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Re: Shenmue Dojo Game's of the Year

2012's 2011 GOTY: The Witcher 2, I had the game the whole time but actually played it this year after the enhanced update and fell in love with the witcher universe all over again.
by Segata Sanshiro Jr.
Tue Dec 04, 2012 6:25 pm
 
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Re: Gaming thoughts of the day

Well different kind of hard.

Basically dark souls is a game where dying only has meaning so long as you're trying not to die. Once you stop caring and use it as an asset, you're better off. The game doesn't explain, like anything, properly, so like what a given status effect does you'll just have to figure out by y'know getting one (or avoiding plague like the...well plague). Other then that, you're looking at tests of patience, like enemies that can only be hurt with ranged weapons despite the fact that melee weapons do more damage to everything leading up to em. Hiding useful items behind a boss, or throwing enemies that are way too strong for you directly in between you and your goals. Theres a certain flow, or rhythm to it, and once you get used to slaughtering rats and banking arrows for souls and suicide running for items and intel the game can't really piss you off anymore.

Its easier to get good at Dark souls then like Ninja Gaiden Black or something reflex related.

Also, did MGS 5 just get announced?
by Segata Sanshiro Jr.
Sat Dec 08, 2012 2:36 am
 
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Re: Dark Souls

Leaving players in the dark (heheheh geddit?) is what the series does well, no need to really change that, I think in terms of accessibility he might just mean making it alittle easier to pick or making it so you get shops faster/easier.

found it funny that people asked for a WiiU version like the day it got announced, wonder which I'll get if that happens.
by Segata Sanshiro Jr.
Wed Dec 12, 2012 2:53 am
 
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Re: Devil May Cry series

But that argument just kind of calls to point the fact that the reboot wasn't really necessary.

If "sales" was the reason then why is that when 4 brought the series to its series high they decided "this has to change"
by Segata Sanshiro Jr.
Mon Dec 17, 2012 4:01 pm
 
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Re: Devil May Cry series

To me its not like "Hao kuld dey do dat" but its just kind of meh, like I saw a gif where Dante was naked and there was nothing but pizza covering his crotch.

Its funny, the first thing NT did was criticize DMC, but they've gone out of their way to say "see this is the same" and have thrown in some really juvenile jokes. I'm almost expecting to see a two girls one cup reference.

It just seems like every time i try to find something that will get me to play the game, they show something that just turns me off.
by Segata Sanshiro Jr.
Mon Dec 17, 2012 5:33 pm
 
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Re: Dark Souls

Okay, so that's where that goes. Just started getting there last night. I actually just killed the demon with dual clubs (the one with two dogs around whe you fight him) and opened the door into the lower depths. He was hard as hell when I first went to him several hours ago, but I spent so much time improving the weapon I've been using (a black knight's sword) that last night I killed the bastard in three hits. :lol:
I guess wandering into the "wrong" areas was kind of a good thing. Already picked up a ghost-killing blade while in the Londo Ruins; I bought the seal which opens the door in the Darkroot Garden and traveled so far in there that I already met (but didn't beat, despite putting up a good fight) the wolf with the giant sword in its mouth, and picked up the Eastern Armor while around there.
And best of all: I killed the dragon on the bridge.
Without resorting to arrows.
Now that was satisfying. :D
I'm officially addicted. Should be picking up the Demon's Souls LE today if all goes well.

One more thing I found freaky as hell for some reason: when I was up past that door in the Darkroot Garden, I found a cliff where I could look down and see the Hydra in the lake below. Now, the Hydra is a creepy enough sight to begin with. But after I got done staring, I turned and moved around the cliff to a totally different area near a small bridge, and when I turned to look at the Hydra again, despite me being at least a mile up and away from him... he had turned and was facing my direction. :shock:
Probably just some kind of a graphical technique to help keep such a large creature so far away rendered in full, but it worked really well to creep me out, once again adding to my feelings on this basically being survival horror. I loved that.

