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Re: Shenmue 1 and 2 widescreen hacks Dreamcast

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by Ziming
Sat Oct 24, 2015 4:28 am
 
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Re: Shenmue 1 and 2 widescreen hacks Dreamcast

Esppiral, if and when you do get it working, could you please show some video of it?

Done, this is the prologue

https://www.youtube.com/watch?v=u93g42dzE48

I'll post a short gameplay soon, still uploading to youtube.

Nice! Are you using a 1080p upscaler as well or a simple VGA to HDMI adapter with that?

This offscreen gameplay was captured using a plain simple RGB cable :oops:
by Esppiral
Fri Oct 23, 2015 11:56 am
 
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Re: Shenmue III on French TV

Here's the full script (sorry about the mistakes, I've worked on it as fast as possible) :

Chaque semaine vous découvrez une personnalité qui veut changer le monde à travers les médias ou internet. C'est dans notre rubrique : "Le Tube d'avance".

Et aujourd'hui on va parler d'un jeune français : "Cédric Biscay". Il a 36 ans et il a récolté plus de 6 millions de dollars sur le net, un record, Pour relancer un jeu vidéo japonais culte : Shenmue. Shenmue avait disparu des consoles depuis 15 ans. Et bien Reza Pounewatchy a rencontré le français qui va ressuciter un des héros des gamers.

Cannes, au début du mois, la croisette déroulait son tapis rouge à l'occasion du Mipcom, l'Hypermarché international des programmes TV. Une centaine de pays représentés, 12 000 participants, dont cet homme : Cédris Biscay, ce jeune producteur qui a l'air perdu dans les couloirs du Palais des festivals, a rendez-vous avec une productrice japonaise d'un dessin animé culte. Un indice se trouve d'ailleurs sur la table.

- Il voyage tout le temps avec moi
- Il vous porte chance ? (rires)
- (rires) c'est la seule figurine que j'ai
- Il faudrait d'ailleurs qu'on envisage de créer de nouvelles figurines d'Astro Boy

Des figurines en préparation, mais ce qui les réunit ce jour-là, c'est surtout la nouvelle adaptation en série d'Astro Boy. Cédric Biscay devra en co-produire 26 épisodes.

- Ben en fait on a des scénarios, on a un teaser. Là le next step ce sera d'annoncer les chaînes de télévision qui vont participer à l'aventure.

Cédric Biscay ne se contente pas de remettre au goût du jour une icône de l'animation Nippone. Il y a quelques mois, il a fait sensation en participant à une levée de fonds record pour la création d'un jeu vidéo. Cet exploit lancé sur le site de financement participatif Kickstarter, ce français l'a réalisé avec Yu Suzuki, une légende chez les concepteurs japonais de jeux vidéo.

Petit retour en arrière pour mieux comprendre. 15 juin dernier, le Los Angeles Convention Center accueille l'E3, un des plus gros salons du jeu vidéo. Parmi les moments les plus attendus, la conférence de presse de Sony. Dans les coulisses, Cédric Biscay n'est pas loin. En plein milieu du show, débarque timidement sur scène Yu Suzuki. Devant 10 000 personnes conquises, le créateur annonce vidéo à l'appui, le lancement d'un financement participatif événement.
C'est officiel, le troisième volet de Shenmue arrive. Shenmue, un jeu vidéo culte, une saga lancée il y a 16 ans sur cette console : la Dreamcast, une relique de la marque Sega.

L'information abasourdit la foule. Certains sont au bord des larmes, d'autres qui suivent la scène depuis leurs ordinateurs sont même hystériques. En 24h, 2 millions de dollars sont prélevés, un record ! En grande partie grâce à Cédric Biscay, producteur officiel de Shenmue III quand il ne pose pas à côté de Yoda.
Monaco, à quelques minutes du Casino dans une rue calme du Rocher, nous avons rendez-vous dans les bureaux d'un homme plutôt content de lui.

- Bienvenue chez Shibuya Productions !
- Pourquoi vous être installé à Monaco ?
- Monaco c'est un cadre de vie agréable et en plus nous sommes la seule société de production d'animation et de jeux vidéo. C'est toujours sympa d'avoir un mini monopole sur un si petit territoire.
Ici à Shibuya Productions, une société une société lancée il y a un peu plus d'un an que ses employés et lui travaillent au marketing de Shenmue III. Une partie de l'équipe est au Japon. Une équipe assez prudente devant nos caméras.

- Anything new ?
- J'apporterai demain ici une nouvelle table plus grande. Ce sera un grand bureau.
- C'est parfait. On pourra organiser de grandes réunions comme ça !

Mise à part l'acquisition d'une nouvelle table, nous apprendrons ici que Cédric Biscay a rencontré Yu Suzuki il y a 5 ans, le temps nécessaire au producteur français pour convaincre le créateur qu'un financement participatif pourrait relancer le développement de la suite d'un jeu très attendu comme Shenmue.

- On a réussi à mettre en place un système avec la possibilité d'avoir une part d'investisseurs traditionnels et d'autre part le crowdfunding. Quand on a lancé ce crowdfunding en juin de cette année, on savait que ça allait cartonner mais ça a cartonné au-delà de nos espérances.

Au total, plus de 6 millions de dollars sont levés pour Shenmue III, du jamais vu. Une opération de communication réussie. Pour Cédric Biscay et sa société de production jusqu'ici inconnue dans le milieu. Mais l'aventure japonaise de l'entrepreneur a commencé bien avant, en 2002.

- Lorsque j'ai fait ma première rencontre au Japon, j'ai été taper aux portes et il y a un président de société qui s'appelle production IG qui est un studio très connu qui a fait "Ghost in the Shell" qui a bien voulu m'ouvrir sa porte. Et en fait j'ai commencé à travailler avec lui, il m'a donné une petite émission.

S'en suivront 12 ans d'émissions ou plutôt de conseils pour ce professeur de jeux vidéo. Cédric Biscay a depuis perdu sa frange, mais rempli son carnet d'adresse avec le gratin de l'animation japonaise.

- J'ai mon ami Yoshitaka Amano, le créateur des personnages de Final Fantasy. J'ai rencontré Reiji Matsumoto le créateur d'Albator. Go Nagai le créateur de Goldorak. Akira Toriyama le créateur de Dragon Ball.

Un large réseau qui lui permettra sûrement de relancer d'autres jeux et films d'animation japonais cultes. En attendant, la sortie de Shenmue III est prévue pour Noël 2017.
by DEVILLE_David
Sat Oct 24, 2015 4:46 pm
 
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Re: Shenmue III on French TV

Here's the full script (sorry about the mistakes, I've worked on it as fast as possible) :

Chaque semaine vous découvrez une personnalité qui veut changer le monde à travers les médias ou internet. C'est dans notre rubrique : "Le Tube d'avance".

