scarless landi wrote:I sometimes mess up on my QTE's because of the color display. When "A" shows up I think to press "B" because its red on a Xbox 360 controller. GAH!
Mr357 wrote:Perhaps we should ask them to include an option for classic colors on the QTE's. Worst case scenario, it could be modded in.
Don't you guys worry, I'm going to get 'mah boi' @shengoro86 on the case!
Personally, i got use to the xbox colour scheme as i use that more, but either way for me personally it doesn't matter.
The element that does matter for me is that it's big and prominent just as is on DC. Too many games in the HD era made it too small and shoved in the corner/edge almost like the Dev's were ashamed of having it.
Oh and did anyone play Ryse? That game was so ashamed of it, it didn't even show the button, just the colour! That was really weird when playing, but strangely in that game it didn't even matter anyway as you could never fail doing it.
I still believe Beyond had a conceptually good idea with handling QTE's but the execution was a little off at times, and like ryse ultimately didn't matter as there was no fail-state.
Makes me appreciate Yu if anything, he made it more challenging as the game went on!
Yu says he may not implement qte or that it'll be different, is that (still) correct? Going to be fascinating seeing the creator of the mechanic take it further...