It's funny, with this game more than any other I've played, I get this urge to post about almost every little thing I've done, as I do it.
It's probably just an effect of how satisfying everything feels when you accomplish something in the game.

Out of curiosity, have you finished the game Tuffty?
by OL
Tue Dec 18, 2012 10:23 am
 
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Re: Bioshock Infinite

BioShock Infinite ending "like nothing you've experienced in a video game before"
[url]
http://www.eurogamer.net/articles/2012-12-18-levine-bioshock-infinite-ending-like-nothing-youve-experienced-in-a-video-game-before[/url]

I'm looking foward to this game, but in my humble opinion overhyping can only backfire
by Absentia
Tue Dec 18, 2012 11:18 am
 
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Re: Dark Souls

I'll probably look into the story as you're saying, but I'm trying to generally avoid the online Souls fanbase as much as possible.
I know they're probably nothing to go on, but based on youtube comments on different Dark Souls videos, Dark Souls fans seem to be snobby as hell.

Either way, yeah, the sense of scale is pretty incredible. It took me awhile before I started realizing that places in the distance were ones I'd been to before. The backgrounds all looked too nice, I thought they were just sort of "static" backgrounds to make everything look bigger. But then I got to that cliff where I could see the Hydra far down below, and it just blew me away.
Kind of funny that the game is mostly all corridors, but it's still got that Elder Scrolls-style sense of "see it in the distance? You can go there."
It's not quite to that extent, but it's really cool nonetheless.
by OL
Tue Dec 18, 2012 4:21 pm
 
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Re: Dark Souls

Just wanted to chime in and say I am fifty hours into this game myself, currently up to Anor Londo and Smough and Ornstein is the hardest boss encounter I've come across in both games yet (and I am playing Demon's Souls & Dark Souls for the first time alongside one another). Incredibly challenging (especially when you beat one of them and the other inhabits the abilities of the other AND your Estus Flasks aren't useable).

@OL: The Hydra is surprisingly easy once you have leveled up your Defenses enough, all you have to do is go through Darkroot Basin and run up to the Hydra, block, wait for it to hit you with all of the heads, then dash to one of the heads, strike it, rinse and repeat until all of the heads are gone and the beast is dead. Well done on beating the Capra Demon though, that bastard is tough! (I was actually lucky enough to beat him on the first try, I kept using the stairs trick, didn't look it up online or anything, I just let him fall down after me and hit him once or twice then legged it to the top of the stairs and repeated that process over and over). And yup, the fanbase can be really pretentious, but I've luckily come across some nice other players when I've played it online who have helped me along the way (especially in the sewers, damn that area is tough).

Definitely going to play through From Software's back catalogue when I am through the Souls games. They seem to be the masters of atmosphere. I suppose people have heard that Dark Souls II is going to make the game "more accessible", the original creator of the Souls series (Miyazaki) isn't directing it and is instead directing a new game of some sort (new King's Field? New IP?) I'm not too worried, I trust From Software enough.

I love how the game is littered with Berserk references throughout too.
by Henry Spencer
Wed Dec 19, 2012 1:22 pm
 
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Re: Gaming thoughts of the day

About to play Shenmue 1!!!!!!
Its been 2 years!
And im going to play it all in Japanese with the ntscj :)

Image
Image
by Axm
Sat Dec 22, 2012 2:51 pm
 
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Re: Dishonored

[youtube]http://www.youtube.com/watch?v=K3I_HQ75w6c[/youtube]
by Who Really Cares?
Sat Dec 22, 2012 3:46 pm
 
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Re: Dark Souls

Shibuya:
That’s right. I think part of the allure is the “sense of adventure.” I really want to convey the feeling of advancing one step at a time and groping your way forward.
That's exactly the kind of thing I'm loving so much about the game so far.
Seems like the sequel is in good hands.

And just as a side-note: Gwynevere is the greatest gaming character ever created.
And yes, I equipped the binoculars the first time I met her.
by OL
Mon Dec 24, 2012 8:42 pm
 
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Re: Great Gaming Designs and Artwork

Artorias from Dark Souls looks effing cool. This is how you do swords & armor and still keep it feeling fresh.

