Deus Ex: Mankind Divided

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Deus Ex: Mankind Divided

Postby Henry Spencer » Tue Apr 07, 2015 5:43 pm

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Game Informer wrote:The original Deus Ex is one of the most critically acclaimed shooter/RPG hybrids of all-time. In 2011, Eidos-Montreal resurrected the dormant franchise with Human Revolution, giving the series an updated look while remaining true to the player choice-driven gameplay. Eidos-Montreal knew its game wasn’t perfect, and has worked to improve the series' combat systems and boss encounters for the latest entry in the series – Mankind Divided.

Set in 2029, two years after the events of Human Revolution, Adam Jensen returns and joins forces with an Interpol-funded task force aiming to hunt down and capture augmented terrorists in a world that now hates and fears transhumans. Jensen has a new suite of augmentations that allow him to cleverly navigate stealth, combat, and social interactions, but how Jensen chooses to solve every problem is entirely up to you.

At the end of Human Revolution, the Illuminati caused every transhuman to go into a fight-or-flight response and attack anyone near them. In the next issue of Game Informer, you can find out how this event caused humanity to hate and fear those with augmentations. We spent two days in Eidos-Montreal's studio, talking with the team and learning about how they build a realistic future. We go in depth on some of Jensen's new augmentations that help improve the stealth and combat systems, such as the ability to remote hack electronic objects, fire off his nano blade from a distance, and surround himself with a nearly indestructible nanoshield. We also got some great examples on how the game will be as open ended as ever, allowing players to carve their own path through the world. You can only get these details in the latest issue of Game Informer.

Deus Ex: Mankind Divided doesn't yet have a release date, but it's headed to PS4, Xbox One, and PC.


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http://www.gameinformer.com/b/news/arch ... 68435.aspx

JENSEN! YES!

I always asked for this.

Couldn't celebrate my 10,000th post better than here, dance, Jensen, dance!

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Yeah bro, feel that beat flow right through you. Unnntz, untz, untz, untz. \:D/

Henry Spencer has received a thanks from: OL
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Re: Deus Ex: Mankind Divided

Postby OL » Tue Apr 07, 2015 7:02 pm

Looks groovy, but... I might be remembering things wrong, but doesn't
Jensen die in Human Revolution, no matter which ending you get?

It's been forever since I played it, so I might be totally wrong, but I thought that was the case (or maybe it was just the ending that I preferred).
Cool news either way. Not a fan of the title though.
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Re: Deus Ex: Mankind Divided

Postby JMan » Tue Apr 07, 2015 10:29 pm

^ I believe it happens in one of the four possible endings.

Also this:

phpBB [video]
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Re: Deus Ex: Mankind Divided

Postby MiTT3NZ » Wed Apr 08, 2015 2:04 am

So... they're rendering my choices redundant? Great.
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Re: Deus Ex: Mankind Divided

Postby ShenGCH » Wed Apr 08, 2015 2:34 am

MiTT3NZ wrote: So... they're rendering my choices redundant? Great.

Maybe they'll include some kind of questionnaire/test with all sorts of clever algorithms at the very beginning of your game that will do as best as it can to take your choices from Human Revolution into account?

Either way, I never really put the time into Human Revolution that I would have liked, but I'll be keeping my eye on this one. Eighth gen (and PC) exclusive, too, which is a relief!
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Re: Deus Ex: Mankind Divided

