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Shenmue Scrolls Skyrim Mod - Development Blog

PostPosted: Mon Jul 27, 2015 2:22 am
by ReeceKun
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Currently back in production , this is an older thread and I have deleted outdated information from my other posts.
I will create a new thread when I have something substantial (and awesome) to show.

Skyrim is great game engine to recreate the Shenmue Game Environment

3rd & 1st Person View
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Dialogue & Character Interactions
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Object Inventory & Inspection
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24 Hour Game Clock & Timed Events
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NPC Daily Routines
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Dynamic Changing Weather
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Barter Purchase & Selling
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On the downside Physical Combat is limited to 'Punching' . While the Melee & Magic Combat in Skyrim is very good, I would not want to see Ryo or any character going on a rampage. That doesn't mean Ryo can't go off hunting or fight some Japanese Demons

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Re: Shenmue Scrolls Skyrim Mod - Development Blog

PostPosted: Thu Jul 30, 2015 6:23 am
by ReeceKun
How the house interior should look

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Re: Shenmue Scrolls Skyrim Mod - Development Blog

PostPosted: Thu Jul 30, 2015 4:08 pm
by ReeceKun
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Re: Shenmue Scrolls Skyrim Mod - Development Blog

PostPosted: Thu Jul 30, 2015 4:49 pm
by Pramote2013
it looks a lot of work man, keep it up..

Re: Shenmue Scrolls Skyrim Mod - Development Blog

PostPosted: Thu Jul 30, 2015 5:41 pm
by johnvivant
it has always baffled me why they ever took out that beta 'through road'. there must have been a reason I suppose.
look forward to seeing your progress with this. it will interesting to see a continuous journey from ryo's house right through to the harbour.

Re: Shenmue Scrolls Skyrim Mod - Development Blog

PostPosted: Thu Jul 30, 2015 5:59 pm
by ReeceKun
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Re: Shenmue Scrolls Skyrim Mod - Development Blog

PostPosted: Thu Jul 30, 2015 6:19 pm
by johnvivant
ReeceKun wrote: Image

What about this ? It combines the main road and keeps the original roads , also gives me the option to make that tiny park a little bigger


lol - you'll need to get Sumiya san's permission to build a main road right over her back garden ;-)

i'd say make it like the beta, open up the beta through road, and extend that road over the hills at the back. it will be nice to look down on sakuragaoka from up there. also make a path leading up to that radio tower thing. i always wanted to go up there and see it.

its upto you. a whole new road would be too intrusive imo.

Re: Shenmue Scrolls Skyrim Mod - Development Blog

PostPosted: Fri Jul 31, 2015 4:53 am
by ReeceKun
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Re: Shenmue HD Map Recreation - Development Blog

PostPosted: Fri Jul 31, 2015 4:36 pm
by NeoShredder
I'm getting hyped for this, great work! The 'modern' setting aside, the Skyrim game engine is going to make for an excellent Shenmue tribute!

"I heard Yamagishi-San took an arrow to the knee over by the park" =D

Re: Shenmue HD Map Recreation - Development Blog

PostPosted: Fri Jul 31, 2015 7:50 pm
by Wude-Tang Clan
Looks great. I hope you have the energy to finish it because it looks like an enormous undertaking.

Re: Shenmue HD Map Recreation - Development Blog

PostPosted: Sat Aug 01, 2015 8:04 pm
by ReeceKun
In-Game View [Skyrim World Model Test Placement)
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In-Game View ('Blank' World Model Test Placement)
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Re: Shenmue HD Map Recreation - Development Blog

PostPosted: Sat Aug 08, 2015 5:09 pm
by ReeceKun
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Re: Shenmue HD Map Recreation - Development Blog

PostPosted: Tue Aug 18, 2015 7:56 am
by ReeceKun
A stranger arrives from a distant land looking for a job... he was told there was work at the harbour.

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Re: Shenmue HD Map Recreation - Development Blog

PostPosted: Tue Aug 18, 2015 10:49 am
by Anthony817
So hyped for this! Luckily I own both games on Steam so I am good to play this when released! Good thing GTA V tools are coming along so nicely now with us being able to port models into the game. Would be nice to see Ryos bike and forklift from All Stars ported to GTA V as well.

Re: Shenmue HD Map Recreation - Development Blog

PostPosted: Tue Aug 18, 2015 11:49 am
by Yokosuka
Wow, I think I will start to prevent myself from spoiling now. :-o