Image
by OL
Mon Dec 24, 2012 8:49 pm
 
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Re: MERRY CHRISTMAS EVERYONE

So what did everyone get then?

http://image1.superdry.com/static/images/products/upload635605489962799576.jpg
http://www.ark.co.uk/prodimg/Superdry_Navy_Eagles_Tee1_1_408.jpg
http://image1.superdry.com/static/images/products/upload2357671007344993542.jpg
http://application.denofgeek.com/pics/interviews/tim.vine06.jpg
http://www.wnblog.co.uk/wp-content/uploads/2012/11/going-to-sea-in-a-sieve-danny-baker.jpg
http://jeffkatz.typepad.com/.a/6a0120a721c2d7970b0133f145d295970b-800wi

Also got some vouchers and should get some stuff tomorrow.

My 6 year old self would be shaking his head if he see I was happy with just getting clothes and books.
by Riku Rose
Tue Dec 25, 2012 12:52 pm
 
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Re: Dark Souls

Just beat it last night.
Gwyn was intimidating as hell the first few tries, but then I started using the same tactic I did against electric-Smough: using the environment to impede his movement. I got by the little grouping of rocks near the entrance and just started strafing around it, keeping them between me and Gwyn. Some of his hits would connect with my shield, but most would miss since he presses himself up against the rocks so hard. Then, when he inevitably tries his grab me at some point (the only time he ever really slows down) I'd lay a single good smack on him with my weapon (a fully-upgraded Dragon Tooth, so it takes some pretty good health out of him). Rinse and repeat.
Seemed almost impossible for me to beat without that tactic. Looked up strategies on gamefaqs after I beat him, and no one seemed to mention the same thing. As accomplished as I felt after beating him to begin with, the fact that I used a strategy that no one else was mentioning made me feel even more accomplished. :D
I do have to say though, the ending was pretty disappointing. I was expecting at least a little more. A flythrough of Lordran to show what happens to it afterward would have been nice. Something like that. But no, it just... ends.
Still pretty excited to play Demon's Souls though. And to see what comes of Dark Souls 2.
This game really took me by surprise. I didn't expect to love it so much. And even further, it actually invigorated an interest in medieval fantasy for me. Previously I was never really all that interested in the standard dragons, swords, & sorcery stuff. Nothing against it, I just never felt very compelled by it. Dark Souls pretty much single-handedly changed that.
by OL
Sat Dec 29, 2012 2:39 pm
 
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Re: Final Fantasy

Lightning Is On A Mission For God In Lightning Returns: Final Fantasy XIII


http://www.siliconera.com/2013/01/03/li ... tasy-xiii/

[youtube]http://www.youtube.com/watch?v=MKZSqd5Y8nA[/youtube]
by Segata Sanshiro Jr.
Thu Jan 03, 2013 11:39 pm
 
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Re: What TV Series Are You Watching

Over breakfast.
[youtube]http://www.youtube.com/watch?v=Z7P_990Fb5g[/youtube]
by KiBa
Thu Dec 13, 2012 6:56 am
 
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Re: Dark Souls

Just beat Demon's Souls. What a wild ride that was. The King Alant fight at the end of the Boletarian Palace stage was the bitch to end all bitches. Unlike the boss of Dark Souls, it just takes place in a big, empty room, so there was nowhere that I could get behind to act as "cover". Had to get really good at dodging, and had to completely change my usual equipment load so that I'd be light enough to roll properly.
The ending to the game was much, much better than in Dark Souls though. I actually understood what was going on. Kind of an important factor. And the Old One was just surreal enough to creep me the hell out.

