I have to like you for that effort, Mittz.
Before doing some serious work today, I'm thinking of either more Tomb Raider II or starting Dino Crisis. That is after i'm done with my daily TR routine.
sand4fish wrote:^I believe they are called Action RPGs
Exactly. And there lies my problem with the genre. Not mutually exclusive concepts. If my character in a rpg is a master at combat, my button mashing skill as a player should be irrelevant to his survival rate.
Kenny wrote:I have to like you for that effort, Mittz.
Before doing some serious work today, I'm thinking of either more Tomb Raider II or starting Dino Crisis. That is after i'm done with my daily TR routine.
sand4fish wrote:^I believe they are called Action RPGs
Exactly. And there lies my problem with the genre. Not mutually exclusive concepts. If my character in a rpg is a master at combat, my button mashing skill as a player should be irrelevant to his survival rate.
Axm wrote:Kenny wrote:I have to like you for that effort, Mittz.
Before doing some serious work today, I'm thinking of either more Tomb Raider II or starting Dino Crisis. That is after i'm done with my daily TR routine.
Dino Crisis.
OL wrote:sand4fish wrote:^I believe they are called Action RPGs
Exactly. And there lies my problem with the genre. Not mutually exclusive concepts. If my character in a rpg is a master at combat, my button mashing skill as a player should be irrelevant to his survival rate.
Eh, not the most compelling of arguments. Even applying it to a turn-based system, if your character is a master at combat, should your strategic thinking skills be relevant to his survival?
It's the same thing, just switch out the mechanical aspects. You aren't guaranteed success in either case unless you excel in what the game itself calls for.
Raithos wrote:sand4fish wrote:^I believe they are called Action RPGs
Exactly. And there lies my problem with the genre. Not mutually exclusive concepts. If my character in a rpg is a master at combat, my button mashing skill as a player should be irrelevant to his survival rate.
So I take it you are dying a lot then and its not the game that is at fault lol.
Thief wrote:Anyway, it had been a while since i'd played it, but Resident Evil Zero is really bad. It's completely bogged down by constant backtracking (to find items you've left on the ground all over the place) and managing two characters. The ideas were interesting, but none of it really works very well.
The game ultimately becomes one of micro-management and just gets tedious. Not to mention the retcon (and the story in general) is just crap. Of course, the story has been off-the-walls ever since Code: Veronica, but at least it was interesting. Zero is just boring, both in gameplay and story.
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