Re: Review The Last Game You Beat
Posted: Sat Jan 14, 2017 6:46 pm
Everybody's gone to the rapture.
One of the most boring and full of flluff walking sims I've ever played, It looks beautiful, the music is really pleasing, the voice acting is top notch, and there are a couple of moments that are simply stunning, but the lack of everything else is mindboggling.
Basically you run around following an orb of light, then get some voice acted dialogue, and that's it. The characters are unninteresting, the dialogues are all repetitive and pretty much the same, and there's not really a feeling of a narrative arc while there is one though. Apart from that you can listen to some radio, but it's the same as the "cutscenes" in the game, only more repetitive(I can't believe how many times the game says "it's/It's not a flu", "lights", "patterns", "it can reproduce by the phone line"), but that's basically the whole story.
There's not really a mystery in the game, nor memorable characters or anything. Pretty much the story is the title, and it's because some a couple of scientist done gufffed (and that is what you learn on the first 5/10 minutes). How did the game managed to keep on for 4 hours more ? I really don't know. Once you've seen a suburban house, and some nature sights, it's pretty much the same.
I just kept playing because I was hoping the game would end "any minute now".
The movement is mindnumbing slow, and there are not any type of interaction apart from open dors, turn on radios and toggle some lights on and off.
Most of the story exposition it is done by these cutscenes that are barely animated and are pretty much some particles resembling humans, while they talk you can only listen (because there's not much to see after the first one which you say "this is cool"), while you can walk away of these "cutscenes" they will stop, and basically the whole game is those cutscenes, you you'll be wondering between spining in circles while the conversation goes on or walk away and think if you actually would just unninstall the game.
When you reach the first "character change" and it's cool effects, you have pretty much seen all the game has to offer, you can keep at it thinking there will be more, like I did, but there actually isn't.
I think that if the game was 1 or 2 hours long and had a faster walking speed, it might be a very enjoyable experience, but in reality is mostly a drag.
One of the most boring and full of flluff walking sims I've ever played, It looks beautiful, the music is really pleasing, the voice acting is top notch, and there are a couple of moments that are simply stunning, but the lack of everything else is mindboggling.
Basically you run around following an orb of light, then get some voice acted dialogue, and that's it. The characters are unninteresting, the dialogues are all repetitive and pretty much the same, and there's not really a feeling of a narrative arc while there is one though. Apart from that you can listen to some radio, but it's the same as the "cutscenes" in the game, only more repetitive(I can't believe how many times the game says "it's/It's not a flu", "lights", "patterns", "it can reproduce by the phone line"), but that's basically the whole story.
There's not really a mystery in the game, nor memorable characters or anything. Pretty much the story is the title, and it's because some a couple of scientist done gufffed (and that is what you learn on the first 5/10 minutes). How did the game managed to keep on for 4 hours more ? I really don't know. Once you've seen a suburban house, and some nature sights, it's pretty much the same.
I just kept playing because I was hoping the game would end "any minute now".
The movement is mindnumbing slow, and there are not any type of interaction apart from open dors, turn on radios and toggle some lights on and off.
Most of the story exposition it is done by these cutscenes that are barely animated and are pretty much some particles resembling humans, while they talk you can only listen (because there's not much to see after the first one which you say "this is cool"), while you can walk away of these "cutscenes" they will stop, and basically the whole game is those cutscenes, you you'll be wondering between spining in circles while the conversation goes on or walk away and think if you actually would just unninstall the game.
When you reach the first "character change" and it's cool effects, you have pretty much seen all the game has to offer, you can keep at it thinking there will be more, like I did, but there actually isn't.
I think that if the game was 1 or 2 hours long and had a faster walking speed, it might be a very enjoyable experience, but in reality is mostly a drag.