Having played them both, I think I like Dark Souls more, but both games had their obvious advantages.
Demon's Souls had, in my eyes, the better implementation of a story and a slightly better personality to it (which counts for a lot ). And that King Alant fight was a definite highlight for me (best one-on-one, human vs. human fight in the series so far, for my money)
Dark Souls had the better visual design and music, though, and made all the right tweaks to the areas of leveling up and equipment modifying.
Dark Souls 2 can't come out soon enough. I haven't felt this satisfied with pure RPG character development in a long time.
by OL
Fri Jan 11, 2013 4:49 am
 
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Re: Gaming thoughts of the day

Great article on The Walking Dead game

http://www.eurogamer.net/articles/2013- ... rd-choices

Don't read unless you have finished it.
by Who Really Cares?
Sat Jan 12, 2013 6:50 am
 
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Re: Gaming thoughts of the day

Funny thing is, they've pretty much done that very thing in the past. I remember in Maximum Carnage on the Genesis and SNES, the end of the first stage actually dictates that Spider-Man get his ass kicked, all for the progression of the story. So no matter how well you play, there's no way to actually win at that part.
I feel like I've seen it elsewhere too, probably during the 16-bit era again, but I can't remember where exactly.

To be fair in Ezio's case though, he was a total ruffian before donning the hood. He was a playboy, sure, but he was also essentially the leader of a street gang, which would likely give him at least some experience in combat (not to mention his father being an Assassin himself, so you never know if he maybe had some amount of fencing practice in the past). Plus it's understood that, in the case of Ezio and Connor both, their actions during gameplay are being controlled by Desmond, so naturally they'll come across as being more skilled than they likely would have been if the story were strictly about them.
And in Far Cry 3, if you've ever read anything from the writer, it's intended in kind of an artsy-fartsy way that the player is actually a "character" in the game, and that they're the main reason why combat comes so naturally to Jason.

Still, those are all just excuses. I agree that if a story is about someone's beginnings, there should be some failings along the way. It's only natural. The gameplay should jibe with the character.
by OL
Sat Jan 12, 2013 3:02 pm
 
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Re: Devil May Cry series

So all then reviewers who have said it still plays like DMC are telling lies? The people who have it and saying it feels like DMC but has more platforming are telling Lies?

Yes. Or are having a mass attack of confusion. I played the same game they did, and I can give examples of why its very different, in all the reviews I've read people keep saying "Its the same" and when asked why, never give an answer.

I saw one review call it a love letter to fans.

http://www.youtube.com/watch?v=rCJUNSjKahA

suuuuuuure love letter.
by Segata Sanshiro Jr.
Tue Jan 15, 2013 1:23 pm
 
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Re: Devil May Cry series

More deflection. I can't do this I can't do that the reviews got it right, I've asked the question over and over.

Can you tell me why its the same?

If you can't, then is it? If no one can tell me why its the same, then is it? and if thats the case aren't they lying or confused? Isn't this maybe a bunch of people getting hyped up by reviews that were bought? How is it ignorant? Aren't I giving examples?

Theres stuff in the reviews that makes no sense, for example in the IGN review the writer brings up that the camera is a big issue, but then says that the game has no real issues. But if the camera was a big enough problem to actually mention, why dismiss it, wy not go into detail why you didn't like it? Aren't the people who will be possibly buying the game going to want to know about that issue?

It reminds me of when people danced around the fact that Assassin's Creed 3 had a long start. Reviewers deal in hype, they aren't providing meaningful deconstructions of the games and questioning if people would be paying full price for them, they're fulfilling an agenda.

Theres a certain irony that the people buying the game are falling into the metaphorical trap featured in the game's story.
by Segata Sanshiro Jr.
Tue Jan 15, 2013 1:44 pm
 
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Re: Devil May Cry series

So all then reviewers who have said it still plays like DMC are telling lies? The people who have it and saying it feels like DMC but has more platforming are telling Lies?

I think it's more a matter of most reviewers not actually being big fans of the series they're talking about. We've had discussions on it before, but I think it bears repeating that many reviewers just kind of fell into their positions, not from being a lifelong fanatics for videogames, but through being writers first and foremost, and needing to find a job to fit that skillset.
It's kind of like someone who majored in broadcasting falling into a job on a tabloid-style TV show. They don't actually care so much about the subject matter, but the job still fits their qualifications, so they find themselves hyping up Brad and Angelina's trip to MacDonald's like it's some kind of major event regardless. "Videogame journalism" is very much the same way.

