Small Tidbit Gaming News

(Gaming discussion not related to Shenmue)

Re: Small Tidbit Gaming News Thread

Postby Segata Sanshiro Jr. » Thu Aug 01, 2013 5:43 pm

I dunno I played halfway through and stopped caring, my dad is responsible for it showing up in my sig since he's playing it.
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Re: Small Tidbit Gaming News Thread

Postby Bluecast » Thu Aug 01, 2013 10:09 pm

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Re: Small Tidbit Gaming News Thread

Postby Giorgio » Tue Aug 06, 2013 12:12 pm

Book Review: To Understand Next-Gen Consoles, Look To The Dreamcast
http://kotaku.com/book-review-to-unders ... -963810992
As E3 made abundantly clear, we are on the cusp of the transition to a new console generation. What consoles can do, how they are made, and what they are used for are topics of constant discussion. But the machinations of how a console is put together are unclear to the public.

People often conflate the head of a division with a console: “Don Mattrick oversaw the development of the Xbox One, so it must be an extension of his vision.” Or they abstract things to the corporate level: “Have you heard about Sony’s plans for the PS4?”

Having been a game developer myself, I find these kinds of statements laughably reductive. I have often found myself wanting to find a book where I can say: “You, with the opinions about consoles! Read this and educate yourself.”

I’m happy to report that Zoya Street’s Dreamcast Worlds (available now as an ebook and coming soon as a physical edition) is that book. It approaches the development of the Sega Dreamcast with the kind of nuanced and wide-ranging research that is regrettably missing from online discussion about the coming console generation.

Dreamcast Worlds is divided into four parts: A section on the Dreamcast itself, followed by analyses of three iconic Dreamcast games: Skies of Arcadia, an epic JRPG; Phantasy Star Online, one of the first console MMOs; and Shenmue, an urban RPG set in an open world whose design was years ahead of its time.

The Dreamcast chapter is my favorite. Drawing from late 90s news articles and books, as well as interviews with developers (some of which were conducted specifically for this book), Street gives the development of a videogame console the nuanced analysis that it deserves.

Street asks the question: where do new consoles come from? More precisely, what are the forces that compel a company to make a game console? As it turns out, it’s far more complicated than, “It’s time for a new console generation so let’s crank one out, everybody!”

Street lays out the argument that consoles are not just a piece of hardware in a box; they’re a network consisting of human developers, hardware components, development tools, games, corporations, competitors, consumers, the media, and more. It’s important to note that this list contains entities both inside and outside of Sega.

Street shows us that there is no single point of origin for a console, and that we can’t even assume a console “comes from” inside the company that creates it. While this would be an unsatisfying conclusion on its own, he then delves into some of the complexities around the creation of a console. Here’s a sampling of things he discusses:

the economic conditions that factored into hardware component choices
the training required for developers to move from 2D offline games to 3D online games
the odd ramifications of having to ship games on GD-ROM instead of on DVD-ROM
the structure of Japanese game studios in the late 1990s
the communication channels between Sega and third party developers
the way the internet was beginning to change fan engagement with developers
the technical tools provided by Sega to help developers make Dreamcast games
At the end of this journey, the reader comes away with a grasp of how immense a task releasing a game console is, and how a lot of it isn’t necessarily under anyone’s control.

Despite my love for the console-centric first section, the chapters on individual games are also very much worth reading. Each of the games is analyzed through the lens of space, which is fitting as the Dreamcast came out at a time that developers were finally getting a handle on what to do with 3D, networked space.

The section on Skies of Arcadia considers the history of the JRPG and where the JRPG was situated in relation to the rest of Japanese culture in the 1990s. Street then draws a beautifully constructed line from the game’s spatiality, architecture, and movement to the brave new world of 3D networked consoles that was being ushered in by the Dreamcast.

Street’s look at Phantasy Star Online is the weakest part of the book. That’s not to say it’s bad: its central thesis is that Phantasy Star Online’s space consists primarily of people rather than 3D architecture. The chapter relies heavily on interviews with people who played the game around the time of its release. The interviews are interesting but I’d like to have seen more discussion of the technical troubles that the developers at Sonic Team surely encountered when building one of the first major console MMOs.

Shenmue is a fitting game for the book to end on. Much as the Dreamcast is nostalgically viewed as a potentially revolutionary console cut tragically short, Shenmue is looked back upon as an ambitious game that could have changed the industry in the way Grand Theft Auto III did two years later.

