Sonoshee wrote: That $8million + for the Choubu and Bailu mini games etc is irritating me. If those stretch goals aren't reached do you think there is a possibility Yu and his team could just place a copy of the Baisha village mini games into those areas. I don't see why it would require an extra $3 million in funding. Shenmue 2 had the same mini games in various areas just with a unique NPC.
Sonoshee wrote: That $8million + for the Choubu and Bailu mini games etc is irritating me. If those stretch goals aren't reached do you think there is a possibility Yu and his team could just place a copy of the Baisha village mini games into those areas. I don't see why it would require an extra $3 million in funding. Shenmue 2 had the same mini games in various areas just with a unique NPC.
Drakul wrote: I see they're at 4.16M now but the 4.2M goal is marked as reached.... did something happen?
- add a special kickstarter Dreamcast box. I'd be all over this like a $ on %
Amir wrote: The PAL games all had black and white manuals due to having longer manuals for multiple languages, though, the US and JP games had much nicer colour manuals.
Amir wrote:Drakul wrote: I see they're at 4.16M now but the 4.2M goal is marked as reached.... did something happen?
- add a special kickstarter Dreamcast box. I'd be all over this like a $ on %
But what box to go for? The European ones were proprietary (and were ridiculously fragile, would prob break in shipping), the US ones were just standard jewel cases (and went from white to black, I guess black makes sense since Shenmue I US was one of the first black case games if I recall correctly), and the Japanese ones aren't anything special either (maybe just the novelty of having an obi strip?). It's not really as enticing a reward as an N64 box was for Yooka-Laylee kickstarter backers.
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