Bluecast wrote:While back there was a rumor FF VS XIII was just turned into FFXV for next gen systems
Segata Sanshiro Jr. wrote:Its a comedy of errors. FF13-2 was better then 13, but it was also worse. Large HD worlds are completely possible, Blue Dragon, Assassin's Creed, Tales of Xillia, theres countless examples of studios making these huge HD worlds with less money (and in the case of Xenoblade weaker heardware) Then theres the circus that is their upper management. Publicly criticizing and sabotaging each other.
We can talk about fans, expectations and money but theres no more excuses. Any flack they get is pretty well deserved now.
Tuffty wrote:I think that all of the hype and excitement around Versus XIII made it sound like too much to ask for. The airship mechanic wouldn’t translate well to open world with real time battles
Tuffty wrote:I get what you're saying but games like AC reuse a lot of assets and that's not SE's style, where they just have to make each building or environmental asset distinct from the other. It's not the best or cheapest way to go about it, but that's just the way it is with FF which has a history of setting the bar, technically at least, with a new FF game on a new generation of consoles. Was true with VII and X.
I think that all of the hype and excitement around Versus XIII made it sound like too much to ask for. The airship mechanic wouldn’t translate well to open world with real time battles, it was fine on the previous FFs when it was effectively an avatar navigating a map with random battles. You would have to make the open world big enough to require airship travel, this would then impact on the “on foot” gameplay as distances between locations become utterly massive (unless we suddenly decide to squish the game into a more regionalised play area like GTA, Elder Scrolls – thereby negating the usual FF experience of exploring a world and probably give other FF fans a new thing to bitch about).
You COULD restrict all inter town travel to the avatar/map style but then you lose your true open world and would have to resort to turn based battling. Also the mechanic was actually toyed with for Versus XIII but canned. There is probably a reason for this.
Essentially you want a big fat mishmash of ideas, that may not technically work together and may not actually be a good game in itself. Its better to wish for something more focused; like SE to do a retro spin off series where it is 3D sprites walking around a 2D set of renders, with an avatar map and all your desires. Effectively the PSone era FF’s as the structural backbone with no aspirations to translate this into 3D.
I feel sorry for the people working on it. 6 years and really very little to show for it. You get the sense that XIII was a misstep, XIII-2 seems to be proof of that. You can only sense that harsh lessons were learnt and hope that XV (which is likely to be in development now for next gen consoles using the new game engine) will benefit from it.
Segata Sanshiro Jr. wrote:In any case theres an easy answer to any questions about large RPG worlds. Xenoblade.
south carmain wrote:btw segata what exactly causes developers to spend so much time developing a game and use so much budget? the first time I started experiencing with 3d design, animation, coding etc it struck me that it really isn't as complicated as they make believe, even to create games by todays standards, it's more of a matter of patience and understanding.
is it the bureaucracy and testing, debugging etc that adds so much time and budget to it, due to the constant change of team members you mentioned does this cause them to have a lack of understanding towards each others work causing issues such as gameplay bugs and longer times to adapt?
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