Looking at it completely from the outside, looking only at videos and and making a more shallow comparison, sure, DmC looks like it plays like the old games. I haven't bothered with it in the least, so I don't know much about it myself, but I'll take the views of someone like Segata over a horde of "videogame journalists" any day, especially considering that he looks at games not just from the outside, but at a technical and mechanical level as well.
It's likely a case very much like Ninja Gaiden 3 (only worse, because of the aesthetic changes), where it looks like the same style of action, but many of the fundamentals are changed around and thus the feel of it is very different.
That doesn't mean that it can't be a fun game, but established fans of the series will still spot the differences and likely be unhappy with them.
by OL
Tue Jan 15, 2013 2:05 pm
 
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Re: Devil May Cry series

Being a content creator to films or music or games. You know there is always vocal bunches. Some very nasty but they often take the approach to not let it get to them and hope thier work does the talking. That's what JJ Abrams did when so many were against his take on Star Trek at first. Then they saw it and most loved it. He never said yeah well the star trek you like sucks and mine is better. That is exactly what NT has done. Told us Dante isn;t cool but a joke and mine is period.
by Bluecast
Tue Jan 15, 2013 5:02 pm
 
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Re: Creepiest moments in gaming

If you want a creepy, "oh shit, I'm going to die" intro to a boss fight:

[youtube]http://www.youtube.com/watch?v=HjEb646Bjsc[/youtube]
by OL
Wed Jan 16, 2013 12:42 am
 
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Re: Dark Souls

Thanks guys, I think I'll go ahead and get Dark Souls. I suppose if I really love Dark Souls I can go and check out Demon's Souls some time down the road anyway.
by Thief
Thu Jan 17, 2013 11:51 pm
 
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Re: Devil May Cry series

So all the technical stuff about DMC that I didn't like isn't really that big a deal. I've ore or less learned to live with it, but this game is really not DMC and believe it or not it has little do do with the inputs or framerate.

It has to do with the angel/devil weapons, auto-lock and how the two affect the camera and flow. The game wasn't designed with large battles in mind. Its very much focused on the 1 on 1 but since they realized DMC does have a group element to it they just kind of throw enemies at you without really thinking of why.

Think of it like this, If you place three close range enemies, and two long range enemies, the idea is the close range enemies will be a constant pressure, while the slow attacking ranged enemies lob attacks at you that are fairly easy to dodge. If given a free lockon the player can look at one of the ranged enemies and dodge its attacks while fighting off the three enemies in front of them. They can also attack freely when it comes to range. They can place a special attack between two enemies in order to hit them both. Basically this whole dynamic is gone from DMC. The game itself is really forgiving and easier, which makes this work anyway but the depth of choice is combat is gone.

So far, while i do enjoy playing it (I have to mute or walk away anytime theres a cutscene though, the story so far has been nauseating) I can't help but miss the way DMC actually plays. Its good, and worth playing, easily ninja Theory's best game in terms of gameplay (Enslaved is the best in terms of story) but its not really a great action game, and specifically not a very good DMC.

I'll likely buy it on PC once it gets a price drop.
by Segata Sanshiro Jr.
Thu Jan 17, 2013 10:46 pm
 
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Re: Dark Souls

I actually didn't mind the invisible paths at all. There's enough of a visual cue for you to get by them if you go slowly. And once you figure them out, you realize they're practically a straight line anyway.

Far more frustrating in my eyes was the Tomb of Giants, or Cave of Giants, or whatever it was called. Not hard once you actually get the lantern, but before that? You can't see further than two feet in front of you! It's insane for an area that has so many bottomless pits and long falls. That place was the epitome of trial and error, and if you die... it's alllll the way back to the catacombs bonfire for you.
And in terms of Demon's Souls, the most frustrating part for me was the Flamelurker boss battle. I may have just been under-leveled or something, but he was a toughie. The fact that he actually gets more aggressive as he takes more damage just made it retardedly difficult.