Et aujourd'hui on va parler d'un jeune français : "Cédric Biscay". Il a 36 ans et il a récolté plus de 6 millions de dollars sur le net, un record, Pour relancer un jeu vidéo japonais culte : Shenmue. Shenmue avait disparu des consoles depuis 15 ans. Et bien Résapony Watcher (à vérifier, c'est ce que j'entends) a rencontré le français qui va ressuciter un des héros des gamers.

Cannes, au début du mois, la croisette déroulait son tapis rouge à l'occasion du Mipcom, l'Hypermarché international des programmes TV. Une centaine de pays représentés, 12 000 participants, dont cet homme : Cédris Biscay, ce jeune producteur qui a l'air perdu dans les couloirs du Palais des festivals, a rendez-vous avec une productrice japonaise d'un dessin animé culte. Un indice se trouve d'ailleurs sur la table.

- Il voyage tout le temps avec moi
- Il vous porte chance ? (rires)
- (rires) c'est la seule figurine que j'ai
- Il faudrait d'ailleurs qu'on envisage de créer de nouvelles figurines d'Astro Boy

Des figurines en préparation, mais ce qui les réunit ce jour-là, c'est surtout la nouvelle adaptation en série d'Astro Boy. Cédric Biscay devra en co-produire 26 épisodes.

- Ben en fait on a des scénarios, on a un teaser. Là le next step ce sera d'annoncer les chaînes de télévision qui vont participer à l'aventure.

Cédric Biscay ne se contente pas de remettre au goût du jour une icône de l'animation Nippone. Il y a quelques mois, il a fait sensation en participant à une levée de fonds record pour la création d'un jeu vidéo. Cet exploit lancé sur le site de financement participatif Kickstarter, ce français l'a réalisé avec Yu Suzuki, une légende chez les concepteurs japonais de jeux vidéo.

Petit retour en arrière pour mieux comprendre. 15 juin dernier, le Los Angeles Convention Center accueille l'E3, un des plus gros salons du jeu vidéo. Parmi les moments les plus attendus, la conférence de presse de Sony. Dans les coulisses, Cédric Biscay n'est pas loin. En plein milieu du show, débarque timidement sur scène Yu Suzuki. Devant 10 000 personnes conquises, le créateur annonce vidéo à l'appui, le lancement d'un financement participatif événement.
C'est officiel, le troisième volet de Shenmue arrive. Shenmue, un jeu vidéo culte, une saga lancée il y a 16 ans sur cette console : la Dreamcast, une relique de la marque Sega.

L'information abasourdit la foule. Certains sont au bord des larmes, d'autres qui suivent la scène depuis leurs ordinateurs sont même hystériques. En 24h, 2 millions de dollars sont prélevés, un record ! En grande partie grâce à Cédric Biscay, producteur officiel de Shenmue III quand il ne pose pas à côté de Yoda.
Monaco, à quelques minutes du Casino dans une rue calme du Rocher, nous avons rendez-vous dans les bureaux d'un homme plutôt content de lui.

- Bienvenue chez Shibuya Productions !
- Pourquoi vous être installé à Monaco ?
- Monaco c'est un cadre de vie agréable et en plus nous sommes la seule société de production d'animation et de jeux vidéo. C'est toujours sympa d'avoir un mini monopole sur un si petit territoire.
Ici à Shibuya Productions, une société une société lancée il y a un peu plus d'un an que ses employés et lui travaillent au marketing de Shenmue III. Une partie de l'équipe est au Japon. Une équipe assez prudente devant nos caméras.

- Anything new ?
- J'apporterai demain ici une nouvelle table plus grande. Ce sera un grand bureau.
- C'est parfait. On pourra organiser de grandes réunions comme ça !

Mise à part l'acquisition d'une nouvelle table, nous apprendrons ici que Cédric Biscay a rencontré Yu Suzuki il y a 5 ans, le temps nécessaire au producteur français pour convaincre le créateur qu'un financement participatif pourrait relancer le développement de la suite d'un jeu très attendu comme Shenmue.

- On a réussi à mettre en place un système avec la possibilité d'avoir une part d'investisseurs traditionnels et d'autre part le crowdfunding. Quand on a lancé ce crowdfunding en juin de cette année, on savait que ça allait cartonner mais ça a cartonné au-delà de nos espérances.

Au total, plus de 6 millions de dollars sont levés pour Shenmue III, du jamais vu. Une opération de communication réussie. Pour Cédric Biscay et sa société de production jusqu'ici inconnue dans le milieu. Mais l'aventure japonaise de l'entrepreneur a commencé bien avant, en 2002.

- Lorsque j'ai fait ma première rencontre au Japon, j'ai été taper aux portes et il y a un président de société qui s'appelle production IG qui est un studio très connu qui a fait "Ghost in the Shell" qui a bien voulu m'ouvrir sa porte. Et en fait j'ai commencé à travailler avec lui, il m'a donné une petite mission.

S'en suivront 12 ans de missions ou plutôt de conseils pour ce professeur de jeux vidéo. Cédric Biscay a depuis perdu sa frange, mais rempli son carnet d'adresse avec le gratin de l'animation japonaise.

- J'ai mon ami Yoshitaka Amano, le créateur des personnages de Final Fantasy. J'ai rencontré Reiji Matsumoto le créateur d'Albator. Go Nagai le créateur de Goldorak. Akira Toriyama le créateur de Dragon Ball.

Un large réseau qui lui permettra sûrement de relancer d'autres jeux et films d'animation japonais cultes. En attendant, la sortie de Shenmue III est prévue pour Noël 2017.

My stab at an English translation:

Each week in "Future Hits" we seek out the latest person who will change the world of entertainment and the Internet. Today we talk about a young Frenchman, Cedric Biscay; at just 36 he has set a record for Internet crowdfunding at 6 million dollars for the revival of a cult Japanese video game: Shenmue. It has been 15 years since Shenmue disappeared from consoles, and now Reza Pounewatchy meets the Frenchman who resurrected one of gaming's greatest icons.

Cannes: at the beginning of the month, the red carpet is laid out on the Croisette for Mipcom, an international conference of TV shows. 12,000 participants representing 100 countries, and out of them all this man: Cedric Biscay, a young producer somewhat lost in the corridors of the Palais des Festivals, who now has a meeting with a Japanese producer of a cult Japanese animé. A clue [as to the exact nature of the show] can be found on the table:

"He travels with me all the time"
"He brings you luck? <laughs>"
"<laughs> It's the only figurine I have"
"We have to come up with new Astro Boy figurines"

The figurines are being prepared, but the true purpose of this meeting is the new TV series adaptation of Astro Boy. Biscay will co-produce 26 episodes.

"So we have the screenplays, we have a teaser trailer. Now the next step is to announce the TV channels which will collaborate with us on this venture."

Biscay is not content to merely bring back a single Japanese animation icon to the mainstream. A few months ago, he made a sensation by being part of a record-breaking funding campaign for the creation of a video game. This great achievement, launched on the crowdfunding website Kickstarter, came about with Biscay and Yu Suzuki, a legend among Japanese gaming visionaries.

