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Shenmue: The Movie Remastered

It's here!

https://youtu.be/nOs3FX-29Fg


Media coverage
http://metro.co.uk/2016/06/03/fan-remasters-shenmue-the-movie-into-5-hour-long-epic-5921456/
http://www.hardcoregamer.com/2016/06/03/shenmue-the-movie-gets-fan-made-remaster/209928/
http://agetimes.net/tech/gaming/fan-remasters-shenmue-the-movie-into-5-hour-long-epic/
http://www.gametoppc.com/2016/06/gaming-fan-remasters-shenmue-movie-into.html
http://hu.ign.com/shenmue/13059/news/eld-at-ujra-a-shenmue-filmet
http://www.polygon.com/2016/6/4/11858558/shenmue-the-movie-high-definition-full-version
http://www.gameplane.de/shenmue-remaster-von-shenmue-the-movie-veroeffentlicht/
http://n4g.com/news/1914461/shenmue-remaster-of-shenmue-the-movie-published
http://www.gamecrate.com/shenmue-movie-gets-proper-fan-remake/13744?hootPostID=738c94624bee5a411c809e8cb0751b4b
http://www.rebelgamer.de/2016/06/seht-euch-hier-shenmue-the-movie-in-high-definition-an/53376
http://n4g.com/news/1914461/shenmue-remaster-of-shenmue-the-movie-published?info=true

Old OP contents
I am pleased to present to you the trailer for my recently begun project-

Shenmue: The Movie Remastered


https://youtu.be/jGmwkT-bFLQ


I've always been disappointed by the original, and although I understand that they had run time and disc space limitations to work with, I felt that Shenmue: The Movie wasn't an adequate experience. I decided just a few days ago that with the power of modern emulation, I could remake Shenmue: The Movie the way I felt it should have been done, and in 1080p this time.


I'm happy with how the trailer turned out, but keep in mind that not all of the footage you see here is final. Certain parts of the game have given me some trouble, for example the "microstutter" you probably noticed in the Yokosuka harbor scene. I'm hoping to get every second of the 3-5 hour long finished product as perfect as possible.
Edit: Fixed the stutter in the harbor cutscene and uploaded a new version of the trailer (embedded above).

"Can I help?"

Absolutely! However, I will be doing all of the recording and editing myself to keeps things easier and more consistent. What I will need that I'm not sure I can do myself (not very well, at least), is assets like title and ending cards, a custom thumbnail, and probably a new font too. The one by David Brown that I used is nice, but it doesn't support numbers, so I couldn't use it for the intro text or credits. Besides these sorts of things, I'm completely open to any advice, compliments, or criticisms anyone has. This is about creating the best remake possible, not my ego.


As said in the trailer, I'd like to give a big thanks to BlueMue for his advice while I was recording this; David Brown for the Shenmue font he created which I used at the end of the video; Esppiral , Masterchan777 , and Sappharad for creating the awesome Shenmue I&II Auto Fixer; and the entire Demul team for making such a fantastic emulator.


Thanks for watching and reading! I'd love to hear your thoughts!
by Mr357
Sat Feb 13, 2016 3:09 pm
 
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Re: Digital Foundry Retro: Shenmue - A Game Ahead Of Its Tim

They have used my render for the splash screen! \:D/

I'll watch it later.
by Esppiral
Sun Jun 05, 2016 10:55 am
 
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Re: Digital Foundry Retro: Shenmue - A Game Ahead Of Its Tim

good exposure for the series, and yeah, they would have got a lot better info if they had done a bit more research and checked these forums, like fixing the bording clipping and using demul. this comes right before e3 as well, which will keep the game in people minds if there is some kind of appearance. nice.
by johnvivant
Sun Jun 05, 2016 12:56 pm
 
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Re: Digital Foundry Retro: Shenmue - A Game Ahead Of Its Tim

Really good video. Waiting eagerly for the second video about Shenmue II. Glad it'll reach more people on its way of popularization.
by Giorgio
Sun Jun 05, 2016 3:37 pm
 
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Re: Kickstarter Update - 1 Year Anniversary

Here's my best-guess translation of the text on the whiteboard that is briefly shown in the video.

*** WARNING: SPOILERS! ***

The text on the whiteboard does reveal clues about the game's story and content. Don't click below unless you wish to reveal potential story spoilers!

http://i.imgur.com/ax99HkR.png

As usual Yu's handwriting is quite hard to make out. Additions/corrections are welcome (Kiyuu, David...?).
by Switch
Thu Jun 30, 2016 11:40 am
 
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Re: Kickstarter Update - 1 Year Anniversary

Spoilers ahead, mixed with theorising.

The sketch on the right with the ?? on it seems to be a face on segment of the Chiyoumen HQ, and the doors would be prison cells, which presumably you have to search for ShenHuas father. The main diagrams are top down sketches, but the sketch on the right seems to be the corridors/floors you would runaround in a circle in.
by Peter
Thu Jun 30, 2016 1:14 pm
 
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Re: Kickstarter Update - 1 Year Anniversary

Here's my best-guess translation of the text on the whiteboard that is briefly shown in the video.

http://i.imgur.com/ax99HkR.png

As usual Yu's handwriting is quite hard to make out. Additions/corrections are welcome (Kiyuu, David...?).
Excellent work as always! Here's a little help with the "??" parts:

[Top left]
りゅ(=龍): dragon
ほう(=鳳凰): phoenix
白(=白虎): white tiger
玄(=玄武): black tortoise

Must overcome (?) these. --> Must be in this order.

[Around the big circle in the center]
白こ(=白虎): white tiger
玄ぶ(=玄武): black tortoise
すざく(=朱雀): red phoenix

[Bottom right]
りゅう(龍): dragon
すざく(朱雀): phoenix
by Kiyuu
Thu Jun 30, 2016 3:23 pm
 
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Re: Kickstarter Update - 1 Year Anniversary

Excellent work as always! Here's a little help with the "??" parts:

[Top left]
りゅ(=龍): dragon
ほう(=鳳凰): phoenix
白(=白虎): white tiger
玄(=玄武): black tortoise

Must overcome (?) these. --> Must be in this order.

[Around the big circle in the center]
白こ(=白虎): white tiger
玄ぶ(=玄武): black tortoise
すざく(=朱雀): red phoenix

[Bottom right]
りゅう(龍): dragon
すざく(朱雀): phoenix
Fantastic, thanks Kiyuu!

Here's the updated image:
http://i.imgur.com/N3LhjUN.png
by Switch
Thu Jun 30, 2016 7:47 pm
 
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Place name titles (What's Shenmue)

I found this set of place name titles that were left on the What's Shenmue disk, referring to major locations in the full game.

While some of them are seen on loading screens of Shenmue I & II, some like the Ship were not used.

Guess we'll be seeing the last one in a year or two!

http://i.imgur.com/XRIOUbum.png Yokosuka
http://i.imgur.com/O97IO4zm.png Yokosuka - Winter
http://i.imgur.com/4ZPKjbKm.png Passenger-Cargo Ship
http://i.imgur.com/avmfsRAm.png Hong Kong
http://i.imgur.com/SxcAeivm.png Kowloon
http://i.imgur.com/BZZjQ1bm.png Li River
http://i.imgur.com/yJJMWkem.png Baisha
by Switch
Sun Jul 03, 2016 8:20 am
 
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Re: Demul v0.7 alpha build 160814 - Updated 14/08/16

You can also play it in widescreen with this hack I did a while back.

TOMB RAIDER THE LAST REVELATION PAL UK.

Code: Select all
2CB75D08
3EC00000
(extra geometry clipping.)

Image
by Esppiral
Mon Aug 15, 2016 1:34 pm
 
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Re: Demul v0.7 alpha build 160814 - Updated 14/08/16

Don't believe it! Will get on this tonight! Thanks Master Chen!
by Peter
Mon Aug 15, 2016 10:41 am
 
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Re: Demul v0.7 alpha build 160818 - Updated 19/08/16

Cool, thanks Masta! I need the most up to date version which can run Shenmue at the best quality it can. Some projects on the go which I need footage for.
by Peter
Fri Aug 19, 2016 5:41 am
 
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Re: Demul v0.7 alpha build 160816 - Updated 16/08/16

This version has voices files from the Xbox version of Shenmue II injected into the Dreamcast game since English-dubbing wasn't officially implemented. This process resulted a few audio-sync glitches here and there throughout the game including the opening scene. This has nothing to do with the emulator since it perfectly runs the official PAL and Japanese versions of Shenmue II without this very audio-sync glitch ...