Oh, and here's my character from Demon's Souls. Hard to actually make someone good-looking in these games (the pre-sets are all ugly as sin), so I think I did a pretty good job.

http://www.youtube.com/watch?v=_VRDU-kKOqI
by OL
Fri Jan 18, 2013 4:14 am
 
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Re: finally going to propose

Congratulations!

But there is one last thing you must do. Abruptly cut off all contact with her soon. When you surprise her, pretend you're desperate; you've lost your job, your left eye, the use of your right arm, and say you're homeless too, body and clothes filthy with soot and dirt (stop shaving now, by the way). Say you need money and a place to stay for a little while. At this very point, kneel and offer her a ring handmade with wire or something to make sure she really loves you for who you are inside. If she says yes, then give her the real ring, and reveal your ruse. If she says no, then she will have revealed her ruse.
by KiBa
Sat Jan 19, 2013 8:41 pm
 
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Re: finally going to propose

just looking for some tips, maybe some ideas to polish the plan up a little.

Plans are shit.
I don't mean yours in particular. I just mean in general.
When it comes to this kind of thing, I found that the right moment is far more important. You can plan the right place, the right speech, the right situation... but in the end, none of it is actually "right" because it's all being "scripted," so to speak.

The right moment , however, is something you don't know is coming until it actually hits. But ultimately, it's worth a helluva lot more than any plan.
My advice would just be to spend time with her, do things you both enjoy, and relax. Just let the moment come when you aren't thinking of anything else in the world but the two of you. You get a big goofy smile on your face because it all simply feels right.
And then you know the moment's hit.

Of course, I could just be spouting nonsense.
I've only done it once after all.
by OL
Sun Jan 20, 2013 4:34 am
 
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Re: Review The Last Game You Beat

http://thetrendguys.com/wp-content/uploads/2012/12/The-Walking-Dead-Video-Game.jpg
Mario 64, Final Fantasy VII, Goldeneye and Halo are just some of the games that left a mark on the industry and will be remembered for what they brought to gaming. In 10 years time it’s very likely that we will be talking about The Walking Dead in a similar fashion. The game is very flawed in certain aspects but what it does well it does better than any game has done before it.

The game opens with your character Lee sat in the back of a police car on his way to prison for murder. From here you’re just given some time to learn the controls and the conversation system. From just this first conversation you’re able to see that what you do and say will effect what happens in the future. It doesn’t take long for the ride along to get interrupted by the zombie apocalypse and you’re thrown into the action.

http://guides.gamepressure.com/thewalkingdead/gfx/gallery/large/Screenshots/twd2.jpg
Hi I'm Johnny Knoxville and this is getting bitten by a zombie

Gameplay is the weakest part of The Walking Dead and it seems that Telltale realised this after the first episode. They tried to add puzzles like they have done in their past games such as Back to the Future and Sam & Max, Telltale which is made up mainly of old Lucasarts employees have always tried to stay true to their adventure game roots. Sadly when you’re stuck in a room surrounded by zombies looking for a key to a door or batteries for a radio it feels rather tedious rather than rewarding and takes away the tension of split second thinking that a game like this should have.

The good thing is that Telltale saw this fault and soon switched their focus onto the selling part of the series. The Walking Dead which before being a game has been a very big series in both print and TV form has always been about the characters. The zombies are just part of the environment and their only purpose is to help you realise that there is no relaxing. With it being a time where many complaints are thrown at developers for there being to many zombie games it’s refreshing. By the end of The Walking Dead you won’t feel like you have just simply played another zombie game but more a game about life and relationships.

http://www.digitaltrends.com/wp-content/uploads/2012/11/Walking-Dead-Ep-4.jpg
Hardly One Direction but they will do

The game essentially plays out like a 10-12 hour version of the Normandy sections of Mass Effect 2 where you would just interact with your crew which was arguably one of the best parts of the game. In a time where there is no TV to occupy your time and all you have is the company of others who are helping you get by you will want to learn as much as you can about them. Just like people in real life they will leave a first impression which will very much shape how you treat them. Depending on how you respond to questions you’re asked you will shape how the other characters view Lee. It doesn’t take long for you to pick your favourites in the group and start deciding who you will save over the other should the situation arise.