To better understand, let's go back a few months. 15th June, the LA Convention Center was host to E3, one of the largest gaming expos in the world. Among the most anticipated moments, the Sony press conference. Biscay was not far, waiting in the wings. In the middle of the show, Yu Suzuki walked timidly onstage. In front of a captive audience of 10,000, with the aid of a video the auteur announced the launch of a crowdfunding event.

It's official: the third entry in the Shenmue series is coming. A cult video game, the Shenmue saga was launched 16 years ago on the Dreamcast, a relic of the Sega brand.

The news stunned the crowd. Some were close to tears, others who were following the show on their PCs were similarly hysterical. In 24 hours, $2 million was raised, a record! Thanks in great part to Cedric Biscay, official producer of Shenmue III when he's not posing next to Yoda.

Monaco: a few minutes from the Casino in the quiet streets of Rocher, we have a meeting in the offices of a man who is quite pleased with himself.

"Welcome to Shibuya Productions!"
"Why are you based in Monaco?"
"Monaco has an agreeable living environment and we are the only Animation and Video Game Production company here. It's always a nice feeling to have a "mini monopoly" in a little place such as this."

We're here at Shibuya Productions, a company founded a little over a year ago, where its employees are busy at work on the marketing for Shenmue III. Part of the team is in Japan, and this team is somewhat cautious in front of our cameras.

"Anything new?"
"I'm picking up a new, bigger table tomorrow. It's gonna be a large office."
"Perfect. We can have large meetings there!"

Apart from the acquisition of a new table, we learn that Biscay first met Suzuki 5 years ago, the amount of time it took for him to convince the creator that a crowdfunding campaign could restart the development of the sequel to a much-anticipated game like Shenmue.

"We succeeded in putting in place a system with the possibility of having a mix of traditional investors on one side and crowdfunding on the other. When we launched the crowdfunding campaign in June of this year, we knew that it would do well, but its success exceeded our expectations."

In total, more than $6 million was raised by Shenmue III, a never-before-seen amount. A communications [and marketing] success. Cedric Biscay and his production company were unheard of in this field until now. But the Japanese quest of this entrepreneur had started long before, in 2002.

"When I made my first visit to Japan, I knocked on a lot of doors and there was the President of a company called IG Production, a studio well known for making "Ghost in the Shell", who then really opened the door for me. Then I started working with him, and he gave me a little TV programme [to work on]."

What followed were 12 years of TV shows, or rather lessons learned for this Professor of video games. Cedric Biscay has since lost his fringe, but his address book is filled with the cream of the crop of the Japanese animation industry.

"I have my friend Yoshitaka Amano, who is the creator of some of the characters for Final Fantasy. I've met Reiji Matsumoto who is the creator of Albator. Go Nagai, the creator of GOldorak. Akira Toriyama, the creator of Dragon Ball..."

A large network which certainly will help him bring about the revival of other cult Japanese video games and animés. In the meantime, Shenmue III is set to be released for Christmas 2017.
by Amir
Sat Oct 24, 2015 6:26 pm
 
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Re: Shenmue 1080p

A fictive cover just for fun.

Image

alternative color : https://i.imgur.com/tD7tcSW.jpg
by Yokosuka
Wed Oct 28, 2015 12:09 am
 
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The Making of Shenmue - Sega Dreamcast The Complete Manual

An article about the making of Shenmue is published in the new book : Sega Dreamcast The Complete Manual 1st Edition.
You can read the scanned article on this link.

Update: this article was originally featured in Retro Gamer Magazine.

Enjoy.
by Technophilz
Tue Oct 27, 2015 7:12 pm
 
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Re: Sega Europe comments on Shenmue

I wasn't expecting them to announce anything until next E3, but if they're already buttering us up like this it means they're either:
- being dicks and getting our hopes up over nothing
- jumping the gun on trying to build hype
- almost ready to reveal something Shenmue related

The "fun" fact is that all of your three options are realistic :-#
by Kiske
Thu Oct 29, 2015 12:13 pm
 
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Re: Sega Europe comments on Shenmue

I wasn't expecting them to announce anything until next E3, but if they're already buttering us up like this it means they're either:
- being dicks and getting our hopes up over nothing
- jumping the gun on trying to build hype
- almost ready to reveal something Shenmue related
by Mr357
Thu Oct 29, 2015 12:02 pm
 
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Re: Kickstarter Update #47

I am very convinced, it looks beautiful. But then again my expectations are not that high. They've done an awesome job and game's development is going well (comparing with the version I saw in Japan).

Thing is if they don't show development progress, people will complain and if they do, people are still going to complain because they're not satisfied. :-s

Ryo looks better and it's an old model, so I can't imagine how he's going tot look like in 2 years ! Considering the budget, the result is fantastic already. =D>
by DEVILLE_David
Fri Oct 30, 2015 12:08 pm
 
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Re: Kickstarter Update #47

YS Net is damned if you do, damned if you don't. If they don't show progress, people will complain that YS Net are stealing everyone's money and that' it's a scam. If they show progress, it means that apparently the game will ship like that even though it's only been in development for 3 months.

I personally prefer a more hands on feel to game development and press information. I like seeing the development process evolve rather than wait a year or two after the announcement for a trailer with no release date in site.
by Himuro
Fri Oct 30, 2015 12:10 pm
 
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Re: Kickstarter Update #47

On the other hand Niao Sun looks like a tranny on crack xD

Image
by shredingskin
Fri Oct 30, 2015 1:06 pm
 
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Re: Kickstarter Update #47


Thing is if they don't show development progress, people will complain and if they do, people are still going to complain because they're not satisfied. :-s

Yep. Haters gonna hate. For a budget of 6.5 mil, I'm blown away. And these are early test screens! If this is how it looks now, what the hell is it gonna look like in 2 years!!

Excited isn't the word :D
by Peter
Fri Oct 30, 2015 1:22 pm
 
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Re: New Kickstarter Update

I am shocked at how good that looks. For the budget they raised I expected that there have to be some compromises but the look of that game far exceeds my expectations. To me, graphics of that quality are going to make the world more immersive and atmospheric.

yeah, as soon as i saw those shots i knew there was nothing to worry about. Shenmue is back, and looks even better than before. All those devs throwing millions into Halo and and Fallout should take note of how amazingly atmosphere can be rendered without a huge budget or army of programmers.

Come on guys, its looking better but lets not overreact...

One picture shows a better ryo on a UE stock building.
And another shows Ryo and a black suit in what it seems to be some kind of old irish fight.

I think we all know the amount of effort that is needed to make a Shenmue game and so far they are light years away from it... But you only get there by working.
by killthesagabeforeitkillsu
Fri Oct 30, 2015 5:38 pm
 
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Re: Bringing back #30onthe3rd for Paypal campaign?

There are irons in the fire, so to speak, which ought to leverage the traditional Tweetathons to boost PayPal activity throughout the next two months. Stay tuned for news this Tuesday. :)

Will we get new rewards???

