Hazuki00 wrote: I remember that Suzuki told in an interview (I don't recall in which interview) that he was thinking about adding flashbacks during the game or even make them playable so that new players get to know the story better . Now that Sega is going to release Shenmue HD, Will he keep on doing this idea? Will he use the Shenmue HD engine to do this or maybe remake them with the UE4?
I can't wait to see some gameplay of Shenmue 3!
Interesting, I thought that at first but I imagine it might be a bit resource-intensive to pull off? (so i wouldn't want to expect them pulling something off to that scale, especially now that it might be a bit redundant with the remasters)
I'd like to hear everyone's input on this, or what you'd propose for these sequences:
Has anyone here played Lost Odyssey? It has these moments called 'A Thousand Years of Dreams' (about 30 of them) that you unlock throughout the game. basically: the main character is immortal but suffers from amnesia: he'll sometimes stop to recall a memory from the past that is presented as a brief visual novella for around 10-20mins or so.
Nobody really appreciated this format much when looking at it from the outside (largely because the focus was on FFXIII) but for those who did play the game: a lot of players were moved by this medium of storytelling. I've yet to play the game again after finishing it in 2008 (largely because I wanted to give it sometime) but when I do go back and read these because I thought they were amazing. Heck, i even have an ebook version of this on my kindle!
The only thing is: You'd need a talented writer (and i imagine translator too) to pull this off well. I don't know if Shenmue's story-telling in novella form (we've had a movie, digest and a comic) but I can imagine there's a first for everything and they can figure out the style as part of development. I'm going to assume there's already someone on the team handling the story-telling, writing and translating.
I can't confirm if it's exactly like this: but Nier: Automata did something similar and a lot of players liked it? (can anyone who's played it confirm?) So there might be an audience for something like this now.
So yeah, depending on how they approach this, I personally think this style is cool because it's:
- Super cost effective to produce and would take less expertise/resources compared to creating gameplay segments
- Really atmospheric and creative
- Would be insightful for newcomers AND a new, stylistic and interesting way to recapture these events for fans (w/o resorting to playing the old footage, which'd be fine but not as flexible/succinct as this). Maybe it'd be an opportunity for them to expand beyond the lore that we know of at moments, or to tell completely new stories.
They don't need to produce 30+ of these like Lost Odyssey, 10-15 would do (just imagine hearing reading the text, with the sound effects and background when Ryo recalls
'that day' in the dojo... hype levels would soar).
The way i see it: I really commend Suzuki-san and the dev team for implementing a means of recapturing past events for old&newcomers in the first place.
But since we know they're working with finite resources and don't have all the money/time in the world to experiment and figure stuff out like with 1&2 (for a project of this scope) I wouldn't want to see so much attention put here at the expense of creating newer segments for shenmue 3, so if i were to propose a way for them to do something like this it's be like LO.
Saying that: we know they're giving 3 it's full attention though and I bet this whole thing was figured out a while back, again knowing now that we have remasters to look forward to!
Thoughts?