This is where the game excels. You aren’t meant to like everyone but you come to appreciate them as a character in the story. One of the reasons for the excellent story telling is that Telltale handed the script writing duties over to Gary Whitta who wrote the film The Book of Eli. In years to come The Walking Dead will be remembered for being the game that pushed the fact that brilliant script writing is an important factor for some games and shouldn’t just be handed to anyone.

Since a lot of thought went into how the game plays out no one will feel like they have got a ‘bad ending’ but more your own. You will be faced with some very very tough decisions that will shape how your game will play out. These happen as soon as 30 minutes into the game. None of the choices have a wrong or right answer and are just simply down to what you personally feel is best morally or what you feel is the best method to aid your survival.

http://www.bennylingbling.com/wp-content/uploads/2012/09/WalkingDead101-2012-09-10-18-18-08-73.jpg
No talking to strangers doesn't apply in an apocalypse

One thing will be the biggest decider in most of your decision making and that is a young girl named Clementine. You find Clementine alone in a tree house with no adult in sight and you take in upon yourself to look after her. It’s very easy for a child character in any TV series or game to become nothing more than an annoyance but this is handled brilliantly. The way us humans bond with children is by being a teacher to them which is what you become to Clementine, just like any child in real life Clem needs to be taught how and why to do things. Over time you build a strong relationship with her which does become the biggest decider of your decisions. I found myself choosing to do stuff that wouldn’t benefit my character but what would benefit her the most. By the end of the game you will feel you have had an effect on this character like you would on a child in real life. For these reasons Clementine will always been in the argument when it comes to best NPC in a video game.

The Walking Dead ends up being a game that has some big flaws which are massively overshadowed by the fantastic parts of the game. Even those that aren’t blown away by the game will be able to admit the impact the game will have on storytelling in the future for videogames. This is a game that rightfully deserves to be in conversations for a 2012 game of the year award but I will personally be placing it high on my top games of all time.
by Riku Rose
Thu Jan 24, 2013 10:47 pm
 
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Re: Gaming thoughts of the day

Like most RPG's the people in a town in Ni No Kuni are always talking in the same spots. Still every time I go past the female neighbor talking to the plumber I can't help but think they are boning.
by Riku Rose
Sat Feb 02, 2013 9:18 pm
 
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Re: Gaming thoughts of the day

[youtube]http://www.youtube.com/watch?v=3FIviB90Ih8[/youtube]
by Riku Rose
Mon Feb 04, 2013 4:22 pm
 
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Re: Devil May Cry series

I'm not going to shit on a game I haven't played yet. I still plan to play it, actually. But it wasn't just the direction they took the series in that I didn't care for (much preferred the gothic horror vibe to whatever mish mash this was going for). I didn't like the the character of Dante from the trailers in the new one, he just looked like an asshole, there was simply...nothing that stood out to me that made me want to play the game, even watching all of the trailers and trying to look past all of the shit being flung at it. And if your main character isn't likeable after you've "revised" him (and hey, I know Devil May Cry isn't Shakespeare, but the original Dante was likeable) then you're going to have to do something interesting to reel me in. And it didn't do anything to grab me.

At least that's why I didn't buy it, not because I had a personal vendetta against it or anything, it was just an "eh" looking game overall.
by Henry Spencer
Mon Feb 04, 2013 7:26 pm
 
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Re: Devil May Cry series

Well then, they did a bad job at marketing the game to me. :lol:
by Henry Spencer
Mon Feb 04, 2013 7:32 pm
 
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Re: Metal Gear series

Here's my theory what the next Metal Gear will have:

Slavery, human trafficking and finally army camps where children are turned into dead eyed soldiers for the local guerilla forces to fight (remember those kids locked away in the cages in the first trailer).