People need to forget about rewards and actually realize that funding Shenmue 3 outright is far more important.
by Sonoshee
Fri Oct 30, 2015 7:19 pm
 
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Re: Need help for testing Shenmue II on Xbox (widescreen/720

Ok so......

Done!

4:3
http://i.imgur.com/54AmOoW.jpg

16:9
http://i.imgur.com/yFdU7DC.jpg

4:3
http://i.imgur.com/Uiu4KWS.jpg

16:9
http://i.imgur.com/kqBSELW.jpg

Sorry for the crappy "screenshots"


Things to note, the Hud is not scaled just stretched, other thing to know is that, in the same fashion as the Dreamcast version emulated with the Widescreen hack on NullDC, geometry outside the 4:3 will start to disappear, but in a slightly different way, for instance, if Ryo's hand/arm goes out the 4:3 on Dreamcast, his arm and hand will disappear, on the Xbox, only if the full character is out of the 4:3 area will disappear, so the effect is less distracting.

The images above are a good example, the characters outside the 4:3 area are still "complete" and not "broken" as it would on the emulated DC version, also the extra FOV is awesome!!!!


I must thank MarvelousMirth I was failing miserably trying to change the aspect ratio, without him this couldn't be possible.

Next thing I want to do is increase a bit the internal resolution, from 640x480 to 720x480, the game shouldn't perform any worse and we could gain a bit of sharpness.

Edit I forgot to add the link lol

https://drive.google.com/file/d/0B_v8TiFb835KUDVzSll0VWpOWDQ/view?usp=sharing

mirror.
http://www.mediafire.com/download/awld54696m4hc1a/widescreen.7z
by Esppiral
Wed Sep 16, 2015 3:16 pm
 
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Shenmue II Xbox Widescreen hack.

Update. Download link.

https://drive.google.com/file/d/0B_v8TiFb835KUDVzSll0VWpOWDQ/view?usp=sharing

mirror.
http://www.mediafire.com/download/awld54696m4hc1a/widescreen.7z


Original Post.


Hi, I am just crazy and I can't stop getting involved in new things.

Right now I need help to test Shenmue II on Xbox, this is a quick and dirt attempt to make the game run Widescreen and/or at 720, hex editing the default.xbe.

I need people with a softmoded Xbox, an HDTV cable and if possible, an upgraded ram Xbox.

The goal is mainly to achieve propper widescreen support, 720p is a plus.

My setup is somehow a mess ( Xbox v1.6....) so my console hangs at the first loading screen. I could be either bad video config on my end or just that the Xbox ran out of ram, so that's why I ask for upgraded ram xbox to test, anyway anyone can test and post their results.

Here it is the default resolution.

http://i.imgur.com/QYM9F9z.png

And here the widescreen 853x480 one.

http://i.imgur.com/fEPMISe.png

As said my Xbox hangs at this screen and I need people with different set ups to test it.

Links

720p .xbe
https://mega.nz/#!lF42yRiT!mv4uM7Pj-si2b06awYkD5tZHqgzv4w-CFnExbRoTM4k

853x480 .xbe

https://mega.nz/#!BNggyRAR!zVLNE-CjTRswYEO7kpydTSz_d6DiZKP45CDd0lMFp2Q

Just drag and drop the default xbe on the root of the game and overwrite, remember to make a backup of your original .xbe just in case.

Thanks.
by Esppiral
Wed Sep 02, 2015 4:12 pm
 
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Re: PC version?

Hello and welcome !

I've talked to Cedric Biscay (Shenmue III co-producer) recently and he told me that the PC version is still planned and they're working on it.

I can't tell you if you will be able to switch if you pay right now but they plan to add a system so people can upgrade their pledge (downgrade won't be available). If I were you, I'd just wait until the PC version is added, that'd be the best move to do and you won't have to worry too much about it. ;-)

Welcome on board again and if you have any other questions, feel free to ask ! :)
by DEVILLE_David
Fri Oct 30, 2015 9:28 pm
 
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Re: Kickstarter Update #47

It's definately an improved model.

The lightning is defo tricky.

Let's try and sort that out then:

http://i.imgur.com/pz9w2yW.jpg

The nose profile, where the eyebrows meet, the jawline, the band-aid, well...

- Face looks much more defined and chiselled down, particularly the jaw
- The nose has a smooth slope in the second image compared to the prominent bridge in the first
- The hair has a slightly messier look compared to the Yamcha look
- The plaster on his face appears to have been smoothed out, given more depth, and an added blemish
- Thicker eyebrows (though that could be down to the lighting)
- The shape of the head has gone from a lemon to a curvier look

^^ What he said ^^

The jacket they need to fix, still shiny like it's made out of PVC. Also, if you look at the Dreamcast texture, I always had the impression it was designed to look bulkier than its presented and they should model that too. Atm its a flat straight jacket.

But it definately looks better, come'on guys. I'm more concerned about his dislocated thumb in the battle images :lol:

I think his hair also was a little more straight up, it didn't use to curve inside like it does there

9th Generation Brylcreem rendering :lol:
by NeoShredder
Sat Oct 31, 2015 6:53 am
 
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Re: Kickstarter Update #47

http://i.imgur.com/alu8cci.jpg
If it really is the lighting making the model look different, that's some ninth generation shit right there!

Then again...

- Face looks much more defined and chiselled down, particularly the jaw
- The nose has a smooth slope in the second image compared to the prominent bridge in the first
- The hair has a slightly messier look compared to the Yamcha look
- The plaster on his face appears to have been smoothed out, given more depth, and an added blemish
- Thicker eyebrows (though that could be down to the lighting)
- The shape of the head has gone from a lemon to a curvier look

I'm 95% sure it's an updated model. It looks way more like the Ryo we all know and love.
by ShenGCH
Sat Oct 31, 2015 6:00 am
 
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Yu Suzuki: Le Maitre de Sega - Book Review

Hi everyone! I just finished reading Benjamin Berget's extensive Yu Suzuki Biography and since an English version of the book is coming too, I wanted to share some thoughts about the book with the Shenmue community. Here we go!

First off, the presentation of the book is outstanding and far more than one can expect from a small publisher such as Geeks Line. The book comes in a beautiful book jacket with the words "Yu Suzuki" printed in a slightly convex way which gives the reader an interesting feeling while touching the book's cover. The paper is pearly white and the font size makes it a very agreeable reading experience. The book spans 500 pages plus a roundabout 30 color print pages which show pictures of advertisement flyers for Yu's Arcade machines. The quality of those pictures is very good and the colors come out vividly. Unfortunately there are no pictures of Yu Suzuki himself in the book.

The book's content covers Yu's entire life starting with his childhood in a small coastal town, his beginnings at Sega, Yu at the peak of his power at Sega in the late 90's/early 2000's all the way till the emotional E3 followed by the succesfull KS campaign for Shenmue 3 earlier this year.

