Release: Shenmue Beta: All Playable Beta Maps + WS Maps

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Release: Shenmue Beta: All Playable Beta Maps + WS Maps

Postby shengoro86 » Fri Apr 04, 2014 9:24 am

Hi Guys,

Here is another modded iso coming to you from Wude and myself.

This modded iso is for EMU ONLY as it is 1 gigabyte. Unless you can burn GD-Roms that is :mrgreen:


Confirmed working in Reicast and NullDC

What it includes:
Playable Beta Maps (Credited to Wude):
Sakuragaoka
Yamanose

Wish Road Playable (Credited to Wude)

The entire SCENE Folder for What's Shenmue. (Credited to Shengoro86)



Modded Area Codes:
For wish road:

Scene 01
Area D000
Entry 01 or 02

For Beta Sakuragaoka
JD00

For Beta Yamanose
JU00


Video Beta Yamanose:
phpBB [video]


For all What's Shenmue Maps (Credited to Shengoro86):

Scene has to be set to 80 (this is directly copied from the What's Shenmue Disc)
Note: The tutorial areas are included (the areas where the high res head models explain stuff in the game), however, the head models are not there so you can see the map itself!

What's Shenmue Area Codes (Thanks IlDucci):
CHAF - You Arcade copy.
EPLG - You Arcade and Yukawa's Dreamcast room. Ending scene.
GICF - Unknown area in Amihama.
GMCT - Unknown area in Dobuita, with You Arcade content.
GSEN - You Arcade. This is the copy that's used in the game (Contains a duplicate of Yukawa's 4PM card)
HGMF - Warehouse No. 8. Possibly Mark's level.
HGRF - Guilin area. Possibly Shenhua's level.
HGSF - Hong Kong area. Possibly Xiuying's level.
HGYF - Hazuki's Residence - Dojo. Possibly Ryo's level.
KOTF - Unknown. Maybe Oishi's antique shop?
SUSI - Dobuita area (With Tomato's)
SYPF - Unknown. Seems to be the inside of a building.



--RAW FILES--
CHAF
EPLG
GICF
GMCT
GSEN
HGMF
HGRF
HGSF
HGYF
KOTF
SUSI
SYPF
TAIA
TIKN
TOUR
YUK1


I'm not sure where each area goes yet, please update me if you know!
I believe the HG** areas are the tutorial talking heads areas!

This has been compiled to CDI format so it is bootable + Selfboot code added (Credited to Shengoro86)

LINK:
Code: Select all
 https://mega.co.nz/#!vUkF3QCJ!7YG_OZgyN61n6Y7XGAIXgRwaOOw7nFNmQ6Ok19xi1lI


What is missing:
Wude's updated Wish Road Hack


Where I want to go from here:
I REALLY want to just make an Ultimate Shenmue 1 CDI.

For the next release I want to include:
All What's Shenmue maps with hacked ECAM hex for free roam to bypass the in game area restrictions.
Wude's Updated Wish Road hack with frozen timer
My Bike Mod. Yes, it is actually in a finished alpha state.


Thanks to all involved with releasing the beta!

Thanks to all who invented these methods to get these kind of mods working!
Last edited by shengoro86 on Thu Apr 10, 2014 2:24 am, edited 2 times in total.
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Re: Release: Shenmue Beta: All Playable Beta Maps + WS Maps

Postby Dicimania » Fri Apr 04, 2014 9:58 am

wow wow this is just gorgeous \:D/
thx a million times
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Re: Release: Shenmue Beta: All Playable Beta Maps + WS Maps

Postby Treamcaster » Fri Apr 04, 2014 11:24 am

Please keep up your good work guys. This is an amazing project and I can see an 'ultimate version of shenmue' playable on the actual hardware very soon with the recently released/ upcoming gdemu.
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Re: Release: Shenmue Beta: All Playable Beta Maps + WS Maps

Postby DreamcastPast » Fri Apr 04, 2014 5:54 pm

This is great, thanks to all for the work here!! =D>
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Re: Release: Shenmue Beta: All Playable Beta Maps + WS Maps

Postby ShenmueTree » Fri Apr 04, 2014 7:45 pm

So awesome! So many thank yous to Wude, Shengoro86 and whoever else is making these amazing things possible! :D

Btw, which method is the alpha Bike Mod. Only accessible on Wish road, or all areas?
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Re: Release: Shenmue Beta: All Playable Beta Maps + WS Maps

Postby shengoro86 » Fri Apr 04, 2014 8:08 pm

ShenmueTree wrote: So awesome! So many thank yous to Wude, Shengoro86 and whoever else is making these amazing things possible! :D

Btw, which method is the alpha Bike Mod. Only accessible on Wish road, or all areas?


Thanks!

Sorry but I'm not ready to discuss the bike mod in detail at this time.
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Re: Release: Shenmue Beta: All Playable Beta Maps + WS Maps

Postby Esppiral » Fri Apr 04, 2014 9:09 pm

Wow thanks for this.

After playing it for a while I absolutley prefer the beta version over the final, specially Sakuragaoka, the trees and vegetation... :shock: , it looks more organic in the beta opposed to how blocky looks in the final game.

Not sure why they changed it.

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Re: Release: Shenmue Beta: All Playable Beta Maps + WS Maps

Postby SiZiOUS » Mon Apr 28, 2014 3:28 pm

I think the major reason to remove details (like trees...) between the beta and final is (sadly) optimization.
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Re: Release: Shenmue Beta: All Playable Beta Maps + WS Maps

Postby Wolfgame » Tue Apr 29, 2014 7:05 pm

The dedication of people around here that continue to find new things like this is really incredible/inspiring. Keep it up guys!
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Re: Release: Shenmue Beta: All Playable Beta Maps + WS Maps

Postby shengoro86 » Mon May 05, 2014 2:02 am

Wolfgame wrote: The dedication of people around here that continue to find new things like this is really incredible/inspiring. Keep it up guys!


Thanks!

By the way, this is in no way anything new. These maps have been known about for a long time. It was just hard for most people to enjoy. These mods can be confusing and there was no central location for a disc image that was premodded.
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Re: Release: Shenmue Beta: All Playable Beta Maps + WS Maps

Postby Fenix » Mon May 05, 2014 3:04 pm

Yeah. They are not new. Shengoro make a mod to give the posibility to play for all fans.
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Re: Release: Shenmue Beta: All Playable Beta Maps + WS Maps

Postby shengoro86 » Mon May 05, 2014 10:44 pm

There is another version of this mod that is playable on actual hardware. I took out the whats shenmue maps to make the cdi size small enough for 80 min cdrs. This is now available for everyone to enjoy!

Its in the shenmue community projects section.
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Re: Release: Shenmue Beta: All Playable Beta Maps + WS Maps

Postby Esppiral » Sat May 10, 2014 5:53 am

SiZiOUS wrote: I think the major reason to remove details (like trees...) between the beta and final is (sadly) optimization.


Finally I was able to test in on real hardware ( thanks to Wude, Shengoro86) and I don't see any heavy performance issues, it performs as, better, than Dobuita (retail) and it looks way better than the final version, yes it is plenty of bugs, I guess some changes were made to improve gameplay, some locations are harder to acces, walk, in the beta, but It still don't explain why they cut the graphics :?:

Anyway I'm so happy to see this running on actual hardware :)
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Re: Release: Shenmue Beta: All Playable Beta Maps + WS Maps

Postby spinksy » Tue May 13, 2014 5:07 am

Great stuff :D
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