I suspected as much. Thanks for the info!
by Mr357
Fri Aug 19, 2016 8:56 pm
 
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Shenmue II: The Movie

https://youtu.be/y1cZhDErMRA

https://youtu.be/zOFvWCCAWSg

It's finally time to break my silence on this matter. I've been working on Shenmue II: The Movie for almost two months now, and recently finished recording disc 2 of the game. I've set Christmas of this year as the deadline, but hopefully I'll be finished much sooner, and will have time to do some kind of promotion. If you have any ideas and or would like to help, feel free to PM me.

Shenmue I and II are much more different on a technical level than I expected, and with changes come new challenges. In some ways, Shenmue II: The Movie will be superior to its prequel, but in other ways I've had to make compromises. I can't go too into depth about this right now, but I will say that despite what's seen in the trailer, fights have to be done in 4:3 since the camera does not work properly in 16:9. That being said, I am once again using the 16:9 Auto Fixer created by Dojo members Esppiral , Masterchan777 , and Sappharad , and for the most part it works wonderfully (naturally, there's glitches that can't be helped).
As a result of that poll I ran in the old thread, and for consistency's sake, the movie will be in English thanks to the fantastic mod created by Sm1th . I've played through Shenmue II a few times in the past using the mod, and initially I was worried that I'd run into a plethora of sync issues during conversations. There have been some, but thankfully it's been very limited so far, and nothing I can't work around.

I don't have an estimate for run time yet, but I think it'll be shorter than the 5 hour marathon that was Shenmue: The Movie Remastered . This time, I'm trying to limit myself on the number of secrets and extras being shown. My ultimate goal is for newcomers to actually play the games themselves, since there's so much they'll never experience simply by watching. However, that doesn't mean the movie will strictly contain story elements. Similarly to the first project, I've made it a point to include a variety of gameplay features and cutscenes.

That's about it for now. If you liked the trailer, please share it, and as always, if you'd like to help out with the project in any way, send me a PM. Thanks!
by Mr357
Wed Aug 24, 2016 12:43 pm
 
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Shenmue: The Novel - Chapter 2 - The Boat Voyage

Hey Guys, I have spent the last couple of weekends writing a short novel that fills in the blanks from the lost chapter in between Shenmue 1 & 2, chapter 2 the boat. I used the comic and the interview as a reference point but have fleshed out the story. I hope this goes down well with the Shenmue community. Please share this with as many people as you can & I would love to hear any feedback you guys have. Happy reading !

Setting his right foot on to the first of corrugated metal steps leading up to this grand vessel - the Genpu-Maru. Ryo took a deep breath, knowing once he takes his back foot off of the concrete floor of new Yokosuka harbour this will be the furthest he has been from Japanese soil. Slowly lifting his other foot onto the bottom step he begins to ascend as his feet clang and rattle the rickety staircase. Thoughts flooding his mind of those he would be leaving behind ; Ine-San, Fuku-San, Tom, Nozomi.. how would they cope without me around? he thought. "No!!" he said out loud to himself, this is not the time for emotion, I must focus. Having made his way to the top of the stairs Ryo turns to look back at his homeland one last time, taking in the sights and the sounds of the bustling harbour. Catching the eye of Master Chen and Gui Zhang whom are quietly watching him embark, bowing to them Ryo turns and walks aboard.

The booming horn of the Genpu-Maru sounded as she pulled out of new Yokosuka harbour, startling a young child on the top deck - who ran to her mothers arms. After a few seconds the child stepped back from her Mom and smiled, realising what the noise and now feeling a little silly. Xiaomei had always had a nervous disposition and used to get teased and jump scared all the time by her peers back in school in Dobuita. Jaingyu - Xiaomei mother, said "She has a loud horn doesn't she?" Grinning at Xiaomei. "Oh look dear, the sun is setting lets watch it together". So Mother and child sat holding hands, wind blowing through their hair, staring out at the expanse of blue sea and following the sun as it begin to dip below the horizon.

Xiaomei turns to her mother and asks "Mommy how long will this trip take?" "About 10 days I believe, we are traveling through the Pacific Ocean and into the East China Sea. Its quite a long journey" replied Jaingyu. Xiaomei sighed, thinking that she would now not see her father - whom she loved most in the world for quite some time. "But how comes Daddy couldn't come with us?" whimpered Xiaomei. Touching her on the shoulder reassuringly Jaingyu replies "Well your Father has to stay in Yokosuka for another few weeks to finish up his work, then he'll be returning home to help us set up our shop". "Well enough about that, how about we get some food and find a place on-board where we can exchange our money?" asked Jaingyu. "Yeah ok! And if there's a capsule toy machine can I get one?? "Xiaomei exclaimed excitedly. "Ok sure" laughed Jaingyu as they both headed inside.

Watching as the coastline of Japan slowly became a distant blurr Ryo stood at the stern of the ship engrossed in deep thought about his decisions over the last month that had led him down this path. Mindlessly rubbing his sore ribs in the process, "Ouch!!" he proclaimed running his hand over a particularly painful part of his side. I should probably get some ointment for this injury he thought. "That damn Chai" he said under his breath. Trying to put his mind on other things Ryo began fumbling around inside his jacket pocket, after a few seconds he pulled out three photographs looking over them one at a time. Smiling at the one of him and Nozomi at the Harbor and chuckling at the one taken at his house with all of his friends. His fathers final words began to echo in his mind giving Ryo goosebumps and made him move on to the final photo, one of himself, Fuku, Ine and his father Iwao. Staring intensely at the photograph Ryo thought to himself I will find Lan Di and punish him....but not before finding out what father had to do with all of this. "Father, who were you when you were my age?" he muttered. Thinking the evening air was becoming chilly he thought it best to head inside and try and find his cabin.

"Bye!!..Enjoy your trip and watch out for pickpockets with all that money on you" shouted and waved the jolly man behind the desk of the Japan Post Bank counter. "Er..Bye" mumbled Ryo as he walked away, thinking to himself what an overly friendly man. Ryo proceeded to walk down yet another long corridor recounting this unfamiliar currency he had just acquired. Having spent the last 15 minuets searching for his cabin but to no avail Ryo was beginning to feel a little frustrated, he stood still, closed his eyes and tried to compose himself. His ears then pricked up, hearing the distant sound of chatter and the clanking of food utensils coming from a room up ahead. "a cafeteria?.. Maybe someone in there can help me find my room" said Ryo. Walking with a brisk pace, now smelling a delightful aroma he thought to himself while I'm there I guess I should get a bite to eat, recently it feels as though I've only drunk Coca-Colas and haven't really eaten properly. He preceded through the double swinging doors into the bustling cafeteria.

Standing behind her Mom in a long, boring queue Xiaomei's mind began to wonder. She thought about her home back in Wan Chai and how much she was looking forward to seeing her beloved pet rabbit Sumi once again. I hope grandma has been taking good care of Sumi she thought as she shuffled herself forward behind her Mom once again. Becoming bored of waiting in line Xiaomei begins to look around, at first not seeing anything a 9 year old would consider interesting but then she spots it... a capsule toy dispenser. Eeking in delight Xiaomei turns and runs toward the machine weaving in between people in the busy cafeteria. Maybe I can win an Amy Rose out of that one, I really, really want one! thought Xiaomei as she squeezed herself past a rather large woman. She rushes up to the machine and pushes her face against the glass to try and catch a glimpse of the toys inside, fumbling around in her pockets she was sure she had been given a $5 coin by her mum after they changed up their Yen. "Ha found it" she exclaims as she places a single coin in the slot of the Sonic themed capsule toy dispenser. Crank, Crank, Pop. The capsule drops, a pair of small hands immediately reach in to retrieve it.

"Hi there, can I have two ramens please? With a Diet Coke and Xiaomei what would you like to drink?" said Jaingyu turning around to speak with her daughter. "Xiaomei?" Jaingyu's heart began to race and a cold rush swept over her. "Where is she? Xiaomei" She runs out of the queue pushing past anyone in her way shouting her daughters name. Then Whack!! Jaingyu's legs came out from under her and flew backwards sliding along the polished tiled floor. A tall man in a brown jacket rushed over to her and asked "Ah, are you okay? I, I didn't see you" Jaingyu shouted "watch where your going!". Ryo could see there was something troubling the woman, as her eyes began to well up with tears. Jaingyu grabs onto Ryo's outstretched arm and he helps her back to her feet. "I'm so sorry about that, are you okay?.. you look distressed" asked Ryo calmly. "No..Ive lost my daughter" wailed Jaingyu. "Ok let me help you find her ok?" Both ran around the heathing cafeteria looking frantically around, until Ryo notices a little figure standing at a capsule toy machine at the back of the room.

