After his departure from AM2, Yu Suzuki was involved in three ill fated projects as a director. PsyPhi was a touchscreen fighting arcade game, that initially had concepts of curved screens which never got past the concept stage. The game was however successfully completed with standard touchscreens but was never shipped as it performed poorly at location testing.[38] The biggest problem with the game was that the developers couldn't get around was that players' fingers heated up too much from the friction of moving over the screen, and the game just became painful to play.[39] Another problem was the viability of the machine in a modern arcade enviorment due to arcade operators preferring cheaper cabinets with more standard inputs.[40] Shenmue Online was part of Sega's initiative to penetrate the rising Asian MMO RPG markets.[41] With the withrawal of Sega's online division in China,[42] development of Shenmue Online was quietly cancelled[43] The development of Shenmue Online cost Sega and JCEntertainment almost $26 Million dollars [44][45] Another MMO called "Pure Breed" never got past the concept stage. It involved a western surrealist art style, and revolved around pet and human relationships.[46]
Tbh I have played Psy-Phi but wasn't that impressed. However the concepts of curved srceens were cool. I also never liked the look of Shenmue Online. However the other MMO could have been interresting.