UltimateBeing01 wrote: I heard Yu was going to change this up in 3. Oh God I hope it's not like the Batman Arkham games....
Spaghetti wrote:UltimateBeing01 wrote: I heard Yu was going to change this up in 3. Oh God I hope it's not like the Batman Arkham games....
It doesn't sound very much like it from the descriptions we've had so far, but we still have a somewhat incomplete picture of what's happening with the new combat.
The fighting game inputs are going though. Likely to accommodate analogue stick controls, and allow Ryo a larger arc of attack to fend off enemies from all directions - without being at the mercy of the occasionally spotty auto-targeting seen in the combat of the originals.
Rikitatsu wrote: The video is incredible, well done!
All the more unfortunate that this system will be gone in Shenmue 3. Despite any minor flaws, it is still the best combat system of its type.
Rikitatsu wrote:All the more unfortunate that this system will be gone in Shenmue 3.
UltimateBeing01 wrote:Awww......man. I don't know if that's good news or not. Are they going to bring back the training from Shenmue I?
Spaghetti wrote:Rikitatsu wrote:All the more unfortunate that this system will be gone in Shenmue 3.
C'mon, you know it couldn't fly as-is today. Relying on d-pad inputs alone just doesn't make sense at this point.
When you factor in the VF roots, it's a combat system exceeding 20 years old. It's still fun to play in the context of when it came out, but in a new game it definitely needs renovation.
Rikitatsu wrote:Eh, it's not as archaic as you're making it out to be. For one, they don't have to rely on D-pad inputs now, analog works well as it does in the Virtua Fighter games.
It only needed a bit of polish, better camera system here and better tracking there, otherwise the base of the system is extremely solid, and I honestly can't think of any hand-to-hand combat that is better. (Aside maybe from God Hand).
Spaghetti wrote:Rikitatsu wrote:Eh, it's not as archaic as you're making it out to be. For one, they don't have to rely on D-pad inputs now, analog works well as it does in the Virtua Fighter games.
It only needed a bit of polish, better camera system here and better tracking there, otherwise the base of the system is extremely solid, and I honestly can't think of any hand-to-hand combat that is better. (Aside maybe from God Hand).
Not to open up a can of worms dating back probably two decades, but the analogue stick has generally been considered the bastard child when it comes to fighting game control schemes. Most d-pads are just quicker and more precise, especially in something like VF.
Anecdotal evidence, but I know I wouldn't have willingly played with d-pad until my thumb blistered with VF5, if the analogue stick was a better option. Of course at some point I wised up and bought an arcade stick.
Spaghetti wrote:But on the other stuff, when you start talking about the bits that need touching up under the hood... it becomes clearer that a rebuild was inevitable. It's not just a better camera or improved targeting, but animation systems, physics interactions, etc. Technology has moved on so much that a lot of that old code is basically useless now, you may as well use the UE4 defaults and tune it from there instead.
If you won't accept anything other than literally the old combat then I'm sorry to say you'll probably be disappointed when III releases.
Rikitatsu wrote:I've never had any issues with using D-Pad for performing moves, nor do I think most people find it obtrusive (As evident by the millions of players who play 3D fighting games on casually on consoles)... Still, they can assign the inputs for the analogue sticks and it'd still work. Not as precise, but it'll do. Especially in Shenmue where inputs aren't as demanding as other fighting games.
Rikitatsu wrote:I don't think anyone is expecting them to literally copy & paste the code from Shenmue 1&2, so of course it's should be an updated module of the VF combat system, where physics and animations are adequately improved for modern expectations. That's the dream anyway.
punkmanced wrote: ^ It doesn’t make sense to you because you’ve already decided that using the d-pad is an impossibility…on the Xbox 360 ;)
It’s fun to speculate, but the truth is we know next to nothing about the game’s fighting engine save for a few vague statements. Maybe we’ll get a hybrid system. A 70-man battle better suited for dual analogue controls…leading to an epic 1-on-1 challenge with ___. Enter the D-pad.
In any event, a lot of us would be ecstatic with a 21st century version of the original games’ combat system. Will it happen? Probably not, but that’ll most likely come down to a creative decision as opposed to anything else.
Now, in regards to Shenmue not being a fighting game…frankly, that’s an odd point to make. Shenmue isn’t any one genre in particular, but rather a plethora of complex pieces exquisitely woven together. RPG- check. Fighting game- check. Detective story- check. Etc…
Look, if you don’t want to see the D-pad making a comeback in Shenmue 3, that’s completely fine, but for a series with mechanics based on one of the best fighting games out there, it’s not exactly far-fetched to wonder if/ hope that some of the upcoming segments of said fighting remain traditional, controls and all. JS.
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