Spaghetti wrote:The real key differences are that every NPC won't have a backstory, and that the game world isn't designed to realistically house almost every single NPC like the original. Then you've got that knock-on effect that NPCs still be roaming the streets late at night in II when in the original they're almost entirely cleared out, which leads to some vendors remaining open until right up until Ryo's curfew to keep the game world interesting late at night, etc. IMO it's not a concession on technology or complexity of technology, but instead a concession to game design and environmental constraints.
This becomes especially apparent when you lose the curfew - I've been watching a street fight go on for six months and everyone's still cheering them on.
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)