Kenny wrote:
Yeah, i'm definitely on the other side of the fence. I like it best in MGS1 where the crazy and the realism of it all blended together seamlessly. It stood on the fine line of plausible and implausible, which made for a more dramatic experience.
Once the talking arms got introduced, I was just too distracted by all the little things Kojima put in there cause I felt he was trying way too hard to impress me with his insights on pop culture and his twists. I don't like it when they're putting up a grand show and putting lectures in there when all i'm asking for is a quality experience with traditional ups and downs. Snake Eater was definitely back to basics on alot of ways but really goofy enemies like "The Pain" almost ruined it. But the absurdity/realism aspects like The Boss, Shagohad, and Volgin were amazing.
Yeah I can totally understand this view. I don't know, for me, it's not so much important that I find Kojima's worlds plausible per say, it's more the fact they are so incredibly detailed and fleshed out that I like, even when they are totally unrealistic and have obese bomb experts zipping around on roller skates . I also just think Kojima is a creative who has his own distinct brand of outrageous fiction, and is constantly trying to push the envelope in one way or another, whether it's chucking a ninja or a vampire into the plot, or making some kind of existential forth wall breaking commentary. I know what you mean, the games definitely ramped up the madness after MGS1, but I think it's that wild eyed ambition that makes Kojima stand out. He's not afraid to make a game that simultaneously takes itself incredibly seriously in complete earnest, and just has a really good laugh at itself. Either that, or maybe Kojima is just laughing at all of us
On the flipside is a game like peace walker. Compared to most games it's plot is still pretty barmy and epic, but I don't know, I did enjoy it's story, it's just that it lacked the usual wild creativity and ambition that Kojima puts into them. So, it felt like it was missing a certain ingredient ( definitely not helped by the lack of good boss characters). Thankfully PW's gameplay more than made up for it.