As a long time Yu Suzuki fanboy, I wasn't expecting a lot of new information from the book, but there was actually a lot of small details in the book which I had either previously overlooked or forgotten about as time went by. Anyway, Benjamin Berget did one hell of a job accumulating heaps of old interviews from magazines dating back as far as the 80's and also loads of online interviews and other source material.

Also, I think most western readers didn't know a lot about Yu Suzuki's early years, unless they were able to read Japanese and thus understand Yu Suzuki Game Works. I found it really interesting to learn that Yu was a die hard fan of Ritchie Blackmore's in the 70's and in his teenage years spent most of his time practing guitar, trying to become a guitar hero just like Blackmore. But fortunately for all of us, just before the final exams in high school were about to happen and with his parents worried about his long hair and indifferent attitude towards studying, young Yu came to the conclusion that despite all his dilligent practice, he lacked the musical talent to become a rockstar. So our Yu got a haircut and enrolled for programming in University. The rest is history.

Benjamin Berget covers all the games of Yu's career, regardless if he was involved as a director, producer, supervisor or something completely different. He gives detailed information about the development, the technical specifications of each arcade machine, the console conversions and the commercial performance (sales) of each game. That alone is an achievement in itself but it is the small anecdotes and details where Berget's book shines. Hitting the letter G in the fourth stage of Hang-On gives you a million extra points, not just Nintendo but also Sega was super close to striking a deal with Sony in the early 90s but the narrow-minded executives of Sega of Japan fucked it up which led to Sony taking bitter revenge on both Sega and Nintedo by releasing the Playstation. Yu worked for Lockheed as an advisor and helped them create a tank simulator of which Sega released a civilian version as "Desert Tank". Shenmue 3 was almost announced for Xbox at E3 2004 and for some reason we still don't really know the announcement got cancelled at the very last minute. Yu initially wanted to do a Shenmue 3 Kickstarter in 2012, but Sega asked too much for the license.

Granted, all those things may not be new to some of us but as I said before I had either forgotten or never learned about them. And God, how much this book made me hate Peter "I put the nail in the Dreamcast's coffin in order to take its IPs to Xbox" Moore and Hajime "I want Sonic on my Pachinko machines to seduce a younger audience to gambling" Satomi and Sammy again. :lol: Yeah, I know, I need to calm down and there's nothing I can do about Peter Moore being an asshole and Sammy being a money-grubbing piece of shit company which unfortunately has taken over Sega. :D Still, the truth needs to be said from time to time. :)

Shenmue gets most attention of all games in this book with S1 & 2 being covered in a massive 100 pages chapter, Shenmue Online and it's cancellation being examined in great detail and Shenmue 3 being the finishing sub-chapter of the book with about a dozen pages. I also found particularly interesting the way Yu underwent the development of Shenmue. He first took a ton of location pictures which he showed them to the composers (Mitsuyoshi, Iuchi, Koshiro and so on) who he would then ask to compose some music for those locations. After they were done, Yu listened to what the composers had created and when he found a track he liked, he would play it to everybody involved (graphic artists, programmers,etc.). He asked them to listen closely and to go to work with the music in mind. In that sense, Shenmue's development started with its music and the incredible athmosphere could be created because everybody had the music in mind while working on Shenmue.

With its sheer amount of information and all his little dietails, this book is a great read for every Yu Suzuki fan and all those interested in Sega or Shenmue. However there is one thing about the book I didn't like one bit. While the price (25 Euros) is reasonable, the binding is very cheaply executed and very poor quality. Geeks-Line really need to find a new partner for their bindings. I read about 20 to 30 books a year, some digital but most of the still physical. I have never before experienced this with a new book. I have only read it once and I've treated my copy in an absolutely normal way but still the binding is so bad, some of the pages just came loose and fell out of the book! :no: :2gunfire: :letitallout:

However, I'd like to stress, that this is in no way related to Benjamin Berget's work or the contents and reading value of the book. It's an issue the publisher needs to deal with.

I advise every Shenmue fan to read the book, but if you buy the original version, treat your copy with extra care. Hopefully the English language publisher will do a better job with the binding.
by Hyo Razuki
Sun Nov 01, 2015 1:24 pm
 
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Re: Kickstarter Update #47

This is ridiculous. I can't believe that there are people here who actually think that it would be viable to make Shenmue III using the original Shenmue engine.
One minute, you complain that these pre-pre-alpha screenshots don't look good enough and point to a shit Shenmue and then next you suggest that using the DC engine would somehow make it all better? As if that engine is completely flawless? Do you not understand just how limited that would make the game. Remember all of those stretch goals that we so hope to achieve? They wouldn't be possible using the old engine. Maybe Shenmue III could have been done back in the day on that engine, but we need to stop living in the past. Shenmue III isn't a game from multiple generations ago, it's a game for the current gen and that needs to be expected and accepted otherwise it isn't going to be an enjoyable experience for anyone.

And for those who think that these incredibly early screenshots suggest that YS.NET don't know what they are doing, can we please use this as a reminder of just how much things can change:
Lan Di (Project Berkley)
https://i.gyazo.com/fa42c18bb253a2dc20e3bc889efe78b5.png

Lan Di (Final)
http://www.vgnetwork.it/images/Shenmue/Shenmue-landi.jpg
by Jibby
Sun Nov 01, 2015 9:39 pm
 
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Re: Kickstarter Update #47

Hey Guys, new to the forums (Kind of. Registered years ago but forgot the username and password but never posted!)

Anyways, I write tutorials (C++) over at Epic Games for Unreal Engine 4 and help people out on the AnswerHub and work on projects all the time with this Engine. I've done so for quite some time now. Why am I telling you this? Because hopefully I can provide a little insight on what you're seeing and why.

The reflective properties on Ryo's Jacket is just the material. The material hasn't been properly adjusted yet and even so let's not forget about the lighting that goes into a scene. Typically it's something you'll want to play with over and over again until you can get it just right. I'm assuming they're going to have a day to night cycle and that means a scene will have dynamic lighting. This can effect a material whether it's on a character, a static mesh actor( Think of an object) or general decals (assuming they want them lit or not.). This means it will constantly be tweaked from now until release.

The jacket will probably be toned down abit but it is obvious that they're still experimenting with the lighting. They're also not utilizing any Post Processing at the moment and if they are it's only for a slight color node but I don't think they're using any in the second and fourth screenshot. I think it goes without saying that this will change and right now they're experimenting with an engine that they probably never used before so it takes abit of time and energy to figure these large frameworks out.

It's an exciting time for all of us as Shenmue fans and of course we want this to be the best it can be but try to remember that this project is going to see alot of changes from now until release.
by Mark James G
Mon Nov 02, 2015 1:38 am
 
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Re: Kickstarter Update #47



The jacket will probably be toned down abit but it is obvious that they're still experimenting with the lighting. They're also not utilizing any Post Processing at the moment and if they are it's only for a slight color node but I don't think they're using any in the second and fourth screenshot. I think it goes without saying that this will change and right now they're experimenting with an engine that they probably never used before so it takes abit of time and energy to figure these large frameworks out.


