. I'm finally here thought Ryo as the tall buildings along the coast became visible. The Genpu-Maru's horn boomed as they drew in closer to the dock. Ryo waited in line by the edge of the boat where the metal steps would soon be attached for the passengers to disembark. Ryo's were eyes were darting around at the interesting foreign scenery that surrounded the vessel as the workers began to bolt the steps to the side of the boat. Ryo took a deep breath and began to walk down the steps, knowing his journey had only just began...
by Ikuzuh
Wed Oct 05, 2016 8:26 am
 
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Re: Shenmue: The Movie Remastered

They had told me to wait until the 21st to make the announcement, but now they've jumped the gun!

https://twitter.com/gamesonfilm/status/786884561791750144

https://i.sli.mg/2PMRJ9.jpg

Shenmue: The Movie Remastered will be screened live at the Games on Film festival during MAGFest 2017! (January 5th-8th)
by Mr357
Sat Oct 15, 2016 2:56 pm
 
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Making our own HD remaster with Reshade.

EDIT, SORRY I posted by accident the post is still under construction.

HI!

Since it seems those HD remaster we are waiting for will never come to fruiction, I was wondering, what we could do to improve even further the games ( appart for making them widescreen :))

First thing that came to my mind is, well a simple HD remaster would feature some kind of improved lighting, and some "modern" tecniques such as Screen Space ambient occlussion or depth of field, someting that happened to Code Veronica HD.

So I first knew about reshade not so long ago, it is a PC tool that allows you to inject some sort of cool post proccesing effects to any game, the thing is it needs acces to the z buffer in order to inject the most advanced effects, such as the before mentioned SSAO and Depth of field, and whenever I read about it everyone would tell me that the Dreamcast does not have a z buffer nor any Dreamcast emulator. so it was impossible.... well... It turns out they were mistaken.

Both Demul and NulldC have z-buffer and Reshade can actually make use of it to inject advanced postprocessing effects.


You will need Reshade (I use Mediator for convenience)
Demul 5.8.2
http://demul.emulation64.com/
or this specific version of NullDC
http://www.shenmuedojo.net/forum/viewtopic.php?f=37&t=46995
And Reshade
https://reshade.me/

So set up everything.
In demul you should select the directx 10 plugin in order to make it work.
In nullDC you should set the z-buffer option to D2468 mode 2 (lower precision) otherwise Reshade will not have access to the z-buffer.

Once you have everything in place just add the emulator to Reshade and tweak anything you want at your will.

The most impressive effect you can actually add to the game is SSAO, you have different options HBO, SGI SSAO etc, it uses the depth buffer to determine objects that are close to each other and makes them project a soft shadow, it gives depth to the game and personally it is pretty impressive,
Basically it does this.

http://i.imgur.com/Ox9krGg.jpg

Some comparissons with the effect turned on and off, notice how closer objects cast soft shadows to each other.

http://i.imgur.com/lY3bk9A.jpg

http://i.imgur.com/CS1jTtY.jpg

http://i.imgur.com/QleNjyi.jpg

http://i.imgur.com/mj6rKRk.jpg

http://i.imgur.com/oY0vjM9.jpg

You can also add Bloom, HDR, Lens flare and so on so lights will look that are actually emiting light.

http://i.imgur.com/t5j19kq.png

http://i.imgur.com/eYiSdqQ.jpg

http://i.imgur.com/XS6DKb2.jpg

http://i.imgur.com/kZRS4ER.jpg

[img]http://i.imgur.com/TTBOIKK.jpg[img]

http://i.imgur.com/bXrSgQF.jpg

http://i.imgur.com/xbIKGR4.jpg

HDR lighting

http://i.imgur.com/DODN68F.png

http://i.imgur.com/sj9ParV.png

http://i.imgur.com/gJEkrWd.jpg

Tonemapping for a more natural looking lighting

http://i.imgur.com/ucd9IcM.png

http://i.imgur.com/qtBZsLa.png

http://i.imgur.com/u9RrCdm.jpg

http://i.imgur.com/csBuuy8.jpg

Depth of field ( once an object gets closer to the camera the background will become blurry, I love this effect too :))

http://i.imgur.com/l5OzfC9.jpg

http://i.imgur.com/BMfuUr2.jpg

http://i.imgur.com/3E74rM5.jpg

http://i.imgur.com/O6VcAoH.jpg



Sorry for the overload of images :D
by Esppiral
Tue Nov 08, 2016 2:55 pm
 
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Digital Foundry Retro: Shenmue 2 - A Masterpiece Revisited

phpBB [video]
by Raithos
Sun Nov 27, 2016 5:38 am
 
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Re: Digital Foundry Retro: Shenmue 2 - A Masterpiece Revisit