Keep in mind that Big Boss was extremely guilty of the latter two when he went "mad", so there's a good chance this will be the game where we see his "downfall" into insanity. Which would explain that crazy dream-like trailer where he's in a hospital. Kojima's obviously going to be making a darker, more psychological Metal Gear. Which is neat. Hopefully a return to form.
by Henry Spencer
Fri Feb 22, 2013 6:39 pm
 
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Re: Assassins Creed Series

Not just "some" story elements. Even the un-numbered ones are full-on sequels. Jump from AC2 to AC3 and absolutely nothing in the overarching story will make sense to you. It'd literally be like jumping from A New Hope to Return of the Jedi without paying any attention to Empire.

And I don't mind a constant stream of new titles, myself. To this point, I actually can't say they've been milking it by any means. Each console entry has been great, moving the story along properly and attempting to polish the gameplay further.
I mean, would we have complained if Shenmue actually got all of its chapters released on a steady basis over the course of 5-10 games, just because it ends up being a large amount of games?
If you like Assassin's Creed at all, then the sheer amount of content they've created for the series ought to be seen as a blessing, not a detriment.
As long as it's continuously good, I don't mind at all.
by OL
Thu Feb 28, 2013 2:56 pm
 
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Re: Embarrasing Game Moments

Are there any shameful secrets you have

talking about shameful secrets, i put your sig image into google, are you a member of http://forum.jphip.com/ :lol:

Hater Detected
http://i.imgur.com/lQUNcUa.gif

Being a fan of Hello!Project is noble. Certainly nothing to be ashamed of.

I have an account there too
by Rakim
Tue Mar 12, 2013 5:37 am
 
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Re: Metal Gear series

^Feel exactly the same way. Easily my favourite Metal Gear this gen (alongside AC!D 2).

The last boss battle is absolutely the best final boss battle this gen, in that he's actually a challenge and his dialogue is just great. I am so looking forward to the DLC for Sam and Bladewolf.
by Henry Spencer
Sat Mar 16, 2013 12:37 pm
 
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Re: Metal Gear series

"You know what? Fuck this war, I just want to see you dead!"

"Hahaha, this is the best fight of my life!"

My favourite:
"I have a dream! Where every man is free to think and act for himself. Fuck all these limp-dick lawyers and chicken-shit bureaucrats!" Fuck this 24/7 internet spew of trivia and celebrity bullshit! Fuck "American pride!" Fuck the media! Fuck all of it"

"America is diseased. Rotten to core. There's no saving it. We need to pull it out by the roots. Wipe the slate clean. Burn IT DOWN!"

"Don't fuck with this Senator!"
by Henry Spencer
Sat Mar 16, 2013 2:30 pm
 
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Re: Metal Gear series

Tuffty wrote:
"If America's gone to shit, then you're just another maggot in the pile."

[youtube]http://www.youtube.com/watch?v=ZMeqlyORegg[/youtube]

TMNT!
by Bluecast
Sat Mar 16, 2013 3:32 pm
 
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Re: Gaming Thoughts Of The Day 2.0

HYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPE

[youtube]http://www.youtube.com/watch?v=GTik6sYT_BE[/youtube]
by Segata Sanshiro Jr.
Tue Mar 19, 2013 12:47 pm
 
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Re: The Bioshock thread

This is exactly why a score at the end of a review will always be justifiable. Yeah, yeah, I know people like to bash people who just skip straight to the score and don't bother with the writing, but sometimes one does not wish to read the writing, and Bioshock infinite in exactly one such time.
by mue 26
Wed Mar 27, 2013 2:57 pm
 
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Re: Tomb Raider

Yeah. The last tomb i did simply required me to put 3 gas cans on a metal seesaw [which looked out of place in a acient tomb] to hold my weight so i could run and jump.
The puzzle was basically getting the 3 cans off their shelves.
by Who Really Cares?
Sun Mar 31, 2013 2:09 pm
 
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