"Hey is that her over there" shouts Ryo to the woman as he points across the room. Both run up to the the little girl. "Xiaomei!" shouts Jaingyu who immediately wraps both arms around her . "Why did you run off like that huh?, you know your not supposed to leave my side...you had me so worried" said the woman. Ryo could see the woman was relieved as color began to return to her face. "Ok then, see ya" said Ryo N..No wait, thank you for helping me. What is your name?" asked Jaingyu "I am Ryo, Ryo Hazuki. replied Ryo. "Nice to meet you Ryo, its nice to see there are still good people left in this world. I'm Jaingyu and this is my daughter Xiaomei" said Jaingyu. "Hi" said Xiaomei who was still quite confused why she had suddenly been hugged and then shouted at. In her mind she just went to get a capsule toy and would be right back, she didn't understand what all the fuss was about. "Oh cool capsule toys I collect them too, what one have you got there?" asked Ryo. "Eerrrr.." said Xiaomei as she twisted apart the outer casing. "Oh!.. I didn't get the one I wanted, I wanted an Amy Rose, and look I got this ugly fat man instead" said Xiaomei sounding a bit deflated. "No you have it all wrong, thats the Eggman toy! That's a really rare one you could probably trade with someone for an Amy figure" said Ryo. "Ok then, well Xiaomei lets go and sit down. See you around Ryo" she said as they both walked away.

After being served his food Ryo sat at an empty table, pulled out his notebook and began to eat. Half and hour passes and Ryo had eaten three courses. He hadn't eaten that much in a long time. That should see me through for a while he thought. Scribbling down his last few words Ryo closes his notebook, his eyes felt heavy. "I should go and find my cabin and rest" said Ryo aloud as he made his way out of the cafeteria. Walking along a dimly lit corridor to the bottom deck of the ship Ryo passes a series of restricted access doors, he hears some loud banging and what he thought to be a yelp coming from a room up ahead labelled Pump Room. Ryo runs towards it and tries the handle, its locked. Clenching his fists and pounding them against door he yells "Is everything ok in there?". The noise abruptly stops, Ryo puts his ear to the door and listens for a minute. Only silence, "That's odd.. well maybe I imagined that. I am tired" says Ryo aloud noticing the echo of his voice in this particular part of the ship. Looking up ahead he finally spots a sign for the cabins, walking the way the sign directs Ryo pulls out at a scrap of paper with a room number on it; D-16. "Ok, it must be down here" Ryo says to himself. Turning left at the next corner Ryo spots his room and heads inside, removing his jacket and bag and lays down on the soft mattress. Flicking the light switch off he feels his eyes droop and he drifts off to sleep.

Shozo Michii works aboard the Genpu-Maru, if you asked any crew member about Shozo they would all say what a great person he is. Particularly those on the engineering team, whom he managed. "So Shozo, have you heard about that new camera that just came out? Asked Yoshika. "No, so tell me about it" replied Shozo "and hand me that wrench too". Rummaging through the toolbox Yoshika begins to talk about these new disposable cameras and how now everyone can have a camera for an affordable price. "When we dock in Aberdeen I'm going to try and buy one" said Yoshika. "Just don't go snapping any pervy photos of the women on board when you do get one. I know what your like" said Shozo half laughing as he spoke. Shozo began to climb down the ladder which Yoshika had been steadying and said "Ok all fixed. Now Yoshi you go on your break and I'll head down to the Pump room". "Ok boss but please don't call me Yoshi" said Yoshika as he walked away. Shozo collected his tools and headed downstairs to the pump room.

Shozo walked up to the door marked pump room, pulled out a bunch of keys and unlocked the large steel door. Thinking to himself what could be wrong with the bilge pump, if I don't get it fixed soon the whole ship will all be in trouble. He sets his toolbox down and began to fault inspect the pump, after a few minutes of tinkering he suddenly hears a strange noise coming from the dark corner of the room. He grabs for his torch and shines light over to where he thought the sound came from, he sees nothing. Shrugging his shoulders he focuses his attention back to the pump. Looking more thoroughly he thinks he sees something stuck inside of it, but from the distance he was at he struggles to see what it is. He leans in a little farther torch in hand and to his dismay he sees a long iron rod jammed into the pump preventing it from moving. "What sort of moron could have done this?" said Shozo aloud to himself reaching inside and pulling the iron rod free. The pump judders and clanks and begins to start back up.

"Heeegh Hehehe" echoed around the room as a thin, bald man wearing a mauve cloak drops from the ceiling. "It was I you foolish man. I have been trapped in this room for hours and I needed an escape plan and unfortunately for you, your it". Chai launches himself at Shozo grabbing him by his shirt, thrusting him against the wall then throws him across the room. Shozo's body hits the floor with an almighty thud. Chai darts over to the dazed Shozo and starts rummaging through his pockets, taking anything that he deems valuable. Shozo opens his eyes and is startled by the grotesque mans hands all over him and starts calling out "Help, Help me". Chai silences him with a couple of punches to the face, he then pulls Shozo to his feet and throws him over his shoulder. Shozos limp body soared through the air then.... Crack!! Shozos head had collided with a steel beam hanging from the ceiling, flipping and twisting his body around as he fell to the floor, his face covered in blood. Boom, Boom Boooom...Chai sharply turned around as he heard a loud banging at the door.. but did not move towards it. He stayed crouching, keeping perfectly still watching the door and waiting. After a minuet the noise stopped and Chai slowly approached towards the door, sensing the corridor outside was now empty he reached for the keys he had taken from Shozo and unlocked the door. Exiting the Pump Room he quickly closed the door behind him, jamming the key into the lock, locking the door and braking the key off inside of it. "Now to find that insolent boy and retrieve the mirror, so I can give it to Lan Di San in China" said Chai out loud to himself. He then jumps into the rafters and scuttles off into the darkness through a hatch in a wall shrieking as he goes.

Ryo finds himself surrounded by darkness, not knowing where he is.. all he does know is that he is outside, he can smell the damp, earthy aroma of a forest. Seeing a faint light in the distance he walks towards it, the light growing brighter by the second. After a while Ryo approaches a lake where the source of light seems to be radiating out from, there is a woman there..she feels familiar. As Ryo walks up to the waters edge - now standing besides this women, she begins to speak but Ryo cannot understand what she is saying. The woman then raises her arms and thousands of bright lights begin to emerge from the lake and gather above the water infornt of them. Ryo was enthralled by the scene gazing into the lights, but as his eyes began to focus he sees that the lights are actually thousands of firefly's who are beginning to fly towards him. Soaring through the night air at high speed, he can now hear their wings buzzing next to his ears, they must be right on top of me. Ryo falls to the floor, scrunches himself into a ball on the floor and closes his eyes.

"Ah!!" exclaimed Ryo as he opened his eyes, heart racing, breathing heavily and now looking at the ceiling of his cabin. A bead of sweat trickles down his forehead. "Wow that seemed so real, who is this womanl I keep dreaming of" Ryo whispered. Not able to get back to sleep as the sun was beginning to rise and the light was creeping in his cabin window, Ryo decided to get up. He thought I'll go out on the deck and I can practice my moves a little, don't want to get rusty. On his route up to the top deck Ryo did not see a soul, thinking to himself this ship is quite creepy being so silent. He hurried along, stepping outside and letting the fresh sea air fill his lungs "Ahhhhh..!!" he breathed.

"Lets get sweaty" Ryo announced for no apparent reason and started shadow sparing with himself. After a about five minuets he heard someone calling out, quickly turning to the direction of the voice Ryo saw a young man in a white uniform walking up to him. Ryo stood and watched as the man as he approached, noticing his distinct long flowing black hair and wispy moustache. "Hey there you, was that Jujitsu I saw you practicing?" spoke the man. "Er..Yes some of it is, its my family's style. The Hazuki style, which draws elements from multiple fighting styles" answered Ryo. "Hmmm... interesting" said the man. "My name is Jou Shiga and I am in charge of the catering on the Genpu-Maru, you may have tried my ramen last night. So I come up here early every morning to practice my martial arts, i study Karate. I saw you just as I was finishing up. Would you care for a quick sparing session?" asked Jou. Yeah why not, agreed Ryo. Both readied their stances and it began.

Flashes of colored light and what seemed like letters briefly flicker before Ryos eyes as he manages to dodge Jou Shiga's flurry of kicks and punches and skilfully jumps twice over his double leg sweep. Then catching him off guard Ryo lands a couple of well placed kicks followed up with a fierce palm blow knocking Jou to the ground. "Ouch, w..wow your good. What was that move?" asked Jou in awe. Ryo replied "Its called Stab Armour, its quite powerful when used at the right time". Jou picking himself up from the wooden decking, grinned at Ryo. "Well I gotta run now, have to start work shortly. But I have to know your name" said Jou. "Its Ryo, Ryo Hazuki" replied Ryo. "Ok see ya around Ryo" said Jou as he dashed away pushing his long black hair out of his face. Okay then....are all the people who work on this ship a little kooky thought Ryo letting out a chuckle. Ryo heads back inside for a well earned shower.

