The sequel is a free for all bloodbath, it sounds like. People are fighting each other for rations and to survive after a war where everyone is left with very little resources. Already sounds darker than SMTIV from the outset. Chief Programmer of Digital Devil Saga 1 & 2, Shin Megami Tensei 3: Nocturne and Strange Journey is the Director this time around.
The stage is set in Tokyo of the year 203X.
In order to avoid destruction from the war against the gods that suddenly broke out 25 years prior, thick bedrock was made to cover the sky, which also prevented any contact with those outside.
It wasn’t long until the battle ended, and the people of Tokyo began to fight and murder others for the little amount of supplies and resources that remained, as they’ve become ruled over by the angels and demons that stood atop the food chain.
Protagonist (CV: Hiro Shimono): has been spending his days as an apprentice of an organization called the Outlaw Hunters. While out on a mission, he takes a surprise attack from a demon, and dies.
Mysterious Demon (CV: Shuichi Ikeda): After the death of the protagonist, this mysterious demons finds him wandering the underworld and forms a contract with him, giving him a new life and the ability to summon demons.
Asahi (CV: Seike Tomoko): a 15-year-old girl and childhood friend of the protagonist. She’s also part of the Outlaw Hunters organization.
Navarre (CV: Shintaro Oohata): the same Navarre from Shin Megami Tensei IV. After losing his life for something petty, Navarre wasn’t able to properly find peace in the afterlife, and that’s when he meets the protagonist. He currently has the form of a green body.
Masayuki Doi is the character designer of the game, and you’ll see the likes of Merkabah, Lucifer, and others, including Medusa from the previous game, in their refined forms.
Shin Megami Tensei IV: Final will release in Japan in February 2016 for Nintendo 3DS. The game is currently 90% complete.
Read more at
http://www.siliconera.com/2015/10/06/sh ... jlW3QHx.99Shin Megami Tensei IV: Final Team Making Improvements Using Fan Feedback From SMT IV
Following the details on Shin Megami Tensei IV: Final’s story and characters that we reported, this week’s issue of Famitsu magazine also features an interview with the game’s producer Kazuyuki Yamai, who shares additional details. [Thanks, Hachima.]
During the interview, Famitsu asks about how the plans started for Shin Megami Tensei IV: Final.
“We were wondering if there was anything we could do that’s characteristic of Maniax [makers of the enhanced version of Nocturne with Dante, and also Shin Megami Tensei IV] and as we investigated on what could be done, we realized that we just wanted to make a completely new title, and the development started there,” says Yamai.
“’Let’s use this occasion to make everything clear’—those are the thoughts that went into this title, and that’s why we put ‘Final’ in it.”
Yamai then goes on to explain the game’s two major points. One is what he says is the necessary “reality” that shows mankind at their limited state. The other is that since it’ll be a simple RPG [as far as gameplay goes] they want to have the players step into its ambiguously told story. To put it simply, the theme will be about “should I bond with, or kill them all?”
Famitsu asks about the appearance of Navarre in Shin Megami Tensei IV: Final.
“We wanted to see him in again, and we expect that he’ll be able to expand on the drama, so we decided to have him make a reappearance,” responds Yamai.
“We’ve looked through plenty of fan feedback from Shin Megami Tensei IV, and implemented all the improvements possible. Everything from key input to conversing with demons has been either revamped or improved,” continues Yamai.”
He concludes, “we’ve been focusing on every nook and cranny to work on our goal of making it the number one RPG for the 3DS. And the game will also have content that will make it enjoyable without any problems for even those that have yet to play Shin Megami Tensei IV.”
Read more at
http://www.siliconera.com/2015/10/06/sh ... tj6uSSB.99All sounds very good. They were originally going to make an enhanced version of IV but decided against it since they had so many ideas for a new game. I much prefer that outcome. 90% done on development too, so we'll probably see more games from Maniax team soon after, no doubt. It's Megami Tensei's 30th Anniversary and Shin Megami Tensei's 25th Anniversary in a 2017, so... Good times.