PowerVR is made by NEC. And you're right, in order to create a reflection w/o rendering the same objects twice you need to use a shaders, which started in DX8. DX8 being something that the simple Dreamcast graphics chip cant handle.whiteShadow wrote:Silas wrote:I'm disappointed: I thought the shenmue mirrors were done by creating a "reflection" effect, using the graphics engine to figure out what a reflection would look like from that angle. I didn't realise that they just built a mirror-reversed copy of the room in the 3D system and added a fake reversed Ryo to mimic the real Ryo's position.
I thought that as well, so I'm equally disappointed, albeit not surprised. The graphics chip in the Dreamcast is only an old nVidia PowerVR, and while it's not exactly crap (it can run DirectX 6.1), you can't compare its capabilities with nForce (DX 8.1), for example.
I think DX7 implemented some mirror-like functionalities, not sure.
On a side note, keep up the good work LanDC. Although there are not alot of poeple posting, im sure everyone loves to read your Shenmue discoveries. I know that you found some textures from Niao-san, is it possible that her charactor model is still in there?