Seven days had passed aboard the Genpu-Maru and Ryo being a creature of habit stuck to his routine. Sparring in the mornings with Jou, eating in the cafeteria three times a day, buying countless capsule toys and playing many, many games of darts. Ryo was starting to get used to life at sea, but all the same couldn't wait until they reached Hong Kong so he could continue his journey. Meanwhile Chai had been searching the ship for Ryo but did not want to be seen by anyone whilst aboard, restricting the bulk of his movements to night time. It had taken him numerous days to locate Ryo who he found one evening playing outside on the deck with a young girl however he could not act at that time as there were too many passengers present. Tomorrow evening that's when I will make my move he thought.

"Yes we have made good time this trip, we're only about a day away now" said one crew member to another as he mopped the deck. "Yeah thats great, I cant wait to see my wife" replied the other. Ryo over heard two crew members speaking as he walked by and felt rush of excitement at the news they were close, Ryo had so many questions and they could only be answered in China. Ryo thought to himself he had trained and eaten well today so he deserved a little fun and headed to the recreation room to have a few games of darts. As he stood at the oche ready to throw his first dart Jaingyu burst into the Recreation room looking particularly distressed. "Ryo, Ryo have you seen Xiaomei? I cant find her anywhere, I've looked all over the ship". "No Jaingyu I have not seen her today, Erm..when was the last time you saw her?" asked Ryo. Jaingyu began crying as she spoke "About two hours ago just after we had lunch, I turned my back for seconds and she was gone". Ryo looks Jaingyu in the eyes and says "it will be okay we'll find her I promise, you go and speak with the captain I'll start looking around ok?". Jaingyu nods and heads back off out of the recreation room. Ryo sets the darts down and thinks to himself if I were a 9 year old girl where would I go, he heads out of the Rec room to search for Xiaomei.

Ryo runs and checks in the cafeteria, the shopping department, the bathrooms and the toilets and still no sign of Xiaomei. Ryo hurries down a corridor as he heads towards the cabins thinking Xiaomei may have returned to her room. When Ryo hears a familiar, daunting voice. "Heeegh Heegh What are you in such a rush for..Ey Boy?!" Ryo stops in his tracks, taking a moment to process what he has heard. Ryo turns towards the voice and sees Chai standing at the end of the corridor that he had just come from. "What the hell are you doing here..I defeated you back on the harbor" shouted Ryo. "No Boy!! It is I that will defeat you and deliver you to Lan di San. The great Chai is not so easily beaten" cackled Chai. Ryo launches himself at Chai, but he dodges Ryos attacks and says "Do you know why I will defeat you boy? Because you are too emotional - I have your little friend and if you want to save her you will have to catch me" shouts Chai as he scurries around a corner and up a flight of stairs. Ryo heads after him in hot pursuit however once he reaches the top of the staircase and emerges on the top deck Chai is no where to be seen. Ryo spins around, his eyes darting around for some clue to where Chai fled off to. "Whaaa! - Mommy.. Help " Ryo hears from the rear of the ship. "Is that Xiaomei?" Ryo says as he runs towards the voice.

Ryo sees Xiaomei tied up to the railings of the rear of the ship, suspended only by a thin rope dangling over the threshold above the cold sea water below. "What a monster! Xiaomei I'm coming for you" shouted Ryo as he ran towards her. Ryo had not even gotten half way towards her when he felt sharp blow to the chest draining all of the air in his lungs. Chai had jumped from a platform above spearing Ryo from behind. Ryo shook his head and lifted himself up off of the floor dodging one of Chai's advances in the process. Ryo and Chai circle one another for a moment waiting for each other to attack first, Ryo thrusts his legs around in quick flurry of kicks all which are blocked by chai - who counters Ryo by grabbing him and drop kicking him away. Ryo manages to land on one knee and immediately lunges back in Chai's direction this time not attacking just waiting to see Chai's reaction. Perfect thought Ryo. Chai raised his arms to block what he thought would be an upper body attack as Ryo drops to the ground sliding at high speed towards Chai's feet. Ryo takes Chai's feet out from under him and kicks him into the ships railings. Chai pulls out something, a pair of gloves and places them over his hands. Not ordinary gloves though gloves with sharp claws attached - swipe after swipe Chai was attacking more and more franticly now and Ryo was having trouble dodging and manoeuvring around his attacks. Swoosh..Chai dove and span backwards towards Ryo slicing his left arm with his talons. Ryo saw red, he had now had enough. He looked over at Xiaomei and could see her struggling to get free from her restraints, however if she succeeded she would plummet into the icy water. Ryo thought ok I need to finish this quickly and save Xiaomei. Ryo took a deep breath and did not exhale for what seemed like an eternity, blocking Chai's kicks, dodging his swipes and waiting for his moment.. Now!!! his mind shouted at him. Ryo span and performed a spinning Cyclone kick knocking back Chai on to the rickety railings once again. Ryo pelted up to him, already knowing what he must do. Ryo readied his form and unleashed a devastating Elbow assault launching Chai over the rails and out into the cold water below. Chai shrieking echoed as he plummeted down into the dark blue water.

Ryo exhaled, watching the bubbles and foam fizz for a moment to see if a head would emerge from the choppy water, nothing. Oh Xiaomei thought Ryo, he ran over, untied the ropes and lifted her back over the railings onto the wooden decking and held her to his chest. Her cheeks were red, skin icy to the touch and tears were streaming down her face. Ryo tried to comfort her telling her "Its all okay now, your safe and your Mom will be here any second". And literally on queue Jaingyu comes running up the stairs screaming Xiaomeis name. She throws herself at both Ryo and Xiaomei holding herself against them sobbing. After a moment Ryo gets up and Xiaomei and Jaingyu continue to hold one another. Jaingyu looks up at Ryo and croaks "Thank you Ryo, Thank you so very much.. I don't know how I can repay you". "There's no need.. really, what matters is Xiaomei is safe and that creep wont be bothering anyone ever again" said Ryo whilst clutching his hand over his cut arm. Jaingyu replies "well please go now and get that treated by the ships nurse, ok?" Yes I'll go there now, you two should come inside too its cold out here" says Ryo as he walks back down the staircase into the lower levels of the ship.

"Oh thats a nasty cut you have there my boy" said the plump nurse as she began cleaning the wound. "How did you manage that then?" "I don't think you would believe me if I told you" replied Ryo. "You young boys with your secrets, well next time be more carefully. I have stitched it and bandaged it up, you should be fine as long as you don't do anything silly like arm wrestling with your friends" said the nurse. "Thank you" replied Ryo as he bowed and exited the room. Jaingyu and Xiaomei were sitting in chairs outside in the corridor both holding a warm cup of green tea. Here Ryo said Jaingyu as she handed a cup to Ryo, "You are so kind" said Ryo smiling at them both. "Ryo we dock in the morning but if you get an opportunity whilst your in China please stop by and visit us in the Lucky Charm Quarter, we are going to open up a tailor shop. If you would like I could measure you up for a nice new suit?..It would be on the house of course" said Jaingyu. "Er maybe, to the suit I mean. I will definitely try and stop by one day" replied Ryo grinning. "Ok then lets head off to bed then shall we?" said Jaingyu as the two walked off down the hallway. Ryo thought it best to retire to the bedroom also and headed to his room for some well earned sleep.

The squawks of seagulls woke Ryo the next morning, "Wow 11:30" said Ryo. Hurrying out of bed and beginning to get dressed and packed, Ryo thought to himself I'm actually glad they woke me I must have forgotten to set my alarm. All ready he headed up and out of the ship and emerged on the top deck. It was a particularly hot day he could feel the hot midday sun on his skin. Ryo strolled over to the front of the boat squinting to look through the glare of the sunshine, he saw faint outlines of small green roofed sailing boats out on the water in front of him. I'm finally here thought Ryo as the tall buildings along the coast became visible. The Genpu-Maru's horn boomed as they drew in closer to the dock. Ryo waited in line by the edge of the boat where the metal steps would soon be attached for the passengers to disembark. Ryo's were eyes were darting around at the interesting foreign scenery that surrounded the vessel as the workers began to bolt the steps to the side of the boat. Ryo took a deep breath and began to walk down the steps, knowing his journey had only just began...
by Ikuzuh
Wed Oct 05, 2016 8:26 am
 
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Re: Shenmue: The Movie Remastered

They had told me to wait until the 21st to make the announcement, but now they've jumped the gun!

https://twitter.com/gamesonfilm/status/786884561791750144

https://i.sli.mg/2PMRJ9.jpg

Shenmue: The Movie Remastered will be screened live at the Games on Film festival during MAGFest 2017! (January 5th-8th)
by Mr357
Sat Oct 15, 2016 2:56 pm
 
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Making our own HD remaster with Reshade.

