Hi all,
After seeing the DreamcasticChannel's experiments with TrinusVR (https://www.youtube.com/watch?v=0cF7O-H3BlM), I decided how Shenmue could possibly work in a similar way.
After some digging and experimenting, I can say yes, you CAN play Shenmue in VR, and here's proof:
https://scontent-lhr3-1.xx.fbcdn.net/t31.0-8/fr/cp0/e15/q65/15110530_10102012437366550_4134732604956062363_o.jpg?efg=eyJpIjoidCJ9
Video here:
https://drive.google.com/open?id=0B4thMAc1pwKRdGR5MEkxUW1GOHM
Obviously I'm not playing it with a headset (since I haven't got one), and the tracking and frame rate aren't quite ideal yet (I blame my crappy phone), but as a proof-of-concept it does work, and I think with tweaking and better hardware it will be quite playable.
So to get it all running, I used:
Hardware:
Windows based PC (mine's a i5 Windows 8 system)
Decent smartphone (mine's a Moto G LTE 1st gen), with USB cable for tethering
Xbox type control pad, you can use a keyboard but the analog triggers would be a bit of a pain to emulate
Software:
NullDC 1.04 r150 SM fixes by masterchan777 (I guess Demul will work too), using the PuruPuru controller plugin to select the vJoy controller below
vJoy (creates a virtual joystick in system), I got the installer download here: https://sourceforge.net/projects/vjoystick/files/Beta%202.x/2.1.7.7-260916/vJoySetup.exe/download
FreePIE (which I used to assign mouse movement to the joystick axis in the vJoy controller, and the rest of the controls from the xbox pad): http://andersmalmgren.github.io/FreePIE/
TrinusVR (which I used to link phone gyro tracking to PC mouse movements), you'll need to get the server software on your PC, and the client software on your phone: http://trinusvr.com/
Step by step tutorial to come later, but if you want you can give it a go already, since the software's all FREE (well, almost) 8)