Hope you guys enjoy some of it. I gave a shout out to this very forum since, really, this is THE place for Shenmue info. I'm amazed at how in-depth some folks have gone into pulling the game apart. It's awesome!

If I had time, I would have gone into more depth on emulation and, perhaps, point out more of those weird Xbox/DC differences (like all the modified signs and whatnot). Ah well.
by dark1x
Sun Nov 27, 2016 8:00 am
 
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Re: Digital Foundry Retro: Shenmue 2 - A Masterpiece Revisit

Thanks a lot Dark1x, Can I ask you some questions?

1- In your opinion, how long or how hard would be to port Shenmue 2 to current gen platforms?
2- The release of this video in this very week (PSX, S2 the movie) was a coincidence or have you chosen by a special reason?
Thanks

1 - I think it is quite doable BUT I do think it might be challenging. I'm sure the game uses a lot of very low-level code designed for the Dreamcast (and Xbox, I suppose) which might be difficult to work with. I can't imagine there was a lot of documentation or record keeping done on that so the team might be challenged there. It uses a lot of old data formats as well which could be tough to deal with. Still, I'm positive it can be done. It just needs a decent budget and a talented developer. I have high hopes that it will happen some day!

2 - Heh, it was a mix of both. Really, though, I made a promise to those that enjoyed the first video that I would do one for Shenmue 2 before the year was out and I finally had the time to make it happen.

I'm glad you guys enjoyed it because I love highlighting games like this. I feel like a lot of the retro talk from large sites tends to be very Nintendo-centric but I was more of a Sega/PC guy back in the day and wanted to really highlight those types of games.
by dark1x
Sun Nov 27, 2016 2:14 pm
 
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SHENMUE GAIDEN: CHRISTMAS EVENT

What's up people,

Let's end 2016 on a high.

Today, i bring you another Shenmue Visual novel inspired by the festive season.

http://i.imgur.com/FNxZc0N.png

This is a short game that I created over the last week. I was originally going to release this on Christmas day, but was unable to due to some game breaking bugs. That and ive been working like a madman over the holidays, so i haven't had much time at all. Got there in the end though, so all its all good.

Keep in mind, this game is very lighthearted and fun and is not suppose to be taken seriously. Sit back, enjoy and have a good time.

http://i.imgur.com/cVIzoEH.png

http://i.imgur.com/nRPU24j.png

You've been invited to a Christmas party in Dobuita by your old friend Fuku-san. Upon arriving, you agree to help with the party preparations. A mysterious figure watches you from the shadows. It's up to you and Santa to #saveshenmuechristmas

http://i.imgur.com/6bi3dUm.png

One major difference you'll notice between this and the last game is that YOU are the player. Once you arrive in Dobuita, the game will ask you to enter your name. From that point on, all NPCS and character will refer to you by your actual name.

http://i.imgur.com/S7AyfkI.png

http://i.imgur.com/3uTQuaK.png

http://i.imgur.com/P2uIdnE.png

Like all great games, there will be various choices to choose from when interacting with characters. Each one giving a different response. Choose wisely

http://i.imgur.com/LVBmLHQ.png

http://i.imgur.com/ii8cqnu.png

--The game is played by simply clicking the mouse on the screen once a character finishes speaking
--Choose from the various choices to affect the game's direction.
-- Left click continues
-- Right click opens up the option menu
--- Play in fullscreen for desired effect

http://i.imgur.com/2TbgVKs.png

http://i.imgur.com/PSOxpcR.png

Do not skip transitions or click at a fast pace due to impatience. The game has a deliberate pace. At some points you may think the game is hanging or taking long to load. If this happens, an event is about to occur. Sit back and enjoy the ride.