Hey, welcome. So in your personal opinion, do you think there's plenty of time for Yu and his team to master Unreal and learn to use it to its fullest (or at least to a high degree of proficiency) before Shenmue 3 releases? I know Yu has been out of the loop a while, and I don't think refusing to play modern games helps that, but, I'm curious to ask, from someone who has experience in UE, how realistic it would be for Yu and his team to catch up fairly quickly? What do you think?

Thank you for the welcoming! Oh of course! It took me about a full year to learn everything and that was me going in with very little game development experience. Team Yu will be able to figure it out quite easily i'm sure. Even if it takes a year to learn the minute details it will still leave them with plenty of time for polish and effort.

If I had 6 months, a full animation set and the 3d models necessary and a few level designer's I could probably re-create Shenmue 1's systems entirely from the cutscenes (Minus the voice acting and lip syncing), to a combat system to the general movement and transitions in Unreal Engine 4.

Working with C++ in UE4 is great. Typically with alot of Engines you end up with some sort of... well, a high level language but a minor scripting language at that without the ability to use pointers. I won't turn this into a programming lesson but let me just say that pointers is why C++ is still around after all these years which makes everything pretty easy!

It's true Yu Suzuki has been out of the modern game market for a while... but Shenmue wasn't really like any other game was it? That could've been why it did so poorly but it was easily the best to me. Mixing RPG elements into a fighting game while taking HUGE risks on an emphasis of building an atmospheric environment (Not just the levels but the NPC's) while giving you a variety of options on how you wanted to perform. Shenmue was way ahead of it's time by a decade at least. I don't know the specifics but if I had to speculate i'd say the budget went over originally because of the technology switches from the Saturn to the Dreamcast, the re-creation of thousands of textures and hundreds of models and easily thousands of lines of code. People seem to forget that building an engine (A stable one anyways) takes years to do and is easily one of the hardest type of frameworks to make that requires huge teams.

So what is my point? If I could do this then Team Yu should have no problem. I wouldn't worry about it at all... plus we're all forgetting one important fact here. IT'S SHENMUE 3!!!
by Mark James G
Tue Nov 03, 2015 1:49 am
 
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Re: Kickstarter Update #47


If I had 6 months, a full animation set and the 3d models necessary and a few level designer's I could probably re-create Shenmue 1's systems entirely from the cutscenes (Minus the voice acting and lip syncing), to a combat system to the general movement and transitions in Unreal Engine 4.

Do you know many people do it took, how long to make the Infiltrator cinematic? Some serious work there.. but an amazing result. To think Shenmue 3 is made with the same tech is very reassuring.


So what is my point? If I could do this then Team Yu should have no problem. I wouldn't worry about it at all... plus we're all forgetting one important fact here. IT'S SHENMUE 3!!!

I know right! \:D/

I'm sorry I don't know the answer for the Infiltrator cinematic question... but if you'd like to read on i'll explain a little bit about the process.

I know the same result could be achieved by at least 5 people. You'd need at least one director and four artists. 2 for particle effects who can work on textures and level design, 2 for character modeling and animations (And rigging) -- assuming both people are together and can make use of two or more kinect cameras for motion capture data and lastly a camera manager / director to over see the matinee cycles. From there you could record it and throw it in something like Adobe Premier or Vegas to give it anything extra that you might want.

Edit: But I can assure you that the Infiltrator Cinematic was done much more professionally and more then 5 people had contributed to it. After all, they were going to present it to the GDC.

Is it easy to do? No way! But if a team of people are dedicated enough then really anything can be done it just depends on how much time you've got and how much you're willing to put into it but I think that could be said about anything really.
by Mark James G
Tue Nov 03, 2015 9:00 am
 
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Re: Gundam Anime Coming to Blu-Ray and DVD in the West

08th MS Team and Stardust Memory are damn good. U.C. era is my favorite.
by Raithos
Tue Nov 03, 2015 6:02 pm
 
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Open World Fatigue and Shenmue III

Open World Fatigue and Shenmue III: A Gaming Pioneer's Answer To Growing Homogeneity

http://naomidaniels.kinja.com/open-world-fatigue-and-shenmue-iii-a-gaming-pioneers-a-1740232568

A pretty good article on Kotaku's Talk Amongst Yourselves feature. Makes a good case for where exactly Shenmue and by extension Shenmue 3 would fit in to the open world genre.

PSA: I helped proof read the article. Still agree with it pretty much from top to bottom though, and it's worth reading.
by Spaghetti
Thu Nov 05, 2015 4:23 am
 
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Ryo Fan Art

Hi Guys,

With the annoucement of Shenmue 3, I made a fan art of our favorite character, Ryo Hazuki :)

When I started this project i was woundering what if Shenmue 3 has a more realistic design.

You can see the result here :
https://www.artstation.com/artwork/31BVB

When i ll have the time i ll try to put the character in the UE4.
by Tortu_genial
Tue Nov 03, 2015 9:08 am
 
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Re: BlueMue's Shenmue videos

Gotta love how much extra dialogue you can get out of the move instructions. This one even has a longer alternate scene after learing it when you've failed for a while. I actually like that more then the regular one.

phpBB [video]
by BlueMue
Wed Nov 04, 2015 11:24 am
 
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Re: Open World Fatigue and Shenmue III

I'm glad you guys enjoyed it!

PSA: I helped proof read the article. Still agree with it pretty much from top to bottom though, and it's worth reading.

I'm sorry to point that out, but the article is riddled with typos. And while I like the point it's attempting to make, I don't think it's particularly well written to be honest. On the contrary.

I have edited the post and it's now typo free! Could you tell me exactly how it isn't well written? I could always use constructive criticism.

great article, i'm going to read it a couple of times to absorb.

what i will quickly mention is that shenmue gives you the impression and therefore the feeling that the world is living and that there are events occurring even when you aren't directly seeing them. you really are viewing this living world from one mans perspective and following his particular story. you are constrained to behaving in ways that are within the limits of Ryo's character, but you have complete freedom within this range. this really assists in drawing you into the story. its congruent and therefore compelling. definitely not a power trip type of game.

most other open world games you feel that the world exists only for player, stuff happens as the player initiates it. this maybe convenient for the player but lessens the immersion hugely.

I completely agree and this was exactly what I was going for. Open-world games, from GTAIII up until now, have largely existed as simple playgrounds for the player. But that sort of restriction on the environment actively limits the genre's fullest potential.

This mires the genre with power fantasies and wish fulfillment, two emotions gaming abuses. By making their scope larger, often these games limit the emotions and diversity of play that could benefit from smaller worlds. That isn't to say the open-world game as it is shouldn't exist - quite the contrary. It has its place, but it shouldn't be seen as the only true interpretation of the genre.

Outside of a few, all of my friends complain about how so many games these days are just busy work and how they feel like they're wasting their time. As it is, some of the games become gaming for the sake of gaming - literal time wasters.