EDIT, SORRY I posted by accident the post is still under construction.

HI!

Since it seems those HD remaster we are waiting for will never come to fruiction, I was wondering, what we could do to improve even further the games ( appart for making them widescreen :))

First thing that came to my mind is, well a simple HD remaster would feature some kind of improved lighting, and some "modern" tecniques such as Screen Space ambient occlussion or depth of field, someting that happened to Code Veronica HD.

So I first knew about reshade not so long ago, it is a PC tool that allows you to inject some sort of cool post proccesing effects to any game, the thing is it needs acces to the z buffer in order to inject the most advanced effects, such as the before mentioned SSAO and Depth of field, and whenever I read about it everyone would tell me that the Dreamcast does not have a z buffer nor any Dreamcast emulator. so it was impossible.... well... It turns out they were mistaken.

Both Demul and NulldC have z-buffer and Reshade can actually make use of it to inject advanced postprocessing effects.


You will need Reshade (I use Mediator for convenience)
Demul 5.8.2
http://demul.emulation64.com/
or this specific version of NullDC
http://www.shenmuedojo.net/forum/viewtopic.php?f=37&t=46995
And Reshade
https://reshade.me/

So set up everything.
In demul you should select the directx 10 plugin in order to make it work.
In nullDC you should set the z-buffer option to D2468 mode 2 (lower precision) otherwise Reshade will not have access to the z-buffer.

Once you have everything in place just add the emulator to Reshade and tweak anything you want at your will.

The most impressive effect you can actually add to the game is SSAO, you have different options HBO, SGI SSAO etc, it uses the depth buffer to determine objects that are close to each other and makes them project a soft shadow, it gives depth to the game and personally it is pretty impressive,
Basically it does this.

http://i.imgur.com/Ox9krGg.jpg

Some comparissons with the effect turned on and off, notice how closer objects cast soft shadows to each other.

http://i.imgur.com/lY3bk9A.jpg

http://i.imgur.com/CS1jTtY.jpg

http://i.imgur.com/QleNjyi.jpg

http://i.imgur.com/mj6rKRk.jpg

http://i.imgur.com/oY0vjM9.jpg

You can also add Bloom, HDR, Lens flare and so on so lights will look that are actually emiting light.

http://i.imgur.com/t5j19kq.png

http://i.imgur.com/eYiSdqQ.jpg

http://i.imgur.com/XS6DKb2.jpg

http://i.imgur.com/kZRS4ER.jpg

[img]http://i.imgur.com/TTBOIKK.jpg[img]

http://i.imgur.com/bXrSgQF.jpg

http://i.imgur.com/xbIKGR4.jpg

HDR lighting

http://i.imgur.com/DODN68F.png

http://i.imgur.com/sj9ParV.png

http://i.imgur.com/gJEkrWd.jpg

Tonemapping for a more natural looking lighting

http://i.imgur.com/ucd9IcM.png

http://i.imgur.com/qtBZsLa.png

http://i.imgur.com/u9RrCdm.jpg

http://i.imgur.com/csBuuy8.jpg

Depth of field ( once an object gets closer to the camera the background will become blurry, I love this effect too :))

http://i.imgur.com/l5OzfC9.jpg

http://i.imgur.com/BMfuUr2.jpg

http://i.imgur.com/3E74rM5.jpg

http://i.imgur.com/O6VcAoH.jpg



Sorry for the overload of images :D
by Esppiral
Tue Nov 08, 2016 2:55 pm
 
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Digital Foundry Retro: Shenmue 2 - A Masterpiece Revisited

phpBB [video]
by Raithos
Sun Nov 27, 2016 5:38 am
 
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Re: Digital Foundry Retro: Shenmue 2 - A Masterpiece Revisit

Hope you guys enjoy some of it. I gave a shout out to this very forum since, really, this is THE place for Shenmue info. I'm amazed at how in-depth some folks have gone into pulling the game apart. It's awesome!

If I had time, I would have gone into more depth on emulation and, perhaps, point out more of those weird Xbox/DC differences (like all the modified signs and whatnot). Ah well.
by dark1x
Sun Nov 27, 2016 8:00 am
 
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Re: Digital Foundry Retro: Shenmue 2 - A Masterpiece Revisit

Thanks a lot Dark1x, Can I ask you some questions?

1- In your opinion, how long or how hard would be to port Shenmue 2 to current gen platforms?
2- The release of this video in this very week (PSX, S2 the movie) was a coincidence or have you chosen by a special reason?
Thanks

1 - I think it is quite doable BUT I do think it might be challenging. I'm sure the game uses a lot of very low-level code designed for the Dreamcast (and Xbox, I suppose) which might be difficult to work with. I can't imagine there was a lot of documentation or record keeping done on that so the team might be challenged there. It uses a lot of old data formats as well which could be tough to deal with. Still, I'm positive it can be done. It just needs a decent budget and a talented developer. I have high hopes that it will happen some day!

2 - Heh, it was a mix of both. Really, though, I made a promise to those that enjoyed the first video that I would do one for Shenmue 2 before the year was out and I finally had the time to make it happen.

I'm glad you guys enjoyed it because I love highlighting games like this. I feel like a lot of the retro talk from large sites tends to be very Nintendo-centric but I was more of a Sega/PC guy back in the day and wanted to really highlight those types of games.
by dark1x
Sun Nov 27, 2016 2:14 pm
 
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SHENMUE GAIDEN: CHRISTMAS EVENT

What's up people,

Let's end 2016 on a high.

Today, i bring you another Shenmue Visual novel inspired by the festive season.

http://i.imgur.com/FNxZc0N.png

This is a short game that I created over the last week. I was originally going to release this on Christmas day, but was unable to due to some game breaking bugs. That and ive been working like a madman over the holidays, so i haven't had much time at all. Got there in the end though, so all its all good.

Keep in mind, this game is very lighthearted and fun and is not suppose to be taken seriously. Sit back, enjoy and have a good time.

http://i.imgur.com/cVIzoEH.png

http://i.imgur.com/nRPU24j.png

You've been invited to a Christmas party in Dobuita by your old friend Fuku-san. Upon arriving, you agree to help with the party preparations. A mysterious figure watches you from the shadows. It's up to you and Santa to #saveshenmuechristmas

http://i.imgur.com/6bi3dUm.png

One major difference you'll notice between this and the last game is that YOU are the player. Once you arrive in Dobuita, the game will ask you to enter your name. From that point on, all NPCS and character will refer to you by your actual name.

http://i.imgur.com/S7AyfkI.png

http://i.imgur.com/3uTQuaK.png

http://i.imgur.com/P2uIdnE.png

Like all great games, there will be various choices to choose from when interacting with characters. Each one giving a different response. Choose wisely

http://i.imgur.com/LVBmLHQ.png

http://i.imgur.com/ii8cqnu.png

--The game is played by simply clicking the mouse on the screen once a character finishes speaking
--Choose from the various choices to affect the game's direction.
-- Left click continues
-- Right click opens up the option menu
--- Play in fullscreen for desired effect

http://i.imgur.com/2TbgVKs.png

http://i.imgur.com/PSOxpcR.png

Do not skip transitions or click at a fast pace due to impatience. The game has a deliberate pace. At some points you may think the game is hanging or taking long to load. If this happens, an event is about to occur. Sit back and enjoy the ride.

Also play in full screen.

http://i.imgur.com/BkWIsBS.png

http://i.imgur.com/4MBqfkm.png

1) First install the Arlrdbd font. Download here http://www.fontsupply.com/fonts/A/Arlrdbd.html

Unzip font

Windows XP Font Install:
Drag arlrdbd.ttf into C:\Windows\Fonts - The font will automatically install.

- Windows 7/Vista Font Install:
Right click arlrdbd.ttf and then click "Install".

2)Download the game using the link below.

3) Extract file and open the main file (.exe file)

4) Enjoy

http://i.imgur.com/ln6LFTh.png

Due to a limited amount of time, i was unable to address all the bugs and glitches in the game. I'll fix them at a later date. You may run into the following issues.

Extra large menu choices - Sometimes, the menus appear stretched for some odd reason. If this happens to you, restart the game.