Also play in full screen.

http://i.imgur.com/BkWIsBS.png

http://i.imgur.com/4MBqfkm.png

1) First install the Arlrdbd font. Download here http://www.fontsupply.com/fonts/A/Arlrdbd.html

Unzip font

Windows XP Font Install:
Drag arlrdbd.ttf into C:\Windows\Fonts - The font will automatically install.

- Windows 7/Vista Font Install:
Right click arlrdbd.ttf and then click "Install".

2)Download the game using the link below.

3) Extract file and open the main file (.exe file)

4) Enjoy

http://i.imgur.com/ln6LFTh.png

Due to a limited amount of time, i was unable to address all the bugs and glitches in the game. I'll fix them at a later date. You may run into the following issues.

Extra large menu choices - Sometimes, the menus appear stretched for some odd reason. If this happens to you, restart the game.

Sound lowers by itself - At certain points of the game, the sound will lower. I noticed this on my desktop but not my laptop. If this happens, raise the volume on your speaker.

Menus - Some menu buttons are not functioning as they should. Will be updated at a later date.

I've managed to find good consistent results with the game using the following settings.

http://i.imgur.com/w0ylkW4.png

Other issues

I need to clean up some of the portraits, adjust the voice clips to sound more consistent and not super loud.

Also, apologies, i still need to proof read the game. Will do so soon.

I also left some save files in the game. Dont load them if you have not already finished the game

If you come across any other issues, please let me know

http://i.imgur.com/BAAAXNF.png

Here it is people. This is my Christmas present to all you. Wish I had more time to work on the project, but i'll be busy for the next month or so.

Let me know what you think and post any bugs or issues you encounter.

DOWNLOAD

http://tinyurl.com/j2rlhhx

Thanks alot and have a wonderful new year.

Best wishes

http://i.imgur.com/EEbBGBd.png
by ShenSun
Fri Dec 30, 2016 1:23 am
 
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Shenmue I, Shenmue II & What's Shenmue Widescreen HEX hack.

Hi I bring you an hex fix to patch a Shenmue I 1ST_READ.BIN/ISO/GDI/CDI.

This hex hack will make Shenmue display in Widescreen aspect ratio without clipping or glitches unlike NullDC extra geometry option or previous action replay codes, it will basically render the extra geometry necessary for 16:9 TV's.

The hack works great on emulators, as do on a real Dreamcast. (Click Show for download links)

Shenmue PAL Disc 1 (GDI) - FireDrop | Mega.nz
Shenmue PAL Disc 2 (GDI - FireDrop | Mega.nz
Shenmue PAL Disc 3 (GDI) - FireDrop | Mega.nz
Shenmue PAL PassPort (GDI) - FireDrop | Mega.nz
ISOZONE: http://theisozone.com/downloads/dreamcast/dreamcast-gdi/shenmue-pal-169-widescreen---hex-hacked-by-esppiral/
SHENMUE, E MK-5105950, V1.00120001005

So with an hex editor find and replace the following values.

Value 1
Find

CCCCCC3D AAAAAA3F
Replace

CCCCCC3D 398EE33F
Render fix
Find

203F090C 8BC78AD4 FFE55224 51145214
Replace

303F090C 8BC78AD4 FFE55224 51145214
Render Fix
Find

09000900 09000900 09000900 09000900 09000900 09000900 09000900 00000000 00000000 00000000 00000000 09000900 09000900 09000900 09000900 00000000 00000000 00000000

Replace

09000900 09000900 09000900 09000900 09000900 09000900 09000900 00008C42 0000F042 0000803F 0000803F 09000900 09000900 09000900 09000900 0000803F 0000803F 0000803F

Old Widescreen hack
http://i.imgur.com/Xv2I3OU.jpg

New Widescreen hack
http://i.imgur.com/AS3NBC5.jpg




http://i.imgur.com/PhuFLsP.png
http://i.imgur.com/xPF0drC.png

http://i.imgur.com/6Uzml7M.png
http://i.imgur.com/pGZNsyL.png
by Esppiral
Sun Jan 29, 2017 2:10 pm
 
