Esppiral wrote:
The morning fog's wave
killthesagabeforeitkillsu wrote:When did "life is strange is like Shenmue" stuff started? I guess it's a matter of opinion but being one of those guys that says Yakuza and Shenmie are two completely different beasts, the comparison to telltale type games leaves me even more perplexed.
Let's Get Sweaty wrote:killthesagabeforeitkillsu wrote:When did "life is strange is like Shenmue" stuff started? I guess it's a matter of opinion but being one of those guys that says Yakuza and Shenmie are two completely different beasts, the comparison to telltale type games leaves me even more perplexed.
It comes from people recognizing common traits within games that aren't exactly alike.
Shenmue has no direct equivalent, however if you were to describe it to a modern gamer you could easily use both Life is Strange and Yakuza as points of reference to help them understand what certain aspects of the game are like.
killthesagabeforeitkillsu wrote: I believe the Shenmue experience is the middle of both genres. There is a balance of story driven content with 3D fighting, RPG mechanics and other yakuza esque mini games.
Yokosuka wrote: The best explanation of Shenmue concept is readable in the Dreamcast booklet. It's the sum of four distinct phases which are Free Quest, QTE, Free Battle (VS Fighting) and View Mode (cinematic) in a virtual breathing open world where your need to investigate to make progress.
The Free Quest is itself composed of deep gameplay elements: Movement, action, conversation and free eye interaction. Free Battle is divided between vital fights, training and master learning. AM2's skill and inspiration fill the boxes.
Yokosuka wrote: I still find it pretty current and accurate.
Conversation and free eye interaction are supposed to be deeper and more essential than other games. Master learning are authentic part of Shenmue experience. Then it's all about places and object situations in Free Quest with some creative contextual action.
The four principles are basically how AM2 built the gamedesign from start to finish and changing the method for Shenmue III would not make sense so YSnet is surely making the game the same way AM2 did. It may look simple but the original concept "The Old Man and the Peach Three" was as well.
Of course there is an original art dimension above all of that. Shenmue's one is to inspire the player to peacefully take his time while other games are mainly fast paced action games. This was the assumed Suzuki's goal when he conceptualized Shenmue.
Overall, I view Shenmue as the advanced story mode of Virtua Fighter.
Amir wrote: Tbh I wouldn't be surprised if we get nothing major regarding Shenmue HD or Shenmue III until E3 2018. With Shenmue III not seeing release until late next year, I think they'll just go for one 6 month long marketing push.
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