Sound lowers by itself - At certain points of the game, the sound will lower. I noticed this on my desktop but not my laptop. If this happens, raise the volume on your speaker.

Menus - Some menu buttons are not functioning as they should. Will be updated at a later date.

I've managed to find good consistent results with the game using the following settings.

http://i.imgur.com/w0ylkW4.png

Other issues

I need to clean up some of the portraits, adjust the voice clips to sound more consistent and not super loud.

Also, apologies, i still need to proof read the game. Will do so soon.

I also left some save files in the game. Dont load them if you have not already finished the game

If you come across any other issues, please let me know

http://i.imgur.com/BAAAXNF.png

Here it is people. This is my Christmas present to all you. Wish I had more time to work on the project, but i'll be busy for the next month or so.

Let me know what you think and post any bugs or issues you encounter.

DOWNLOAD

http://tinyurl.com/j2rlhhx

Thanks alot and have a wonderful new year.

Best wishes

http://i.imgur.com/EEbBGBd.png
by ShenSun
Fri Dec 30, 2016 1:23 am
 
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Shenmue I, Shenmue II & What's Shenmue Widescreen HEX hack.

Hi I bring you an hex fix to patch a Shenmue I 1ST_READ.BIN/ISO/GDI/CDI.

This hex hack will make Shenmue display in Widescreen aspect ratio without clipping or glitches unlike NullDC extra geometry option or previous action replay codes, it will basically render the extra geometry necessary for 16:9 TV's.

The hack works great on emulators, as do on a real Dreamcast. (Click Show for download links)

Shenmue PAL Disc 1 (GDI) - FireDrop | Mega.nz
Shenmue PAL Disc 2 (GDI - FireDrop | Mega.nz
Shenmue PAL Disc 3 (GDI) - FireDrop | Mega.nz
Shenmue PAL PassPort (GDI) - FireDrop | Mega.nz
ISOZONE: http://theisozone.com/downloads/dreamcast/dreamcast-gdi/shenmue-pal-169-widescreen---hex-hacked-by-esppiral/
SHENMUE, E MK-5105950, V1.00120001005

So with an hex editor find and replace the following values.

Value 1
Find

CCCCCC3D AAAAAA3F
Replace

CCCCCC3D 398EE33F
Render fix
Find

203F090C 8BC78AD4 FFE55224 51145214
Replace

303F090C 8BC78AD4 FFE55224 51145214
Render Fix
Find

09000900 09000900 09000900 09000900 09000900 09000900 09000900 00000000 00000000 00000000 00000000 09000900 09000900 09000900 09000900 00000000 00000000 00000000

Replace

09000900 09000900 09000900 09000900 09000900 09000900 09000900 00008C42 0000F042 0000803F 0000803F 09000900 09000900 09000900 09000900 0000803F 0000803F 0000803F

Old Widescreen hack
http://i.imgur.com/Xv2I3OU.jpg

New Widescreen hack
http://i.imgur.com/AS3NBC5.jpg




http://i.imgur.com/PhuFLsP.png
http://i.imgur.com/xPF0drC.png

http://i.imgur.com/6Uzml7M.png
http://i.imgur.com/pGZNsyL.png
by Esppiral
Sun Jan 29, 2017 2:10 pm
 
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Re: Shenmue I Widescreen ISo/Hex patch

What's Shenmue (Widescreen HEX Patch)

Value 1

Find
AAAAAA3F 70A0190C 3C90090C 0CA2080C
Replace
398EE33F 70A0190C 3C90090C 0CA2080C

Value 2
Find
44B71E0C BA87090C 48B71E0C A0FB080C
Replace
44B71E0C BA87090C 48B71E0C B0FB080C

Value 3
Find
00000000 00000000 00000000 00000000 862F962F A62FB62F C62F4369 D62FE62F
Replace
00008C42 A0FB080C 0000803f 0000803f 862F962F A62FB62F C62F4369 D62FE62F
by Esppiral
Tue Jan 31, 2017 4:54 pm
 
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Re: Shenmue I & What's Shenmue Widescreen Iso/Hex patch

One of those values should be set way higher than 1, don't remember witch one actually.

Shenmue 1 Intro in 21:9 old widescreen vs new widescreen

phpBB [video]
by Esppiral
Thu Feb 02, 2017 1:03 pm
 
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Shenmue - Save Anywhere (EUR/USA/JAP)

Shenmue - Save Anywhere
(EUR/USA/JAP)

Coded by
ner0

Special thanks to
assemblergames.com, shenmuedojo.net
Esppiral, S4pph4rad, masterchan777


> [DOWNLOAD] <



Compatibility
Tested under Windows 10 (x64), with:
> nullDC v1.0.4 (Apr. 28, 2014), also known as "Shenmue Edition"
> DEMUL v0.7 alpha (Aug. 18, 2016)


What is it?
Anyone ever played Shenmue for hours, without saving, during a thunder storm?! Bad idea!
The main purpose of this trainer, as the title suggests, is to allow you to save your game progress anywhere, at any time, bypassing the original restrictions. This trainer was specifically developed to work with Shenmue on DEMUL and nullDC Dreamcast emulators. I also took the liberty to include the latest widescreen hack/patch, developed by Esppiral. Although most people using the widescreen hack will want to use fully patched discs/images (which I highly recommend), I still felt that it could be of some use; you can always disable the patch by unticking the checkbox on the top-left corner. If you're playing with already patched images then the trainer will detect that and ignore it's own patch.


How does it work?
Simple. Open the trainer and boot the game (not necessarily in that order, except for widescreen patch or patched GDRom region) and wait for the trainer to detect the emulator and game. Once you see the STATUS indicating a successful detection then you can use two functions. Let me go over those below:

1. " Save Game " , the first function, which can be called by pressing the respective trainer's button, or using the F11 hotkey, calls the standard save function which by default is only accessible in Ryo's room or in key parts of the game. This save is more trustworthy because it will not be erased after loading the game - we'll get to that in a second. The downside of this function is that, if it is used during any key event or scene, upon loading you will be returned to the point before that scene happens and the player's physical location will be set to the default entry point of that level. Let's say that you save during the first scene between Fuku-san and Ryo, at the dojo. When loading this save you will start just outside the door of the Hazuki Residence's house and the event will have to be played again by entering the dojo. Everything else, like your achievements, items, current time, and story line, will remain intact.

2. " Quick Save " , the second function, which can be called by pressing the respective trainer's button, or using the F12 hotkey, calls the "Resume" type of save that by default is called by accessing the in-game menu and selecting the VMU icon. As you are certainly aware, normally this save option prevents you from playing further once used, and on top of that it gets erased as soon as it is loaded. You may be asking yourself why bother if you can save anywhere using the first function. Well, as you may or may not know, this save method is much more accurate, like a snapshot or an emulator's "save-state" if you will. This means that whatever you might be doing in-game, whether it's a fight or a cut-scene, it will save and load to the exact same point. This trainer can call that save function directly and wait for it to finish saving and then bypass the lock screen returning you to the game as normal. It can also return you to the game if you have already used that save method through the default VMU menu option. There is always one thing to keep in mind, if you rely on this save method frequently then you have a higher probability of losing your game progress since it is always erased after loading, and then we tend to forget things...


My anti-virus flagged this as malware! What gives?!
This trainer was developed using Cheat Engine, and it uses it's resources and drivers to work as it does. The way Cheat Engine works makes it so that a lot of its mechanisms are mistaken as malicious by a lot of reputable anti-virus software. I can guarantee you that, to the best of my knowledge, no malware is shipped with this trainer. Here are the links for VirusTotal analysis:

> Shenmue - Save Anywhere v1.0.1_DEMUL.exe (DEMUL Edition v1.0.1)
SHA256: 887394adc5be1eb220cf358c097560631953a850ca838678175c8b0f9300c9cc
Analysis results

> Shenmue - Save Anywhere v1.0.1_nullDC.exe (nullDC Edition v1.0.1)
SHA256: 51b5334c8d61fc3e6359a311cd69569ee7355d24123317d296db09f9c704f367
Analysis results

Note: ESET-NOD32 detection seems to be the most accurate.


Troubleshooting
The first thing that I should mention is that the nullDC version of the trainer can be quite unstable. The reason for this is that nullDC maps memory in a way that forced me to use a kernel driver that is loaded by the trainer and allows the trainer to detect and change parts of the game's memory that would otherwise not be accessible. I don't expect it to crash your game or emulator, it didn't for me, but the trainer itself may crash once in a while. Since we're on the subject, when you open nullDC version of the trainer you will notice a message flashing on the top-left of the screen ('DBKxx LOADED'). This indicates that the trainer has loaded the kernel driver which I mentioned earlier and which it needs in order to work with nullDC. DEMUL trainer is more stable since it doesn't load this kernel driver. No worries though, if you spot any bugs make sure to let me know and I'll have it sorted ASAP.

