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Re: Shenmue, Passport Models.

PostPosted: Wed Jan 14, 2015 3:50 pm
by Esppiral

Re: Shenmue, Passport Models.

PostPosted: Wed Jul 08, 2015 5:27 am
by Esppiral
Two locations for your pleasure. (.FBX)

This are extracted using hellwig74's model extractor. you can find it here.

viewtopic.php?f=37&t=47275

Since it seems people is having troubles making it to work, I decided to post a few extractions I did.

Dobuita.

This is supplied "at it is" it means, you'll have to fix the normals and the textures. It consists in a total of 22 model extractions, ( it can be prety discouraging) some of them failed-gave me errors, so it is missing some geometry.

Image
https://mega.nz/#!wV4hjJ4J!S2tmL7f0v36l ... XMdttG7xXs



Hazuki's Dojo-Residence.

I fixed the normals in this one + some texture errors, it needs further fixing though.

Image
Image
https://mega.nz/#!EZwDGCJS!oxX4vTLbd1XZ ... LVbYT9dYBU

Any location you want in particular? just ask :)

Re: Shenmue, Passport Models.

PostPosted: Wed Jul 08, 2015 12:53 pm
by NeoShredder
Esppiral wrote:Any location you want in particular? just ask :)



:-o :D Thank you! This will be fun :)

....any chance I could get the Wise Men's Qt. from Shenmue II please... [-o<
Image


Preferably at night if that changes textures or anything :)

Re: Shenmue, character models, locations etc.

PostPosted: Sat Jul 18, 2015 3:55 pm
by wart
Any idea if it would be possible to extract the environment where this QTE in Shenmue II takes place?
https://youtu.be/9qRFKaHPMh4?t=2m46s

I'm thinking of trying to remake that scene as an animation, but to do so it would definitely be helpful to have access to the original environment meshes. Oh, and so awesome to see that someone is using the Rush Forklift segment from the Mega Man Shenmue animated short in the signature :-)

Re: Shenmue, character models, locations etc.

PostPosted: Sun Jul 19, 2015 4:58 am
by Esppiral
These tools only work with Shenmue I, u_u.

Even tough it is possible to extract/rip from SII the meshes become pretty much broken and incomplete and they need a lot of work ton get a full environment, ripping and combining different rips to get a full environment.

I actually have some rips from Shenmue 2 but are very flawed.

Re: Shenmue, character models, locations etc.

PostPosted: Sun Jul 19, 2015 7:00 am
by Fenix
Best way to rip maps in Shenmue II is taking a direct capture from the game using 3D Ripper.

Re: Shenmue, character models, locations etc.

PostPosted: Sun Jul 19, 2015 7:01 am
by Fenix
Esppiral, the render you do seems to have bump channel, right? Do you use that like the alpha mask in Max?

Re: Shenmue, character models, locations etc.

PostPosted: Sun Jul 19, 2015 8:47 am
by wart
Ah I see, that's a shame. I've tried 3D Ripper before, but couldn't get it to work at all.

Re: Shenmue, character models, locations etc.

PostPosted: Sun Jul 19, 2015 10:31 am
by Esppiral
Fenix wrote: Esppiral, the render you do seems to have bump channel, right? Do you use that like the alpha mask in Max?


Which render?

Are you refering to my artwork?

Re: Shenmue, character models, locations etc.

PostPosted: Sun Jul 19, 2015 7:57 pm
by Fenix
Esppiral wrote:
Fenix wrote: Esppiral, the render you do seems to have bump channel, right? Do you use that like the alpha mask in Max?


Which render?

Are you refering to my artwork?


Yes. Sorry. The artworks.

Re: Shenmue, character models, locations etc.

PostPosted: Mon Jul 20, 2015 4:23 am
by Esppiral
I've created some materials, speculars, bumps, reflections etc, and I place them in the material editor, the same way you place the alpha channel on it.

Image

Re: Shenmue, character models, locations etc.

PostPosted: Mon Jul 20, 2015 5:17 am
by Fenix
Impressive!

One last thing. Can I use your model for a mod I have to start in a few days?

I think the all stars will be better since you already have made all this work with bumps.

Re: Shenmue, character models, locations etc.

PostPosted: Mon Jul 20, 2015 6:51 am
by Pramote2013
Hi everyone i'm a new member here,I'm from Thailand and i'm a fan of this series too now i'm trying to work some animation test for Ryo(I'm an animator)

so i just finished with Ryo model now i have to rigging and start working

Thanks to Esppiral for Ryo model
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Re: Shenmue, character models, locations etc.

PostPosted: Mon Jul 20, 2015 7:11 am
by Esppiral
:shock:

Re: Shenmue, character models, locations etc.

PostPosted: Mon Jul 20, 2015 8:47 am
by Fenix
Seems a lot of people have his own and custom model. I made mine 2 or 3 years ago. It was like this:

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