Back in the 90's and 00's people were open to new concepts? What? Did you live in the same era as me? New concepts? You mean like Dreamcast games? The system that failed and ended Sega leaving the console business? Back then if your game didn't have killing people in it your game wasn't shit for the most part. Action was main currency in games and many games that drifted away from that frame work were extremely poorly received, especially compared to now. These days a lot of people are more open to slower games. Nowadays everything is an fps or a walking simulator? Walking simulators? You mean what Shenmue II disc 4 is? The statement that games now are nothing but fps' is hilarious and I don't even play games much anymore.
Apparently we didn't live in the same era because back then there was always something fresh coming because companies weren't afraid of taking risks. And yes, that meant some games made it and others didn't, that was the magic of it. Shenmue would have never been a thing if what you are claiming to be true was true.
Also, can you point me to a Mario, Sonic, Zelda, Final Fantasy, Pokemon game that was about killing people? Because those were the biggest franchises of the 90s and Shenmue isn't about singing kumbaya, it literally opens with "killing people".
CD4 is a important step back to gather new information, just because Metal Gear Solid has huge cutscenes it doesn't mean there wasn't a game behind it. The Same is applied to Shenmue, after all, is in its core a Virtua Fighter RPG not a telltale game . If you don't play games anymore, I don't see how you can claim to have a clear vision about this subject and compare both eras.
And those games are similar to Shenmue. Life Is Strange is a game that takes places in a modern setting and features very intimate storytelling and dull, everyday affairs. Games like Heavy Rain feature lots and lots of item examination and talking. All of those games are adventure games, which is what Shenmue ultimately is. Are they 1:1 exactly like Shenmue? No. But nothing really is. But they're close to the spirit of Shenmue than most games and very, very well received. I think Shenmue III, if it's good, will be as well. Let's be clear. Life Is Strange, a game where you play as a teenage girl who has to do homework, listen to her teacher talk about the history of photography is lectures, and talk to people about school and everyday stuff has sold over 1 million units. A game like that wouldn't have sold 1 million units back in the day. I guarantee it. Otherwise games like Grim Fandango and Monkey Island 3 wouldn't have bombed. The late 90's were tempered by excess. There was experimentation but it wasn't always rewarded. Action was the main ingredient to things back then, and the death of the Dreamcast made sure that certain niches remained niches, experimentation be damned. Games like The Sims were exceptions. In the 90's and early 00's a game like Life Is Strange or Heavy Rain would have never sold as much as they did. But they did, and people want more of that type of game. Shenmue was far ahead of its time, on the wrong systems, surrounded by games that didn't want to grow up.
Saying Life is Strange is like Shenmue is like saying Gravity is like 2001 a Space Odyssey because they are both in space and seem similar. Sure they have things in common but... they have nothing in common in the grand scale of things.
No other game since has been able to replicate the feeling of living in particular space and time like Shenmue. You can put up any Telltale game or any major open world game against it, nothing compares. To me personally only hearing Pink Floyd comes close to it (and yeah I know they are nothing alike but listening to the Wall paints a perfect picture of a particular moment in culture).
There are people who haven't played Shenmue and work in the press but there's many in the press who have played the games for the first time in recent years and really liked it. Game Informer did a let's play and it was great. Other journalists and youtubers who had never played Shenmue played those games and love them. If you're going to be realistic you need to have facts. Everything you've said is a supposition.
Here are facts:
People are more open to different kinds of games now.
Shenmue offers a unique take on open worlds which will help it stand out.
The most backed game kickstarter of all time.
People are okay with slower games now. Turned based computer RPGs became almost universally action based in the 00's and recently crpgs have had a massive turn based revival. People aren't scared of turn based games anymore. People play a game where you do nothing but build shit with blocks. There's demand for slower games.
This will be the first time Shenmue is ever available on the most popular systems at launch.
All of this combined shows that, if this game is good or great, it will do extremely well. The only worry one should have is whether or not the game sucks, and I doubt it will.
Let's end suppositions then. Please name me these "many" journalists: Journo A, B and C completed Shenmue and Shenmue II on date X and wrote this about it. Because if someone is going to write an article about Shenmue III implying Yu Suzuki is a crook. I want that someone to know the history of the franchise both historically and financially. Or I want that one of the many you mentioned to tell these drama queens trying to destroy Shenmue III reputation to fuck off.
Unless you have an openness to intimate games meter, I don't see how you can claim it's a fact. if nowadays people are so open to "intimate/slower games" or whatever that means, how come no publisher is willing to put 50M up front for more concepts like Shenmue? Certainly with the amount of new players open to "intimate games" on the market, betting on Shenmue III and so on wouldn't be a hard decision to take.
The reality is that the gaming industry grew financially, so did the prices of developing and the sales, hence why comparing 1999's Shenmue 1M sale to 2015's Life is Strange 4M is ridiculous by the way. Yet, despite there being more people buying more games there ISN'T a big enough audience to have a company dropping 60M on a concept like Shenmue like in the 90s, which resulted in Kickstarter being the only option.
Nowadays, save a few exceptions, quality alternative games in the true sense of the word aren't getting made anymore because no company is willing big sums of money on something they are unsure of. The only example I can think of is of Dark Souls. It's not a indy darling game, it was fresh concept a company believed in, supported it and made it popular (and now it's overdone to death).
Ask yourself why everyone wants the next Megaman, the next Grim Fandango, the next Castlevania, the next Shenmue, etc. and why no one is destroying walls asking for Gone Home 2.