Silas wrote:the fact that every character is a fully realised 3D object which even so manages to "feel" more solid and realistic than 3D characters in other games; the play of light on Ryo's arms and legs as he walks (still better in I than in IIx, imv). In my opinion this total immersion is mainly due to the camera, a system which has never been emulated by any other game - which, after five years of supposedly continuous advancement in graphical technique, is absolutely gob-smacking. There are now many games which involve the ability to talk to NPCs - but none of them use the (it seems to me) simple option of picking a couple of medium close-up camera positions, switching between them and moving the camera just ever-so-slightly during each shot. Of course a lot of the magic generated by that comes from the fact that the NPCs turn their faces to Ryo in order to talk to him, and that each and every NPC is totally geared to behave like a human body - which clearly is *not* so easy to implement.
Kiyuu wrote:Does anyone want to start playing Shenmue on Nov. 29, the exact date
when the story begins? You can play it on the same days as Ryo is on
in the game and witness his adventure as he proceeds. Thus, you can
practically live in the Shenmue universe together with Ryo!
Of course, you should wait until Ryo gets up in 4 days after the opening
incident to actually start playing the game. ;)
Hardly - I got totally off topic!!Post of the Year goes to Silas for that one.
Silas wrote:Trouble with playing a day every day is the sequence when you're sneaking into the Old Warehouse District. Make sure you have a save file just before then, and try to do it the first day (which isn't, after all, all that difficult).
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