> The trainer isn't working for me, what can I do?
The first thing to establish is if there was any particular error which the trainer might have given. In case there was an error, let us focus on that... I had no issues but I'm willing to look into it if enough details are given to me. Otherwise, if no error was given, the second thing is to establish what version of the emulator you are using. I released one trainer for nullDC and another one for DEMUL. At the moment of writing I have tested it on both versions mentioned at the top of this 'README'. If indeed you are using one of the emulators above then the next step is to know if the version of Shenmue that you are using is supported by this trainer. I made sure to include compatibility for the 3 main versions of the game (EUR/USA/JAP), if yours isn't detected as supported then I can look into it and try to add support for it.

> When using the save function the game crashes/freezes!
This sort of thing happened a lot to me earlier on, but we're talking during the main phase of research. During the "just-about-to-release" phase these didn't occur at all. But if it happens to you then let me know and I'll see if there is anything I can do to fix it.

> When using the nullDC trainer my computer BSOD'd (crashed)!
I mentioned that nullDC version is somewhat unstable. BSOD is not very common though, in fact it only happened to me a few times until I fine tuned it to be as stable as I could - but it may depend on your CPU. Still, it may happen so make sure that any crucial information is saved in case of a crash. The kernel driver which I mentioned before is probably responsible for that. If it happens, see what particular error is mentioned in the blue-screen and let me know, I'll see if there is anything I can do to sort it out or mitigate as best as possible.


Any other subject not covered above, feel free to leave a comment and I'll try to get back to you when possible.

Enjoy! :)
by ner0
Sat Feb 04, 2017 2:21 pm
 
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Shenmue - 360º Panoramas

I'm playing around with panorama software and thought it would be interesting to try and stitch together Shenmue panoramas. It turns out that it is much harder to accomplish than in most 3D games, where you can control the camera steadily. Nevertheless, here's one test that didn't turn out as disastrous as the previous ones:

Hazuki Residence's front yard

The most useful camera mode is zoom mode but it has a few issues of it's own. For one it zooms in and locks onto objects of interest (none on this angle fortunately). The other issue with this camera mode is when you point the camera towards the ground it starts zooming in much further than on other angles.

The normal camera mode is worse though. With normal camera, even though you can make Ryo invisible and make it look as an FPS view, the camera rotation is limited to something like 180º and besides the camera zooms in when reaching it's limits. Rotating the character itself is also not good enough for two reasons, one is that it's limited to the X axis, the other is that the player moves a bit around it's own X axis which changes the angle enough to screw the final result.

If anyone knows any trick/code to rotate the camera axis steadily, that would help make awesome panoramas.
by ner0
Sat Feb 18, 2017 5:46 pm
 
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Yuan's Revenge - Decensoring Shenmue II

I've been thinking on this project for a long time, and I think now it's time to make it public.

During my Shenmue II Spanish Translation, I've encountered, what I think, all the changes based on censorship for the Overseas Edition of S2:
- Baby Jesus's image on the Virgin Mary in the Moon Child Convent.
- The cassette tape's change.
- All of Yuan's references, both in voice and when asking the people of Kowloon.
- Hassan's nationality being changed from arabic to chinese, with a full clothing replacement.
- (XBOX dub) Lack of a strong chinese accent from a fellow with a red chinese dress in the Wise Men Qr. This is more a dub issue rather than a censoring issue.

Well, I've been decensoring and rewriting things for the Spanish translation... But it would be a shame if it was exclusive for Spanish, right?

So I'll be announcing right now a side project of this translation called Yuan's Revenge. Right now, this is what I've already done:
- Restoring the Moon Child Convent image on Dreamcast. Doing it on XBOX is a mystery, depending on the progress of the MT5/MT7 model handlers and if the HM7 format is identical between consoles.
http://i.imgur.com/zs1nGdDs.jpg
- Restoring the censored cassette tape and re-subbed the whole thing. It can be done on XBOX as well.
- Restoring Yuan's male japanese voices. I've made a small document on the subtitle changes for the NPCs, but maybe a Japanese translator could do a bit of a better job.
- Restoring Hassan's original clothing.
- While this is not a censorship issue, the Coca-Cola branded cans/machines are also restored.

This is what needs to be done yet:
- Find voice actors (I know some places) and redub Yuan, Hassan, the chinese guy, the censored cassette tape and other minor adjustments on XBOX.
- Edit all the existing voices to remove the "s" from the "she" parts in Yuan-based lines in the XBOX dub.
- Editing Hassan's clothing on XBOX.

The final result will be PacoChan's patcher, which means you'll need the original GDIs in Dreamcast and it will export CDI images, with a choice between undownsampled audios or downsampled for 80min/99min discs. Right now the XBOX version is on the preproduction stages but, considering there's no Default.xbe edit, I think it can export just the files, ready for FTP them into the HDD.

What do I need? Right now, people who can help testing and checking all these issues. A sound engineer/editor would be nice (I can do most of the removal stuff, but I'm busy with the translation, if nobody could help before I finish the Spanish translation, I'll be doing the editing myself).

Here's a small appetizer for all of you, courtesy of Brett "Switch" Chandler, Rock_Lee-Vk and myself:

https://www.youtube.com/watch?v=pdBNUS5jY2c
by IlDucci
Tue Nov 18, 2014 9:48 am
 
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Re: The quest for offline Passport access

Update! I've managed to make a small hack of the 1ST_READ.BIN file to skip the dial-up check on the Passport disc.

Now the various Passport disc screens can be accessed from the main menu, without needing to simulate dial-up.

Most of the screens display at least some images and other data, although there's obviously no online data displayed.

I'll put a post soon on the Phantom River Stone blog with the details.

Before hack:
http://i.imgur.com/FkN6sMsm.png

After hack:
http://i.imgur.com/XfcmYBjm.png http://i.imgur.com/YPVknIum.png
by Switch
Thu Aug 10, 2017 5:50 am
 
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Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

Great work on the summary, masterchan777!

I wonder if Switch could kindly provide a complete translation of the original interview, as there are much more things to cover ...
On it! :) There's also a new Famitsu interview out so it will be interesting to see how much information overlap there is.
by Switch
Tue Aug 22, 2017 9:08 pm
 
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Famitsu Interview w/ Yu Suzuki @Gamescom [Full Translation]

I've posted up a full translation of a Famitsu interview held yesterday with Yu Suzuki at Gamescom.

"Tortoises, ducks and frogs will be making an appearance!"

Link to interview:
http://www.phantomriverstone.com/2017/08/translationinterview-with-yu-suzuki.html

http://i.imgur.com/ZLKRROxl.jpg
by Switch
Wed Aug 23, 2017 3:14 am
 
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Game*Spark Interview with Yu Suzuki [Full Translation]

Here's a new article translation from Game*Spark Japan, interviewing Yu Suzuki and executive producer Hideaki Morishita.

I think it contains a lot of interesting insight. They speak about the fuss surrounding the teaser trailer despite the fact that many of the characters in the trailer are nowhere near their finished form.

Read the interview here:
http://www.phantomriverstone.com/2017/08/translation-interview-with-yu-suzuki.html

http://i.imgur.com/1xOO0HZl.jpg
by Switch
Wed Aug 23, 2017 12:05 pm
 
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Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

Here it is, a full translation of the GAME Watch interview. Enjoy!

http://www.phantomriverstone.com/2017/0 ... uzuki.html

Image

(masterchan, you might like to put this link in the OP)
by Switch
Thu Aug 24, 2017 9:06 am
 
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Re: S3 Progress Report Vol 4 Facial Animations

Anyone interested in what the subtitles say in 0:11 ?? I am curious :D

Here you go!
https://i.imgur.com/5ks0U9dl.jpg
https://i.imgur.com/i8wj36el.jpg

Full set & blog article here:
http://www.phantomriverstone.com/2017/09/kickstarter-update-75-face-animations.html
by Switch
Thu Sep 28, 2017 9:23 am
 
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Yu Suzuki talks about Shenmue 3 and memories

Succinct but interesting interview with Yu Suzuki by PlayStation Official Magazine UK (November 2017 issue)

- Shenmue 1 & 2 might be offered along with Shenmue 3. It seemed a no-brainer before Yu Suzuki thinks he should rather incorporate memories straight into the game.

- The Shenmue 1 & 2 memories you will get in Shenmue 3 might be playable but Suzuki remains "undecided".

- Yu Suzuki claims that memories are very well incorporated in the game and gives the example of a NPC guy able to tell you what happened before.