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Re: Shenmue I Widescreen ISo/Hex patch

What's Shenmue (Widescreen HEX Patch)

Value 1

Find
AAAAAA3F 70A0190C 3C90090C 0CA2080C
Replace
398EE33F 70A0190C 3C90090C 0CA2080C

Value 2
Find
44B71E0C BA87090C 48B71E0C A0FB080C
Replace
44B71E0C BA87090C 48B71E0C B0FB080C

Value 3
Find
00000000 00000000 00000000 00000000 862F962F A62FB62F C62F4369 D62FE62F
Replace
00008C42 A0FB080C 0000803f 0000803f 862F962F A62FB62F C62F4369 D62FE62F
by Esppiral
Tue Jan 31, 2017 4:54 pm
 
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Re: Shenmue I & What's Shenmue Widescreen Iso/Hex patch

One of those values should be set way higher than 1, don't remember witch one actually.

Shenmue 1 Intro in 21:9 old widescreen vs new widescreen

phpBB [video]
by Esppiral
Thu Feb 02, 2017 1:03 pm
 
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Shenmue - Save Anywhere (EUR/USA/JAP)

Shenmue - Save Anywhere
(EUR/USA/JAP)

Coded by
ner0

Special thanks to
assemblergames.com, shenmuedojo.net
Esppiral, S4pph4rad, masterchan777


> [DOWNLOAD] <



Compatibility
Tested under Windows 10 (x64), with:
> nullDC v1.0.4 (Apr. 28, 2014), also known as "Shenmue Edition"
> DEMUL v0.7 alpha (Aug. 18, 2016)


What is it?
Anyone ever played Shenmue for hours, without saving, during a thunder storm?! Bad idea!
The main purpose of this trainer, as the title suggests, is to allow you to save your game progress anywhere, at any time, bypassing the original restrictions. This trainer was specifically developed to work with Shenmue on DEMUL and nullDC Dreamcast emulators. I also took the liberty to include the latest widescreen hack/patch, developed by Esppiral. Although most people using the widescreen hack will want to use fully patched discs/images (which I highly recommend), I still felt that it could be of some use; you can always disable the patch by unticking the checkbox on the top-left corner. If you're playing with already patched images then the trainer will detect that and ignore it's own patch.


How does it work?
Simple. Open the trainer and boot the game (not necessarily in that order, except for widescreen patch or patched GDRom region) and wait for the trainer to detect the emulator and game. Once you see the STATUS indicating a successful detection then you can use two functions. Let me go over those below:

1. " Save Game " , the first function, which can be called by pressing the respective trainer's button, or using the F11 hotkey, calls the standard save function which by default is only accessible in Ryo's room or in key parts of the game. This save is more trustworthy because it will not be erased after loading the game - we'll get to that in a second. The downside of this function is that, if it is used during any key event or scene, upon loading you will be returned to the point before that scene happens and the player's physical location will be set to the default entry point of that level. Let's say that you save during the first scene between Fuku-san and Ryo, at the dojo. When loading this save you will start just outside the door of the Hazuki Residence's house and the event will have to be played again by entering the dojo. Everything else, like your achievements, items, current time, and story line, will remain intact.

2. " Quick Save " , the second function, which can be called by pressing the respective trainer's button, or using the F12 hotkey, calls the "Resume" type of save that by default is called by accessing the in-game menu and selecting the VMU icon. As you are certainly aware, normally this save option prevents you from playing further once used, and on top of that it gets erased as soon as it is loaded. You may be asking yourself why bother if you can save anywhere using the first function. Well, as you may or may not know, this save method is much more accurate, like a snapshot or an emulator's "save-state" if you will. This means that whatever you might be doing in-game, whether it's a fight or a cut-scene, it will save and load to the exact same point. This trainer can call that save function directly and wait for it to finish saving and then bypass the lock screen returning you to the game as normal. It can also return you to the game if you have already used that save method through the default VMU menu option. There is always one thing to keep in mind, if you rely on this save method frequently then you have a higher probability of losing your game progress since it is always erased after loading, and then we tend to forget things...


