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Suzuki's biggest blunders in Shenmue

Posted:
Sat Jun 18, 2016 2:55 am
by SMDzero
Don't post something that is intrinsically a part of the experience (like having to wait in Shenmue 1 or any kind of QTEs, etc)
I'd say honestly it was having the moves displayed F*CKING SIDEWAYS in Shenmue 1!!!!
What was Suzuki thinking when he felt you should have to crank your damn neck just to read the moves????
Re: Suzuki's biggest blunders in Shenmue

Posted:
Sat Jun 18, 2016 3:54 am
by Yokosuka
The interface can be a mess at multiple times. Typical from AM2 I would say. And I agree with you, the moves screen is a pain since the menu does not remember the last move you checked (scrolling fest)
The fact that you cannot buy multiple items at once in the tomato store gives another awkward result in the game.
Re: Suzuki's biggest blunders in Shenmue

Posted:
Sat Jun 18, 2016 4:44 am
by Let's Get Sweaty
Pure speculation but I would imagine the layout of the moves screen was designed for Japanese text reading from top to bottom, so rotating the English instructions to fit those constraints was a time saving measure to avoid redesigning the whole screen.
Not saying it wasn't the lazy option, but it would at least explain the logic behind it.
Re: Suzuki's biggest blunders in Shenmue

Posted:
Sat Jun 18, 2016 6:11 am
by south carmain
Not making a game good enough to sell enough copies to make a profit.
Re: Suzuki's biggest blunders in Shenmue

Posted:
Sat Jun 18, 2016 6:38 am
by ikemenken
south carmain wrote: Not making a game good enough to sell enough copies to make a profit.
Too bad almost everyone who had a dreamcast bought this game, the dreamcasts poor sells is what failed shenmue to turn up a profit. If this would've been a ps2 game we would've seen Shenmue 4 way back in the day and would never get to enjoy Shenmue 3 on the ps4 .
SO THANK GOD IT FAILED.
Re: Suzuki's biggest blunders in Shenmue

Posted:
Sat Jun 18, 2016 6:49 am
by south carmain
ikemenken wrote: south carmain wrote: Not making a game good enough to sell enough copies to make a profit.
Too bad almost everyone who had a dreamcast bought this game
https://en.wikipedia.org/wiki/DreamcastUnits sold 9.13 million
https://en.wikipedia.org/wiki/Shenmue#SalesShenmue sold 1.2 million copies
k
Re: Suzuki's biggest blunders in Shenmue

Posted:
Sat Jun 18, 2016 8:00 am
by SMDzero
Here's another one: the terrible 2d low resolution sky in Shenmue 1! EVERY TIME you move the camera the sky does not move correctly relative to the background... a total blunder graphics-wise. Why did Suzuki miss this obvious graphical detail when the rest of the game was so great looking? I mean even Zelda 64 had a 3d skybox!
Re: Suzuki's biggest blunders in Shenmue

Posted:
Sat Jun 18, 2016 9:13 am
by Sonoshee
south carmain wrote: Not making a game good enough to sell enough copies to make a profit.

Re: Suzuki's biggest blunders in Shenmue

Posted:
Sat Jun 18, 2016 10:00 am
by south carmain
Sonoshee wrote: south carmain wrote: Not making a game good enough to sell enough copies to make a profit.

There is no need to be upsetti
Re: Suzuki's biggest blunders in Shenmue

Posted:
Sat Jun 18, 2016 12:39 pm
by Sonoshee
south carmain wrote: Sonoshee wrote: south carmain wrote: Not making a game good enough to sell enough copies to make a profit.

There is no need to be upsetti
Not upset, just found your comment a bit... eh, that's all.
Re: Suzuki's biggest blunders in Shenmue

Posted:
Sat Jun 18, 2016 12:50 pm
by south carmain
you sound upset, no need to get angry my friend it is just a post on a forum

Re: Suzuki's biggest blunders in Shenmue

Posted:
Sat Jun 18, 2016 5:46 pm
by Sonoshee
south carmain wrote: you sound upset, no need to get angry my friend it is just a post on a forum

Submitting that kind of comment on a Shenmue forum is obviously just for baiting and nothing more.
Re: Suzuki's biggest blunders in Shenmue

Posted:
Sat Jun 18, 2016 5:59 pm
by south carmain
could you go in to detail about your reasoning on this subject?
Re: Suzuki's biggest blunders in Shenmue

Posted:
Sat Jun 18, 2016 6:06 pm
by Sonoshee
south carmain wrote: could you go in to detail about your reasoning on this subject?
You stated Shenmue wasn't a good enough game to turn a profit. It's clear it had nothing to do with the game itself being poor, but just the sign of the times. The Dreamcast was dying a slow enough death and that's basically the reason Shenmue did so poorly in sales. I cannot honestly believe you think Shenmue is a poor quality game.
Re: Suzuki's biggest blunders in Shenmue

Posted:
Sat Jun 18, 2016 6:30 pm
by south carmain
well there was like a 70% total sales drop between the first and second game with decreases across all regions...