FlagshipFighter wrote:Agreed 100%, I like that feeling of presence. I still remember from shenmue 1 just before Nozomi gets kidnapped it shows the loading screen of 2am or something and I was like whaaaa? Love the genuine feeling of suprise both games had like this when they disrupt the usual/daily routine/cycle.
ys wrote:FlagshipFighter wrote:Agreed 100%, I like that feeling of presence. I still remember from shenmue 1 just before Nozomi gets kidnapped it shows the loading screen of 2am or something and I was like whaaaa? Love the genuine feeling of suprise both games had like this when they disrupt the usual/daily routine/cycle.
It certainly added a feeling of surprise and anticipation.
The "loading screens" in the latest interview got me thinking a bit more. They are not crucial for gameplay but do make you pay attention to the area name, date and time. This makes you more aware of the world as a whole. Showing information in a corner like in GTA5 is ok but less effective for that purpose. So I would keep them but show them a shorter time. And give the player the option to skip them if wanted.
south carmain wrote:ys wrote:FlagshipFighter wrote:Agreed 100%, I like that feeling of presence. I still remember from shenmue 1 just before Nozomi gets kidnapped it shows the loading screen of 2am or something and I was like whaaaa? Love the genuine feeling of suprise both games had like this when they disrupt the usual/daily routine/cycle.
It certainly added a feeling of surprise and anticipation.
The "loading screens" in the latest interview got me thinking a bit more. They are not crucial for gameplay but do make you pay attention to the area name, date and time. This makes you more aware of the world as a whole. Showing information in a corner like in GTA5 is ok but less effective for that purpose. So I would keep them but show them a shorter time. And give the player the option to skip them if wanted.
Does gta still do that? If so I played over a hundred hours of gta5 without noticing it so I guess it's not a very effective system lol
south carmain wrote:ys wrote:FlagshipFighter wrote:Agreed 100%, I like that feeling of presence. I still remember from shenmue 1 just before Nozomi gets kidnapped it shows the loading screen of 2am or something and I was like whaaaa? Love the genuine feeling of suprise both games had like this when they disrupt the usual/daily routine/cycle.
It certainly added a feeling of surprise and anticipation.
The "loading screens" in the latest interview got me thinking a bit more. They are not crucial for gameplay but do make you pay attention to the area name, date and time. This makes you more aware of the world as a whole. Showing information in a corner like in GTA5 is ok but less effective for that purpose. So I would keep them but show them a shorter time. And give the player the option to skip them if wanted.
Does gta still do that? If so I played over a hundred hours of gta5 without noticing it so I guess it's not a very effective system lol
Toua77 wrote: I liked for the time, but there's not hardware limitations anymore.
They can be clever now and still keep the spirit of it. Add some kind of smooth transition of him going into a strangers home/business or new area. I imagine things being dim or blurry when Ryo enters someone's home or business to simulate Ryo getting his bearings and the uneasiness of entering a place he's never been. Cut the music slowly in. Exaggerate the act of him going into a sacred space(Home, business). Opening the door more tentatively or gently moving back a tarp curtain to cover for the loading time. Once he's been in the place, obviously a different story and he wouldn't be as nervous going in the next time(Depending on if they're a friendly person or not or if they have high status in the village ). I'm sure there's more than 1 way to do it besides a black loading screen.
I just don't believe loading screens to that extent work 18 or however many years later. I want them to at least try to advance the spirit of game considering they have better hardware and one of the most creative minds ever in the industry.
Zoltor wrote:Blu-ray is a bigger hardware limitation then the DC or any non-Blu-ray based system had. It's so bad.
Zoltor wrote:Blu-ray is a bigger hardware limitation then the DC or any non-Blu-ray based system had. It's so bad.
BlueMue wrote: It's not about the time. It's the fact that the loading screens tell you the name of the area that you're about to enter.
There is some balance that the game will have to achieve. On one hand it's nice if the entire playing field is just one giant interconnected area where you can go in and out of buildings and shops without any break of flow. I'd like to see that in a Shenmue game. It would be awesome to have the entire Wan Chai as one area.
The loading screens are a part of Shenmue however. They characterize the game and the developers also used them to enrich parts of the experience. Since every area has to be loaded every area has it's own unique music in Shenmue II. I have a fear, that with just one large area without loading there will be less music and the different parts of the area will be less differentiated and lose some of their unique feeling. This is especially true for all the little shops and I think we can all agree that the load times for these are handled quite well in Shenmue II. The load time is short and if you get out of the shop there isn't even a load screen at all, just a very quick transition. I wouldn't mind if they keep that up for shops and other buildings in Shenmue III.
Now of course they can nail the feeling of the old games with todays technology if they just put the effort into it.
If they just take care to differentiate the sub areas enough and have their music fade in and out into each other.
I know this works, Mafia does this for it's city where each district has it's own music and I know Yu and his team can pull it of right.
We just have to see what Yu Suzuki is going for and what kind of tone he wants to set.
Users browsing this forum: No registered users and 1 guest
Powered by phpBB © 2000-