Surely there's room for a little more than that in gaming?
by Naomi Daniels
Thu Nov 05, 2015 3:54 pm
 
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Re: Ryo Fan Art

https://miiverse.nintendo.net/posts/AYMHAAACAAADVHklwJocEQ

Well since we are sharing fan art :) figured I would share my recent work..
by Ryo_Hazuki--san
Fri Nov 06, 2015 10:26 pm
 
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Shenmue 3 Opening Scenes

I think a great way to open up shenmue 3 would be to have ryo washing his clothes at shenhuas house. Just washing his jeans, t shirt and leather jacket and then hanging them out to dry by the shenmue tree. Not only would it give relief to the fans concerned with ryos hygiene and add realism, it would also open the game in good humour!

Just imagine the epic shenmue music playing, the sound of water splashing. Camera fades in to see ryo washing his clothes in a wooden bowl in shenhuas modest kitchen, wringing them out and then going outside into the morning sun and hanging them up to dry. The camera pans up towards the sky and an eagle flies overhead. The eagle gives its iconic shenmue "caaaawww caaaaaaawwww". The camera follows the eagle as it flies towards the sun. Camera zooms in on blinding sun and the shenmue 3 title screen fades in as the music reaches a crescendo.
by McNipple
Sun Nov 08, 2015 4:43 am
 
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Shenmue 15th Anniversary (North America) & Making of Shenmue

http://i.imgur.com/C2FZ9m4.png

Today is the 15th anniversary since Shenmue was released in North America on the Sega Dreamcast. (December in Europe) To commemorate this day we are sharing a special video that goes behind the scenes in the making of Shenmue. Back in the late 90's NHK aired a TV program on the development of Shenmue at SEGA. They spent 6 months with Yu Suzuki as he was developing Shenmue on what would be Sega's last home game console. English translation provided by Switch .

Making of Shenmue: Youtube | DailyMotion | Vimeo

Available Captions/Subtitles: English, French, Spanish, German, and Portuguese.
by Ziming
Sun Nov 08, 2015 4:17 am
 
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Re: Making of Shenmue

Amir wrote:Made some gifs of my favourite moments

You weren't tempted by this early version of the Suzuki Death Stare then? :lol:

Image
by Let's Get Sweaty
Mon Nov 09, 2015 4:39 pm
 
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Re: Making of Shenmue

Translated subtitles are now complete for the Making Of Shenmue video, in multiple languages. Thanks to everyone who was involved in the project!

Shenmue 15th Anniversary (North America) & Making of Shenmue
by Switch
Sun Nov 08, 2015 8:29 am
 
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Re: Making of Shenmue

Love that we see why the QTE sounds were changed in Guilin. For some reason the different QTE sounds really impressed me like Shenmue was evolving.
by SMDzero
Sun Nov 08, 2015 10:46 am
 
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Re: Making of Shenmue

Thanks for everyone's positive feedback to the team on the video captions.

I guess Suzuki wasn't asked to review the voiceover commentary for the video, or he probably would have asked them to change the part stating that Shenmue is an RPG, rather than FREE. :)

One new thing I learned was that the number of channels on the Dreamcast's sound chip was driven by the requirements from Suzuki for Shenmue. It just shows the influence that he had in SEGA at that time.

In the scene at 52:00, Suzuki talks about wanting to deliver a "properly-finished, beautiful work" and presses his staff for some ideas about what to do for the last part of the harbor area. I believe they discussing the ending of Shenmue I (one of the developer's also mentions boarding the boat). Fascinating to see an important part of the game being worked out.

http://i.imgur.com/wNqxpAqm.png

One funny thing about the original Japanese voiceover is that the actual names of any companies or products are never spoken - instead they are shown in text on the screen. Even "Shenmue" is never mentioned directly. So for example Yamaha becomes "a large firm that manufactures musical instruments" and so on, leading to some amusingly round-about descriptions.


I took a load of screenshots as there was some interesting beta stuff/differences, I might post some of the more interesting ones along with observations when I get the time :D
Looking forward to seeing them!
by Switch
Wed Nov 11, 2015 9:38 am
 
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Re: KS. Update #20: Corey Marshall returns & new reward adde

Yes, I really like the idea of ditching the English voice acting. But what the heck is the point of "revealing" stretch goals that have long been reached? :roll:

That's like saying: 4.7 million=Hiroaki Takeuchi returning. ](*,)

Seriously, ditch that lame-ass English dub already, and allocate those funds toward full voice-acting in JPN.

Would anyone here even have considered passing on Shenmue 3 had it been JPN-subbed only?!
…I think not.

Also, since we’re retroactively revealing the obvious:
$3.6M = Manabu Takimoto (original environment designer) returns for S3! ;)
by punkmanced
Thu Nov 12, 2015 6:18 pm
 
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Re: KS. Update #20: Corey Marshall returns & new reward adde

Mandarin dub for 500% Authentic Experience

Also cheap Chinese voice actors
by Amir
Thu Nov 12, 2015 7:30 pm
 
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Re: Good Looking Broads

Image

Posted for OL because I know he's into that kind of stuff.
by Sonikku
Wed Nov 11, 2015 1:09 pm
 
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How to get the Lucky Hit move scrolls

After many hours of trying to figure this out, I may have finally done it...or atleast....one way of doing it.
Just so everyone knows, I will be trying to explain a way to get the move scrolls (Heel Sweep and Monkey Roll) in Dragon Street Kowloon, from the Lucky Hit Challenge stand.

Before we begin here are some things you need to know.

1) This method is for those playing on Demul v0.7 Alpha Emulator (specifically demul07a_230915 on the gpuDX11ng plugin). Those on the actual Dreamcast (or Xbox) can still try this out but it might be harder to figure out where to place your ball.
2) This method is trying to replicate exactly what was done in this video: "Lucky Hit Board (Kowloon)" - Youtube https://www.youtube.com/watch?v=80d1k7C5Y4w
3) The game DOES NOT center the ball in the true middle of the lucky hit board. In fact it it centers it in slightly different positions each time at random. This is one of the reasons why it takes so god damn long to get the move scroll.
4) The ball bounce is also random i.e. even if you hit the pin at exactly the same point everytime, the ball may bounce differently each time. Therefore it may still take quite a while to get the move scrolls, but it won't be impossible.

My method to getting the move scrolls is by trying to find the exact position the ball was dropped in the video listed above. After hours of playing I noticed (by carefully looking) that the game doesn't center the ball in the same place everytime and so I didn't get the right initial bounces that were in the video. This means that you can't just press A blindly and it also means you'll have to try to reposition the ball everytime. Then the next big discovery is that many positions on the board contain graphical errors on Ryo's arm which is extremely helpful in finding the same position the ball was dropped in the video. Here's some images I've slapped together to hopefully help you understand what I'm talking about.