Postby Henry Spencer » Wed Apr 08, 2015 5:40 am

-Takes place in 2029, 2 years after Human Revolution
-Listed as single-player, no mention of multiplayer
-Jensen is part of a covert, goverment-sponsored task force called Task Force 29, a new branch of Interpol, to combat a new breed of terrorism
-Jensen doesn't full trust Task Force 29, also feeds intel to another covert organization called the Juggernaut Collective
-In true Deus Ex fashion, you often receive conflicting missions, neither can be fully trusted
-Boss encounters are designed in a way to allow players to approach any way they want (stealth, full combat, etc)
-Eidos won't comment on which ending it considers canon but is trying to string together different parts of each ending for the overall background of Mankind Divided
-Story is in many ways a story of redemption for Jensen
-The story they're telling is building to events that take place in the original Deus Ex
-With Mankind Divided, they're exploring the original game's past; "Is the depiction of past events from the original Deus Ex true? Will we discover stuff we never knew?"
-Added a lot of diversity to the environments
-Females are also now part of the regular enemies in the game
-One of Jensen's missions takes him to Utulek Station in Prague, now a ghetto for augmented individuals
-It is nicknamed "Golem City", based on the real life Kowloon Walled City
-Shops line the streets, temporary housing units stacked on one another reaching upwards toward the sky; claustrophobic atmosphere
-Mission to track down a leader of an aug group, but police have captured the informant
-Can choose to butter up the informant's wife for clues or cause a scene with the police
-Alternatively Jensen can bypass this area of the game altogether and find the leader's hideout on his own
-Mentions Jensen engaging in tense conversation with the leader, resulting in a diplomatic solution or violence
-Transhumans (augs) referred to as "clanks" by police
-"You can go full combat or full stealth throughout any part of the game"
-Side quests meant to be more meaningful; ex. players can choose to make deals with criminal organizations and its mob boss might call in a favor later interrupting main missions
-Doesn't want fetch quests, the team sees the extra quests as a way to explore the main themes of the game more deeply
-Features twice as many augmentations as Human Revolution
-Aug examples:
Tesla: little darts pop out of Jensen's knuckles allowing him to tag enemies and take them out quietly
Silent Run: Allows Jensen to move quickly across any floor without making a sound (can combine with cloaking)
C.A.S.I.E.: Allows Jensen to analyze the mental state of individuals, helping him to respond adequately in conversations
PEPS Gun: Non-lethal weapon that pops out of Jensen's bionic arm and fires a concussive blast allowing him to knock an enemy out, kill him or flee
-Augmentation features can be assigned on the d-pad for quick selection
-Augmentations consume a fixed amount of energy, when Jensen stops using them he regains a portion of it
-Can still refill his augs completely with bio cells, Eidos wants the recharge mechanic to encourage using augs more liberally
-New remote hack augmentation allows Jensen to activate shortcuts through areas to pass enemies
-No plan for Human Revolution saves to carry over, but Eidos is planning for a franchise now, want to expand further after HR's success
-No plans for a Deus Ex MMO
-Eidos noted fans who played stealthily enjoyed the game more so spent several years iterating on gunplay
-Mankind Divided's moment-to-moment action plays out like a series of set-piece moments, a 'remarkable feat' considering nothing is scripted
-Jensen can adjust his weapons at any point mid-battle, changing ammo type, firing pattern, scopes, etc
-Some enemies have external tech like exoskeletons and mechs to combat Jensen
-Variety of enemies have a diversity of weapons, augments, or other high-tech combat tools, some have high-jump abilities, etc
-Focused on making A.I. more aggressive, flanking, etc
-Certain elements of the environment now react to combat


http://www.neogaf.com/forum/showthread.php?t=1025089

From Game Informer magazine.
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Re: Deus Ex: Mankind Divided

Postby JMan » Wed Apr 08, 2015 7:50 am

I like how they are going the Invisible War route with the canonical ending of the previous instalment, presenting everything as a mix-up of each ending to accommodate for everyone's different choices.

Also if I'm not mistaken Mankind Divided is apparently a trilogy of its own I think with choices that carry forth and affect the next instalment much similar to a Mass Effect game. At least that is what early reports were saying back around the time of last year's E3.

EDIT: This new trailer just in :D

phpBB [video]

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Re: Deus Ex: Mankind Divided

Postby MiTT3NZ » Wed Apr 08, 2015 1:59 pm

ShenGCH wrote:
MiTT3NZ wrote: So... they're rendering my choices redundant? Great.

Maybe they'll include some kind of questionnaire/test with all sorts of clever algorithms at the very beginning of your game that will do as best as it can to take your choices from Human Revolution into account?


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Re: Deus Ex: Mankind Divided

Postby south carmain » Thu Apr 09, 2015 3:16 am

Looking good so far. I was wondering when we would finally get some proper info on the sequel they were working on. I'm always up for some deus ex.
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Re: Deus Ex: Mankind Divided

Postby ys » Thu Apr 09, 2015 8:12 pm

Good news, I'm definitely keeping an eye on this one. I also like that they focus on single player. Many developers don't dare to and tack on multiplayer even if it doesn't really fit in with the rest.
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Re: Deus Ex: Mankind Divided

Postby MiTT3NZ » Sat Apr 11, 2015 10:50 am

Multiplayer modes are getting outsourced a lot nowadays, so the focus from the core team is usually always on single player. Hell, they outsourced the boss fights in the last game. Glad to see they're keeping it in house this time though.

As for the canon ending to HR, it seems to be the one I chose if the trailer's anything to go by. Showing Jensen floating in the water with aircrafts overhead leads me to believe it's part of a flashback during the intro.
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Re: Deus Ex: Mankind Divided

Postby Henry Spencer » Mon Aug 31, 2015 10:38 am

Releases 23rd Feb. Same day as Mirror's Edge 2.

http://blog.eu.playstation.com/2015/08/ ... -detailed/
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Re: Deus Ex: Mankind Divided

Postby Mr357 » Mon Aug 31, 2015 1:09 pm

Sadly, I'm not looking forward to this installment despite being a HUGE Deus Ex fan. My eyes are instead set on Deus Ex: Revision. From what I've seen so far, they're straying too much from the original recipe and are getting even worse in terms of level design (Human Revolution was very weak in that category, in my opinion).
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Re: Deus Ex: Mankind Divided

Postby Henry Spencer » Mon Aug 22, 2016 5:29 pm

Bumpity bump. Almost time to see Jensen dance to Michael McCann's mad music montages.

To celebrate, here's a tune from the new game from McCann:

phpBB [video]


I'm on a late shift at work tomorrow but eh, fuck sleep, I'll be up all night playing this sucker.
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