Dreamcast Worlds looks at the shared legacy of a console and its games, and gives its complicated subject-matter the treatment it deserves. It looks at the Dreamcast and its era with fresh eyes, mindful of history but never reducing the Dreamcast to a bullet point or a casualty in the ongoing “console wars” narrative. I can only hope that readers of Dreamcast Worlds will apply a little bit of its generous, considered approach the next time they find themselves discussing the relative merits of our new crop of consoles.
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Re: Small Tidbit Gaming News Thread

Postby Henry Spencer » Tue Aug 06, 2013 4:52 pm

Well, I don't think we need to worry about Square-Enix buying Atlus anytime soon anyway:

http://www.neogaf.com/forum/showthread.php?t=645191

Extraordinary loss of 1.6 billion yen due to restructuring. Yikes. wtf Square?! All of those browser and iOS games aren't saving you?
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Re: Small Tidbit Gaming News Thread

Postby AnimeGamer183 » Tue Aug 06, 2013 6:49 pm

back to the tried and true square, but im not sure you can even pull it off anymore...
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Re: Small Tidbit Gaming News Thread

Postby Segata Sanshiro Jr. » Wed Aug 07, 2013 12:32 am

Toljia. They have no idea how to make money, even when !3-3 comes out I doubt they;ll be swimming in it, more like swimming in "it".
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Re: Small Tidbit Gaming News Thread

Postby Giorgio » Wed Aug 07, 2013 12:19 pm

phpBB [video]
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Re: Small Tidbit Gaming News Thread

Postby mue 26 » Fri Aug 09, 2013 12:19 pm

This is a good cause to contribute towards if your an old school 2D fighter fan, especially of SNK games. Only 63 hours left! Wish it was getting a console release though.
http://www.indiegogo.com/projects/yatag ... o_dropdown

mue 26 has received 3 thanks from: OL, Segata Sanshiro Jr., wude
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Re: Small Tidbit Gaming News Thread

Postby Bluecast » Fri Aug 09, 2013 11:15 pm

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Re: Small Tidbit Gaming News Thread

Postby Segata Sanshiro Jr. » Fri Aug 09, 2013 11:29 pm

BUY THAT SHIT!
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Re: Small Tidbit Gaming News Thread

Postby OL » Sat Aug 10, 2013 1:38 am

mue 26 wrote: This is a good cause to contribute towards if your an old school 2D fighter fan, especially of SNK games. Only 63 hours left! Wish it was getting a console release though.
http://www.indiegogo.com/projects/yatag ... o_dropdown


That looks incredibly cool. Wish I had the 150 bucks to get their deluxe pack. And yeah, I wish the game could get a physical release. 2D fighters that aren't Arc System Works, SNK, or Capcom usually look pretty "blah" to me, but this seems really stylish and fun. I love the non-HD sprites.
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Re: Small Tidbit Gaming News Thread

Postby mue 26 » Sat Aug 10, 2013 5:26 pm

Wish I had the 150 bucks to get their deluxe pack. And yeah, I wish the game could get a physical release


Same. According to people who have played the already out (and cheap) versions of the game, it's great fun. I love the idea of the commentary, the vids with the Japanese language versions in it sound utterly mental.
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Re: Small Tidbit Gaming News Thread

Postby Henry Spencer » Tue Aug 13, 2013 6:51 pm

Atlus update the fans on their projects:

Shin Megami Tensei: Persona 3 and Persona 4 director Katsura Hashino:

I’m sorry for the concerns caused by the recent circumstances, and I apologize. Next year is set to bring many announcements as part of the 25th anniversary of the Atlus brand, but there are a few things I’d like to share before that.

All the unannounced titles we are working on are “under zealous development”. The challenge, for the time being, is how good they will be. We have spent days full of problems and worries, but we work strenuously so that it doesn’t break our focus.


http://www.dualshockers.com/2013/08/13/ ... velopment/

Sounds like there's quite a bit in the works aside from the obvious Persona 5...probably what Kaneko has been up to for example (more than likely a new spin off series like in the style of DDS and Devil Summoner). Can't wait.
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Re: Small Tidbit Gaming News Thread

Postby Bluecast » Tue Aug 13, 2013 7:09 pm

But what about SMT X FE?
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Re: Small Tidbit Gaming News Thread

Postby Giorgio » Mon Aug 19, 2013 12:39 pm

Street Fighter II SNES trilogy coming to Wii U this week
http://www.capcom-unity.com/brelston/bl ... -this-week
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