Note:
- On Demul, you must unmap all the left (and/or right) analog controls for your controller (don't worry if you use keyboard) so that the camera is exactly fixed. Sometimes your controller's analogs are a bit too sensitive and moves the camera slightly which changes the graphical errors.
- You need to use the gpuDX11ng plugin for you to see these errors in the way it's shown below. You can still see these errors with the gpuDX11 plugin but the "+1 to the right" image and others have a vertical line aswell. The main one to look out for is the "+3 to the right".

Image with highlighted errors. Red circles are errors, blue circles are the center pin.
+1, +2, +3 corresponds to button presses on the D-Pad from "The Lucky Hit" position. I.e. "+2 to the right" = pressed right on the D-Pad twice from "The Lucky Hit" position. View in fullsize to see it clearer.
http://i.imgur.com/z5L2G0k.png

Image without highlights
http://i.imgur.com/NCByv86.png

The aim of the game is to find "The Lucky Hit" position above. When you get to the third lucky hit board you'll have to shift a few spaces right or left around the center to find a graphical error that you can recognise. If you can manage to find the pattern of graphical errors then position yourself in "The Lucky hit" position. Again, I usually find the "+3 to the right" the easiest one to find. Once you are in "The Lucky Hit" position you'll have to try for an hour or so to get that scroll since the bounces still have a bit of randomness to it. You'll notice however that the first two bounces will be exactly the same as the video's first two bounces on the exact same pins. You'll also notice that this happens everytime you are in "The Lucky Hit" position.

I spent 4 hours trying to get the scrolls with no luck but once I figured this out I got both scrolls in 1 hour. On the first scroll I got, the ball took a slightly different path than the one in the video but the I managed to replicate the video exactly when I got my second scroll.

To those on console, I don't know if these graphical errors show up. If they don't show up then I'm afraid all I can say is that you need to position the ball slightly right from the true center of the board and hope for the best.

Also if no-one else can see these graphical errors on Demul then I'm sorry and I'll delete the post.
by nikeboy94
Fri Nov 13, 2015 1:15 am
 
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Re: Have you ever pretended a game was Shenmue 3?

Personally no, but Sleeping Dogs was notorious for it at one point...

Image
by Sonoshee
Sun Nov 15, 2015 2:52 pm
 
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Re: New Shenmue 3 Prototype video shown in a Chinese event

I just backed up the video to my Youtube channel for those who have issues with the website.

phpBB [video]
by shengoro86
Mon Nov 16, 2015 12:56 pm
 
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Re: Yu Suzuki in China promoting Shenmue 3 (Video Included)

Someone named Shanghai Shen has made an interesting translation of a conference recap in the Youtube comments :

http://games.qq.com/a/20151116/029040.htm

http://img1.gtimg.com/14/1428/142847/14284763_980x1200_0.jpg
it will use unreal 4

http://img1.gtimg.com/gamezone/pics/hv1/63/228/1966/127897353.jpg
it take place in china. most story take place in guilin. and explain how the people and the culture of the people lives there

http://img1.gtimg.com/gamezone/pics/hv1/34/229/1966/127897579.jpg
open world and will introduce a kowloon like place and a village around guilin

http://img1.gtimg.com/gamezone/pics/hv1/39/228/1966/127897329.jpg
more traditional Chinese fighting style

http://img1.gtimg.com/14/1428/142847/14284779_980x1200_0.jpg
the story progression.

http://img1.gtimg.com/14/1428/142847/14284784_980x1200_0.jpg
shenmue 3 forest. and wealth system and earlier video footage

http://img1.gtimg.com/14/1428/142847/14284770_980x1200_0.jpg
mian story start in bailu

http://img1.gtimg.com/gamezone/pics/hv1/117/229/1966/127897662.jpg
fighting background

http://img1.gtimg.com/14/1428/142847/14284796_980x1200_0.jpg
game interior design

http://img1.gtimg.com/gamezone/pics/hv1/23/228/1966/127897313.jpg
fans gift

http://img1.gtimg.com/gamezone/pics/hv1/118/229/1966/127897663.jpg
talk about how much he like the gift and think about adding the gift in the game and the release date.
by Yokosuka
Mon Nov 16, 2015 7:14 pm
 
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Re: Yu Suzuki in China promoting Shenmue 3 (Video Included)

Tried to translate this screen as well as I can (can barely read some parts due to quality) :

http://s29.postimg.org/41i6cs493/translate_1.jpg

Info :

*江の支流、**山をの*たところにある山村

民家 (FR : Résidence privée / EN : Private house) ** 戸 ** 寺

村人 (FR : Villageois / EN : Villagers)

大人 (FR : Adultes / EN : Adults) * * 人 ((FR : Personnes / EN : People)  
子供 (FR : Enfants / EN : Children) * * 人

過去のフラッシュバック (FR : Flashback du passé / EN : Past Flashback)

白鹿村へ向かう山道 (FR : Sentier de montagne qui mène au village Bailu / EN : Mountain path leading to Bailu village)

白鹿村 入口 (FR : Entrée du village Bailu / EN : Bailu village entrance)

白鹿村 探索 (FR : Village Bailu - Investigation, recherche - / EN : Bailu village - Inquiry, investigation)

******************

蚩尤門の情報 NA (FR : Information concernant les Chiyoumen / EN : Information about Chiyoumen)

*の情報 NA (FR : Information concernant * / EN : Information about *)

*の情報 NA (FR : Information concernant * / EN : Information about *)

*19時 *マップチェンジ (FR : Changement de la carte à 19h / EN : Map changing at 7PM)

*23時30分 F.O ー F.I 莎花の家 (FR : Maison de Shenhua à 23h30 / EN : Shenhua's house at 11:30PM)

順不動

EV*****************

EV 古寺 技伝授 (FR : Temple Initiation aux techniques / EN : Temple Moves Initiation)

EV 絵馬寺 (FR : Temple Ema / EN : Ema (Shinto))

EV 国際テレカ (FR : Carte téléphonique / EN : Phone card)

EV 釣り (FR : La pêche / EN : Fishing)

PC **********
Q XX ********
PC ******** F.O

2kmx2km

順不動

EV 燕 (FR : Hirondelle(s) / EN : A swallow)

EV 石跳び (FR : Sauts de pierre en pierre (à vérifier) / EN : Jumping from a stone to another (like the first trailer where Ryo and Shenhua were jumping))

EV 鹿(救済)(FR : Cerf, biche (Secours, assistance) / EN : A Deer (help/relief)

**********

泉探し (FR : Recherche d'une source/fontaine / EN : Searching for a spring/fountain)

山道 (FR : Sentier de montagne / EN : A mountain path)

森のメイズ (FR : Labyrinthe de la forêt / EN : Forest maze)
by DEVILLE_David
Mon Nov 16, 2015 3:33 pm
 
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France Live interviewed Cedric Biscay

Image

Cedric Biscay has been interviewed by France Live.

Here's the video (in French) :

http://www.francelive.fr/france/france- ... kr0FY6G_h4
by DEVILLE_David
Tue Nov 17, 2015 7:48 am
 
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