Himuro wrote: This will be an easy 100k. What we want is at least 500k or 1 million at LEAST.
I disagree with whoever said it's impossible to gain a new audience with a third game. Street Fighter got popular with II. Final Fantasy hit worldwide popularity with SEVEN. The Witcher with three.
If Sony markets it in the way Shenmue SHOULD be marketed, allows Suzuki to do a demo ON STAGE at E3, this will sell at least 1 million worldwide. Count on it
Shenmue 3 fits none of those examples.
All of the games you mention are self-contained adventures; additionally, SF2 and FF7 were groundbreaking moments in gaming, revolutionizing their respective genres at different points in time, whereas the Witcher franchise accrued popularity for years prior to part 3’s release (having sold a combined 8 million copies of its first two installments to date). We could go on, but you get the gist: we’re pretty far from Shenmue 3 on all fronts.
I agree that Shenmue 3’s marketing (which includes successful public showcases; E3; etc) will either make or break its chances at success; however, I doubt a series as cohesive as this one, with its linear/ interconnected story, will be able to move the max. number of units possible simply “as is”. Branching out beyond the established fanbase is indeed a necessity, but one which has to include HD collections (or “motion picture”-type pack-ins) to help attract new fans and help them acclimate…something which, for whatever reason, doesn’t exactly seem obvious to Suzuki & co at this point.
fittersau wrote: I'm trying to understand how both Sony & Shibuya benefit and can get their investments back. Sony wouldn't back Shenmue III out of the goodness their heart, nor would Shibuya no matter how much a fan Cedric is as well, a business has to pay it's way
Those crafty SOBs are being awfully coy about their exact role, aren’t they?
Granted, I don’t think it’s as complicated as we’ve been led to believe (the initial announcement fiasco just led to some confusing stories). Personally, I see Sony as just another investor in the project; nothing more, nothing less. I imagine they’ll be getting [timed?] console exclusivity, and a cut of the PSN/ physical game sales in return, depending on their level of involvement. Only thing we know for sure: they’re not getting anything from the KS fund; Biscay’s confirmed it.
For what it’s worth, I like your “double the KS” theory.
elfshadowreaper wrote: What puts Shenmue 4 in a good position is that everything earned from the sale of Shenmue 3 should be profit seeing as how we funded the development. So at the beginning of development they're already operating in the black. Shenmue 1 and 2 never saw anything but red.
In regards to our own contributions, yes; with that said, keep in mind that there should be plenty of “other” (ie non-KS) investors who will be seeking a return on their investment. In other words, the game will need to sell ___copies before making a profit.
Hyo Razuki wrote: Also Cedric said, he can't immagine another Kickstarter for S4 and Yu said, if the fans didn't like S3, he would not make 4. And how will Yu know if people like the game or not? Sales is the answer and sales is what counts at the end of the day.
Agreed, and I’d be very curious to know their cutoff point in making such a decision: what will they consider “successful” enough for Shenmue 4? They should have that estimate as soon as part 3’s final budget is set in stone.
Anyway, the problem with Shenmue has never been one of quality. It’s always been [sh*tty] marketing. Always…and…let’s face it, judging by some of the “questionable” decision-making we’ve witnessed so far during the KS campaign, we’re not exactly out of the woods yet. I’m certainly not giving up (no matter what happens), but I want the Shenmue marketing team to get serious at some point, and…you know… actually come up with a multi-faceted plan to sell millions of copies of the damn game. I don’t mean to sound bleak, but this essentially is our last chance, as Suzuki’s comments only seem to confirm. The burden isn’t on us, the Shenmue community, to buy the game (…we will... all __ thousand of us), it’s on them to actually sell it to an expanded audience.