And its gets more messed up as it goes.
But yes solid game and i really enjoyed the story.
A few days ago, we reported the news that Atlus USA was looking into bringing back its PlayStation 3 cult classic Catherine for a new audience to enjoy – but we didn’t quite have confirmation. However, today is a different story, as we have it!
Atlus confirmed via a teaser website that Catherine is definitely happening, with a remaster/remake for PlayStation 4 and PS Vita under the name Catherine: Full Body. The game originally released for PlayStation 3 and Xbox 360, and has become an unquestionable hit since that time.
Other details about the port are seldom at this point, but the company has noted that it will be revealing more of the game on December 22nd, around 7:30 PM Japan time over on Nico Nico’s channel. During that time, we’re expecting to get a first look at gameplay, as well as new details on the port.
Studio Zero, which is being run by Katsura Hashino, is handling the conversion, and has noted, according to Famitsu, that it will be introducing a “third Catherine” to go along with the other characters in the story. While little is known about her, you can catch a glimpse of her in the screenshot above. She also supposedly has a much different personality than the other Catherines, which poses a new challenge for our hero.
Development is a collaborative effort between Atlus and Studio Zero.
[There is a new] third “Catherine” named Rin (voiced by Aya Hirano). She is a pianist at Vincent’s regular bar, and has an exceedingly honest and gentle personality. Rin’s involvement in the story will introduce new branches for the other two “Catherines.”
A large amount of new endings, episodes, anime movies, and sexy events are being added.
The subtitle “Full Body” was chosen from the wine term, and exemplifies an even richer and somehow more erotic new Catherine.
There is cross-save support.
The new “Catherine,” Rin, is described as a healing existence that assists the nightmare-ridden Vincent and shows him new values. While her speech and conduct give off an aura of considerably lacking in common, she is a very straightforward and gentle character.
The scenario is mainly being made by full-time staff.
The wide range of difficulties and convenient systems being prepared will enable people who are interested in the story to enjoy the game until the very end.
In puzzle action stages, there is a new mechanic where you have to think about not only how to move cube-shaped blocks, but also blocks in a state where multiple are connected.
You can switch between new and traditional modes during the story.
There was unexpected excitement for the competive mode overseas, so online battles are being included.
There is more than one new ending.
Development is currently 50 percent complete.
A release date and price are still to be announced.
Henry Spencer wrote: Hmmm, I'm not sure how I feel with them tampering with a game that was already complete enough as it was. Seems a bit unnecessary. I hope the new content doesn't clash with the base game, I mean don't get me wrong, I'll play it but I'd rather they devote their resources at Atlus to putting out some SMT spin off games, one of their classic IPs getting a new entry (like Growlanser or heck, a new Hellnight game) or a new IP entirely like that fantasy RPG.
Just a bit apprehensive since Strange Journey Redux & Radiant Historia Anthonology (upgraded ports of the originals on 3DS) both supposedly have pretty annoying changes such as worse artwork and new scenarios/routes implemented that clash with the base games of both of them and really felt out of place (which again, both games were supposedly "complete stories") and a bit anime'd up even more (or should I say more shounen influence being implemented into stories that were more "seinen").
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