My anti-virus flagged this as malware! What gives?!
This trainer was developed using Cheat Engine, and it uses it's resources and drivers to work as it does. The way Cheat Engine works makes it so that a lot of its mechanisms are mistaken as malicious by a lot of reputable anti-virus software. I can guarantee you that, to the best of my knowledge, no malware is shipped with this trainer. Here are the links for VirusTotal analysis:

> Shenmue - Save Anywhere v1.0.1_DEMUL.exe (DEMUL Edition v1.0.1)
SHA256: 887394adc5be1eb220cf358c097560631953a850ca838678175c8b0f9300c9cc
Analysis results

> Shenmue - Save Anywhere v1.0.1_nullDC.exe (nullDC Edition v1.0.1)
SHA256: 51b5334c8d61fc3e6359a311cd69569ee7355d24123317d296db09f9c704f367
Analysis results

Note: ESET-NOD32 detection seems to be the most accurate.


Troubleshooting
The first thing that I should mention is that the nullDC version of the trainer can be quite unstable. The reason for this is that nullDC maps memory in a way that forced me to use a kernel driver that is loaded by the trainer and allows the trainer to detect and change parts of the game's memory that would otherwise not be accessible. I don't expect it to crash your game or emulator, it didn't for me, but the trainer itself may crash once in a while. Since we're on the subject, when you open nullDC version of the trainer you will notice a message flashing on the top-left of the screen ('DBKxx LOADED'). This indicates that the trainer has loaded the kernel driver which I mentioned earlier and which it needs in order to work with nullDC. DEMUL trainer is more stable since it doesn't load this kernel driver. No worries though, if you spot any bugs make sure to let me know and I'll have it sorted ASAP.

> The trainer isn't working for me, what can I do?
The first thing to establish is if there was any particular error which the trainer might have given. In case there was an error, let us focus on that... I had no issues but I'm willing to look into it if enough details are given to me. Otherwise, if no error was given, the second thing is to establish what version of the emulator you are using. I released one trainer for nullDC and another one for DEMUL. At the moment of writing I have tested it on both versions mentioned at the top of this 'README'. If indeed you are using one of the emulators above then the next step is to know if the version of Shenmue that you are using is supported by this trainer. I made sure to include compatibility for the 3 main versions of the game (EUR/USA/JAP), if yours isn't detected as supported then I can look into it and try to add support for it.

> When using the save function the game crashes/freezes!
This sort of thing happened a lot to me earlier on, but we're talking during the main phase of research. During the "just-about-to-release" phase these didn't occur at all. But if it happens to you then let me know and I'll see if there is anything I can do to fix it.

> When using the nullDC trainer my computer BSOD'd (crashed)!
I mentioned that nullDC version is somewhat unstable. BSOD is not very common though, in fact it only happened to me a few times until I fine tuned it to be as stable as I could - but it may depend on your CPU. Still, it may happen so make sure that any crucial information is saved in case of a crash. The kernel driver which I mentioned before is probably responsible for that. If it happens, see what particular error is mentioned in the blue-screen and let me know, I'll see if there is anything I can do to sort it out or mitigate as best as possible.


Any other subject not covered above, feel free to leave a comment and I'll try to get back to you when possible.

Enjoy! :)
by ner0
Sat Feb 04, 2017 2:21 pm
 
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Shenmue - 360º Panoramas

I'm playing around with panorama software and thought it would be interesting to try and stitch together Shenmue panoramas. It turns out that it is much harder to accomplish than in most 3D games, where you can control the camera steadily. Nevertheless, here's one test that didn't turn out as disastrous as the previous ones:

Hazuki Residence's front yard

The most useful camera mode is zoom mode but it has a few issues of it's own. For one it zooms in and locks onto objects of interest (none on this angle fortunately). The other issue with this camera mode is when you point the camera towards the ground it starts zooming in much further than on other angles.

The normal camera mode is worse though. With normal camera, even though you can make Ryo invisible and make it look as an FPS view, the camera rotation is limited to something like 180º and besides the camera zooms in when reaching it's limits. Rotating the character itself is also not good enough for two reasons, one is that it's limited to the X axis, the other is that the player moves a bit around it's own X axis which changes the angle enough to screw the final result.

