IN PROGRESS: Announcement: Shenmue 2 Explore Mod
Posted: Wed Oct 28, 2015 12:10 pm
Hello Everyone.
As some of you may know, last year I began releasing special versions of Shenmue 1 called "Shenmue Exploration Mod".
http://www.shenmuedojo.net/forum/viewtopic.php?f=37&t=48928
This mod was a solution to my own undying need to see all of the locked away and hidden areas of Shenmue 1 in game.
Thanks to Giorgio, we had a solution to do so, which I then implemented into a full release.
Well today I am happy to announce, with the help of Bluemue's recent post and my own research and development, I am working on a Shenmue 2 Exploration Mod!!!!
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Here are the details and release schedule:
Key Details:
- Dreamcast only (for now)
- Based on the Sm1th 99 min version of Shenmue 2 (CDI)
- Will use an array of save files instead of a debug menu (sadly I could not port the debug menu into Shenmue 2)
- Will work on actual hardware (99 min disc only or GDEMU/USB-GDROM) BUT the target is Emulation ONLY due to hardware overflow issues I saw in my first explore mod.
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Release Schedule:
**Due to the mass request on Shenmue 500K, I'll do disc 4 first so we can fully explore the cave and Shenhua's house/surrounding area
-Disc 4: Guilin : Mid-November
-Disc 1: Wan Chai : December
-Disc 3 : Kowloon : When it is done
-Disc X : All areas on 1 disc! When it is done, and yes I can actually do this thanks to S2's universal containers
This is a LOT more work than my previous explore mod, so bear with me. A lot is going on in my life but I want to get this done.
---------------------------------------------------------------------------------------------------------------------------------------------
I will update this thread as the releases come out.
---------------------------------------------------------------------------------------------------------------------------------------------
Special Thanks:
Giorgio: For figuring out the clipping sectors in Shenmue 1. Without this, the original mod would have never happened.
Bluemue: For figuring out the S2 FLDD sectors literally a day before me LOL
Wude: For teaching me how to correctly firefuck map files in Shenmue 2 (miss you dude)
LanDC: For building my interest in Shenmue hacking
Yu Suzuki: For designing Shenmue in such a way that we can do this without breaking the game.
First test video:
Shenhua's House
As some of you may know, last year I began releasing special versions of Shenmue 1 called "Shenmue Exploration Mod".
http://www.shenmuedojo.net/forum/viewtopic.php?f=37&t=48928
This mod was a solution to my own undying need to see all of the locked away and hidden areas of Shenmue 1 in game.
Thanks to Giorgio, we had a solution to do so, which I then implemented into a full release.
Well today I am happy to announce, with the help of Bluemue's recent post and my own research and development, I am working on a Shenmue 2 Exploration Mod!!!!
---------------------------------------------------------------------------------------------------------------------------------------------
Here are the details and release schedule:
Key Details:
- Dreamcast only (for now)
- Based on the Sm1th 99 min version of Shenmue 2 (CDI)
- Will use an array of save files instead of a debug menu (sadly I could not port the debug menu into Shenmue 2)
- Will work on actual hardware (99 min disc only or GDEMU/USB-GDROM) BUT the target is Emulation ONLY due to hardware overflow issues I saw in my first explore mod.
---------------------------------------------------------------------------------------------------------------------------------------------
Release Schedule:
**Due to the mass request on Shenmue 500K, I'll do disc 4 first so we can fully explore the cave and Shenhua's house/surrounding area
-Disc 4: Guilin : Mid-November
-Disc 1: Wan Chai : December
-Disc 3 : Kowloon : When it is done
-Disc X : All areas on 1 disc! When it is done, and yes I can actually do this thanks to S2's universal containers
This is a LOT more work than my previous explore mod, so bear with me. A lot is going on in my life but I want to get this done.
---------------------------------------------------------------------------------------------------------------------------------------------
I will update this thread as the releases come out.
---------------------------------------------------------------------------------------------------------------------------------------------
Special Thanks:
Giorgio: For figuring out the clipping sectors in Shenmue 1. Without this, the original mod would have never happened.
Bluemue: For figuring out the S2 FLDD sectors literally a day before me LOL
Wude: For teaching me how to correctly firefuck map files in Shenmue 2 (miss you dude)
LanDC: For building my interest in Shenmue hacking
Yu Suzuki: For designing Shenmue in such a way that we can do this without breaking the game.
First test video:
Shenhua's House