- In order to make the combat system simpler and visually different from Shenmue I & II, YSnet will use "Variable Speed". Suzuki did not give specific details.

- He emphasizes that the world of Shenmue III will be designed as a whole, rather than a sum of parts.

- Yu Suzuki gives few words on his position towards realism and VR in Shenmue III.

Read the issue for further details.
by Yokosuka
Tue Sep 26, 2017 5:52 pm
 
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Re: Kickstarter Update #84 - Survey Info #1: Survey Started!

I reckon it's getting to the point where we need to start using spoiler tags. And by "we" I mean "you lot".
by MiTT3NZ
Thu Jun 28, 2018 6:03 am
 
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Re: Kickstarter Update #84 - Survey Info #1: Survey Started!

I was more hyped about the video, and the little girl from Bailu village being voice acted and fully animated. Fuck yes!
by Peter
Thu Jun 28, 2018 5:28 am
 
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Re: New PC Screenshots on Steam Page

Oh boy, here we go again. Apologies in advance.

3 of the screenshots that are in the dark / at night look way too bright, like they were taken during the day. Ren from the donation scene, Ryo & Nozomi on the bench, and the scene in Beverly Hills Wharf especially doesn't look as dark as I'd expect.
http://www.sappharad.com/junk/S12_lighting1.jpg
http://www.sappharad.com/junk/S12_lighting2.jpg

I really hope the screenshots they just posted are outdated ones and the lighting isn't severely messed up in the ports.

Edit: It has been confirmed via the latest trailer that those screenshots were indeed outdated! The lighting is correct in the July 3rd trailer. (Also, the video I pulled the Dreamcast shots from was too dark)
by Sappharad
Mon Jul 02, 2018 7:00 pm
 
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RELEASE DATE CONFIRMED: Shenmue 1 & 2 will launch 21/8/18!

After 24 hours of conflicting rumors, Sega Europe confirmed on Twitter that Shenmue 1 & 2 HD will be released on PC, PS4 and Xbox One on August 21st!

https://i.imgur.com/IHj8Nto.png

The digital version is now available for pre-order from the relevant stores based on your region.

https://i.imgur.com/BYO0sqh.png
https://i.imgur.com/xNvd3hn.png
[img]blob:https://imgur.com/26f15150-85a9-439b-a733-3e8764f5c354[/img]

You can watch the trailer below!

https://www.youtube.com/watch?v=Zc_2D4GsWME

Sega have also released an updated FAQ:

Sega have released an updated FAQ:

Which version of Shenmue II did we port?
For technical reasons we started with the Xbox source code and data. This has the advantage of some additional features missing from the Dreamcast version:

Snapshots system
Filters
Texture mip-maps to improve anti-aliasing
As some community members will know, the Xbox does have some graphical differences to the DC version which will also be present in our version.

What features have we added?
As well as the herculean effort of porting the code to the new platforms, there is a huge number of things we have added:

Choice of Japanese or English speech in both games
Saves can be carried over from Shenmue into Shenmue II on all platforms
Saving anywhere in both games
HD resolution rendering
Updated UI
New post processing effects for both games
Full controller support and configurable mouse and keyboard for PC users
Full Achievement support for both games on all platforms

What does Modern control scheme mean?
Modern control scheme means we have enabled use of the analogue stick instead of the D-Pad for movement of Ryo, as well as adding full mouse and keyboard support for PC users.

Will the games run at 60Hz?
Throughout the engine, game code and scripts there are hard coded assumptions about a fixed 30Hz frame update rate, so the game needs to run at 30Hz.

Is the game 4:3 or widescreen?
Gameplay where the player can control the camera is 16:9.

Cutscenes are letterboxed in their original formats.

Can the emulated arcade games be played?
We are pleased to announce that all the arcade games in the original are fully playable in the new release!

Who do we have to thank for this incredible work?
The amazing team at d3t.

Thank you to Sega and the community for helping with all of this. ;-)
by Peter
Tue Jul 03, 2018 10:01 am
 
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Re: RELEASE DATE CONFIRMED: Shenmue 1 & 2 will launch 21/8/

masterchan777 wrote: With all the exciting news and announcements, I hope Peter could manage to find some spare time for a dojo stream tonight ..

No stream tonight, but there will be on Thursday.
by Spaghetti
Tue Jul 03, 2018 11:43 am
 
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Re: RELEASE DATE CONFIRMED: Shenmue 1 & 2 will launch 21/8/

With all the exciting news and announcements, I hope Peter could manage to find some spare time for a dojo stream tonight ..

I had given it some thought in the run up to today, but not only am i up to my eyes (busy day!!) but The Cyberbear has made it his thing to have a Twitch stream on Tweetathon day. I would encourage everyone to check him out at the below!

http://www.twitch.tv/thecyberbear
by Peter
Tue Jul 03, 2018 11:52 am
 
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Re: Shenmue I & II HD : FAQs Answered by Sega & d3t

I'm disappointed they didnt answer the most important question of them all:

Will i have more lives or rapid fire in Space Harrier.
by Peter
Tue Jul 03, 2018 12:04 pm
 
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Re: Shenmue I & II HD : FAQs Answered by Sega & d3t

I've put together a summary post on Phantom River Stone - no new revelations but just to bring together the main points learned from the new Sega FAQ & Adam Koralik's video plus the trailer & new screenshots in one place.
https://i.imgur.com/y5J7ONGm.jpg
https://www.phantomriverstone.com/2018/07/shenmue-i-ii-release-date-latest-details.html
by Switch
Wed Jul 04, 2018 4:43 am
 
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1999 Interview with Yu Suzuki "15 Secrets of Shenmue"

https://i.imgur.com/xz5MmOV.jpg

I've posted up a translation of an interview Yu Suzuki held with the media on 18th January 1999, soon after the successful Shenmue premiere events. Shenmue was still somewhat shrouded in mystery, so the "15 Secrets" this article refers to - while not representing special in-game secrets or the like - are an interesting reflection on both expectations from the media/public as well as Yu Suzuki's mindset almost a year before its actual release.

Not only that, but Suzuki mentions themes that he still holds with importance today with development of Shenmue III, such as "reality vs realism".

Link to the interview:

Part 1/2:
http://www.phantomriverstone.com/2018/06/part-12-15-secrets-of-shenmue-1999.html

Part 2/2:
https://www.phantomriverstone.com/2018/06/part-22-15-secrets-of-shenmue-1999.html
by Switch
Sat Jun 16, 2018 3:38 am
 
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Re: Redream: A Powerful Dreamcast Emulator

Had a bit of a play with this last night and it's improved a lot since the last time I used it (when you actually had to sign up to download it for whatever reason).

It's very convenient. You literally just select a game and go. Not having to load a BIOS or even bind your controller buttons is a huge step forward in making Dreamcast emulation (which is fairly difficult to get right for newcomers) more accessible.

Emulation is solid; out of the games I tried I only encountered a handful of minor gameplay bugs and one game breaking bug (although I suspect a bad rip of the game is to blame for this). There are a few graphical glitches here and there but that's to be expected in an emulator this new and it's nothing that really took away from the experience.

However, by far the biggest problem I had with it was the sound emulation. It's awful and it needs major improvements. Across all the games I tested all of them suffered from audio glitches that made the experience ultimately unenjoyable. Sound and music suffered from issues such as playing too loud, not playing at all, stacking up, distortion and not ending when it should. For example in Sonic Adventure's Windy Valley level, the wind ambience would play much louder than it's supposed to and drown out the music and sound effects (the same effect was in all the levels, but I felt that Windy Valley was most noticeable). You can also hear the 'stacking' effect by activating Tikal which plays a sound effect multiple times and distorts the audio. Obviously I expect this to be fixed in subsequent versions and I get that the main priority is getting the emulator stable, but it's a shame as at the current time it's the one thing that stops me from recommending Redream to emulator newcomers who want to try out Dreamcast games.

Also, something about charging for an emulator kind of rubs me the wrong way. I get that developers should be able to be paid for their work but offering a 'premium' version and paywalling certain features just feels sketchy. I'd much rather the developer just adds a 'pay-what-you-want'/donation button instead.

All in all though, I'm really impressed. Some hard work has obviously gone into this and I can't wait until they sort out the sound issues.
by Jibby
Thu Jul 19, 2018 1:34 pm
 
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Re: Shenmue – 2000 Developer Interview

What a brilliant interview, and many thanks for sharing it! Some great little tidbits and trivia, especially the bits about what the game and Ryo were almost called before the decisions were finalised.

'TaleoftheMysteriousWindDojo' just doesn't have the same ring to it, does it? :P
by ShenGCH
Fri Jul 20, 2018 3:35 am
 
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