If anyone knows any trick/code to rotate the camera axis steadily, that would help make awesome panoramas.
by ner0
Sat Feb 18, 2017 5:46 pm
 
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Yuan's Revenge - Decensoring Shenmue II

I've been thinking on this project for a long time, and I think now it's time to make it public.

During my Shenmue II Spanish Translation, I've encountered, what I think, all the changes based on censorship for the Overseas Edition of S2:
- Baby Jesus's image on the Virgin Mary in the Moon Child Convent.
- The cassette tape's change.
- All of Yuan's references, both in voice and when asking the people of Kowloon.
- Hassan's nationality being changed from arabic to chinese, with a full clothing replacement.
- (XBOX dub) Lack of a strong chinese accent from a fellow with a red chinese dress in the Wise Men Qr. This is more a dub issue rather than a censoring issue.

Well, I've been decensoring and rewriting things for the Spanish translation... But it would be a shame if it was exclusive for Spanish, right?

So I'll be announcing right now a side project of this translation called Yuan's Revenge. Right now, this is what I've already done:
- Restoring the Moon Child Convent image on Dreamcast. Doing it on XBOX is a mystery, depending on the progress of the MT5/MT7 model handlers and if the HM7 format is identical between consoles.
http://i.imgur.com/zs1nGdDs.jpg
- Restoring the censored cassette tape and re-subbed the whole thing. It can be done on XBOX as well.
- Restoring Yuan's male japanese voices. I've made a small document on the subtitle changes for the NPCs, but maybe a Japanese translator could do a bit of a better job.
- Restoring Hassan's original clothing.
- While this is not a censorship issue, the Coca-Cola branded cans/machines are also restored.

This is what needs to be done yet:
- Find voice actors (I know some places) and redub Yuan, Hassan, the chinese guy, the censored cassette tape and other minor adjustments on XBOX.
- Edit all the existing voices to remove the "s" from the "she" parts in Yuan-based lines in the XBOX dub.
- Editing Hassan's clothing on XBOX.

The final result will be PacoChan's patcher, which means you'll need the original GDIs in Dreamcast and it will export CDI images, with a choice between undownsampled audios or downsampled for 80min/99min discs. Right now the XBOX version is on the preproduction stages but, considering there's no Default.xbe edit, I think it can export just the files, ready for FTP them into the HDD.

What do I need? Right now, people who can help testing and checking all these issues. A sound engineer/editor would be nice (I can do most of the removal stuff, but I'm busy with the translation, if nobody could help before I finish the Spanish translation, I'll be doing the editing myself).

Here's a small appetizer for all of you, courtesy of Brett "Switch" Chandler, Rock_Lee-Vk and myself:

https://www.youtube.com/watch?v=pdBNUS5jY2c
by IlDucci
Tue Nov 18, 2014 9:48 am
 
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Re: The quest for offline Passport access

Update! I've managed to make a small hack of the 1ST_READ.BIN file to skip the dial-up check on the Passport disc.

Now the various Passport disc screens can be accessed from the main menu, without needing to simulate dial-up.

Most of the screens display at least some images and other data, although there's obviously no online data displayed.

I'll put a post soon on the Phantom River Stone blog with the details.

Before hack:
http://i.imgur.com/FkN6sMsm.png

After hack:
http://i.imgur.com/XfcmYBjm.png http://i.imgur.com/YPVknIum.png
by Switch
Thu Aug 10, 2017 5:50 am
 
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Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

Great work on the summary, masterchan777!

I wonder if Switch could kindly provide a complete translation of the original interview, as there are much more things to cover ...
On it! :) There's also a new Famitsu interview out so it will be interesting to see how much information overlap there is.
by Switch
Tue Aug 22, 2017 9:08 pm
 
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Famitsu Interview w/ Yu Suzuki @Gamescom [Full Translation]

I've posted up a full translation of a Famitsu interview held yesterday with Yu Suzuki at Gamescom.

"Tortoises, ducks and frogs will be making an appearance!"

Link to interview:
http://www.phantomriverstone.com/2017/08/translationinterview-with-yu-suzuki.html

http://i.imgur.com/ZLKRROxl.jpg
by Switch
Wed Aug 23, 2017 3:14 am
 
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