ShenGCH wrote: My biggest concern is where exposure, attention, and interest are concerned. Sure, we get monthly updates from the team covering a range of things, but what use is that when it's only the backers receiving those updates, plus a smattering of non-backers who come here or check the Kickstarter page every now and then? E3 was the best possible way to announce the game because it's the biggest gaming event in the world, and they fucking nailed it, but that was a year and a half ago; resting on one's laurels is absolutely not the way to go, especially where video games are concerned, so keeping those who are already aware of the game hyped and excited, and garnering interest from those who previously weren't bothered or didn't even know about the game, should be a priority. That is why showing Shenmue III at PSX would have be an incredible move; not only were people praying for it to happen, and showing it would have got them even more hyped and content with progress of the development, but it very well could have been the game's second wind following its reveal at E3 2015.
The game desperately needs a revitalisation in the form of a showing at a big event, but they knocked that on the head by doing a no-show, not only leaving backers and/or those looking forward to the game in the dark and also concerned with how the game is coming together, but also completely wasting the opportunity to garner new interest. Would it have killed them just to send a two minute trailer to be shown?
The good thing about big game events: they're yearly. PSX'16 is gone, it'll be back again next year. Same with E3, TGS, GamesCom, Paris Games Week, etc. Yeah it sucks they didn't get something out there, but let's not pretend this was a one-shot thing. Our one-shot was getting the game funded, which we did, thrice over.
Himuro wrote:It's the breaking point for me because it was virtually the last shred of hope we had for any tangible update before the end of this year. Cedric literally said they can't say or show anything major before December 2017.
No, that's a quirk of him not being a native English speaker. We had this same song and dance at MAGIC over this.
Himuro wrote:The status of the game is unknown - the last update was reportedly recorded in August of this year, which is worrying because it shows they are recording updates months in advance without any hint about the games development status and this being a Kickstarter - not a regularly produced game, this draws concern.
No. Categorically, no. I know I was one of the people who thought that initially, but after thinking about it- it's a dumb assumption to draw. The Awesome Japan people just goofed when reusing a title card. Yu's computer said 23rd November. Let's kill these stupid conspiracy theories right now.
Himuro wrote:If they had given us anything to chew on through the year: voice over clips, a new model of Ryo/Shenhua, an environment trailer, anything to sink our teeth into, this wouldn't have hurt so badly. Instead, we all put our last hopes for any real update on the game all the way back in fucking SEPTEMBER because of Cedric's words and this is the result.
It isn't just PSX. It's everything to do with the project from the point the KS ended all coming to a head, and when it's FINALLY hinted we will finally get to see the next Shenmue as per Cedric - the games PRODUCER - jack and shit happens.
To be honest, I blame myself for getting so emotionally invested after Cedric's December tease tweet. I should know better than to get excited for ANYTHING Shenmue until I see it with my own two eyes.
Look, if you want PSX'16 to be the hill you die on for this project, fine.
But there's always another game conference or monthly Kickstarter update down the road. PSX was never going to be the end of the journey. It's okay to be mad for a bit, but if this kind of rhetoric continues, you're just going to be playing yourself.
I really do empathise with the annoyance of not getting to see the game just yet, but let's be real, this scenario is temporary. Tomorrow is another day, business as usual.