Re: dev comment of the day topic
Posted: Wed Sep 19, 2012 7:08 pm
You're completely right that we shouldn't have a classification stamped on our heads at all times.
There are people who will immediately see the depth of the game and will enjoy it for that reason, however there are also people who will not understand what makes the game good at first glance but they recognize the base reasons something is fun.
Still lets look at OL and Dorian. Both men enjoy action games and have an undeniable passion for the genre.
OL enjoys the more stylistic and aesthetic aspect of the games. He gets into games like Blood Will Tell and Onimusha: Dawn of Dreams and Enslaved. These games are all great but all very shallow. Its not to say OL dosen't recognize depth, it just seems like its not a priority to him. I think if I handed him Ninja Gaiden Black and Onimusha: Dawn of Dreams he's take Onimusha and call it a day. He's the kind of player you need to capture with aesthetics and accessibility, once you've got them you can introduce them to the depth by offering rewards specifically for higher difficulties.
Dorian is completely different. He likes em when they're pretty, but it seems he really likes games to be deep and offer a challenge. This is the kind of guy who picks up Bayonetta, Devil May Cry 3, and Ninja Gaiden:Black and puts the game on hard. This is also the base customer, wanting more Dorian will keep buying a series because he trusts a developer. Combos, freedom, challenge, variety and performance is what this crowd wants. They help a developer grow, they can help them look for new ideas and challenge themselves by trying to break the walls the developer has made. The best way to keep this kind of person is to continue offering depth and allowing them the freedom to continue learning and experimenting with a system.
Both are hardcore, and theres a way to make the majority of both happy, but developers keep trying to go one way or the other.
There are people who will immediately see the depth of the game and will enjoy it for that reason, however there are also people who will not understand what makes the game good at first glance but they recognize the base reasons something is fun.
Still lets look at OL and Dorian. Both men enjoy action games and have an undeniable passion for the genre.
OL enjoys the more stylistic and aesthetic aspect of the games. He gets into games like Blood Will Tell and Onimusha: Dawn of Dreams and Enslaved. These games are all great but all very shallow. Its not to say OL dosen't recognize depth, it just seems like its not a priority to him. I think if I handed him Ninja Gaiden Black and Onimusha: Dawn of Dreams he's take Onimusha and call it a day. He's the kind of player you need to capture with aesthetics and accessibility, once you've got them you can introduce them to the depth by offering rewards specifically for higher difficulties.
Dorian is completely different. He likes em when they're pretty, but it seems he really likes games to be deep and offer a challenge. This is the kind of guy who picks up Bayonetta, Devil May Cry 3, and Ninja Gaiden:Black and puts the game on hard. This is also the base customer, wanting more Dorian will keep buying a series because he trusts a developer. Combos, freedom, challenge, variety and performance is what this crowd wants. They help a developer grow, they can help them look for new ideas and challenge themselves by trying to break the walls the developer has made. The best way to keep this kind of person is to continue offering depth and allowing them the freedom to continue learning and experimenting with a system.
Both are hardcore, and theres a way to make the majority of both happy, but developers keep trying to go one way or the other.