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Game Watch Interview with Yu Suzuki @Gamescom [Translated]

PostPosted: Tue Aug 22, 2017 9:03 pm
by masterchan777
Game Watch published a very interesting interview with Suzuki-san, the interview took place during Gamescom 2017 and includes some really insightful and interesting information about Shenmue III, here's a short summary of it:

  • The released Shenmue III teaser footage is real-time in-game graphics.
  • All charterers models are temporary and subject to change.
  • Facial animations were initially implemented but have been removed about a month ago.
  • The teaser was especially made for Gamescom 2017, no further plans to show more of the game at this year's Gamescom or Tokyo Game Show. However, a full-scale promotion will take place next year.
  • Deep Silver will publish the game internationally, and they'll provide budget and promotional support. A publisher for Japan is to be decided.
  • Suzuki-san would like to continue the series in Shenmue IV if possible.
  • Suzuki-san is not interested in forcing the Shenmue story to complete in Shenmue III.
  • Shenmue III will take around 30 hours of gameplay to complete.
  • The fighting engine in Shenmue III is being built from scratch, and unlike Shenmue II it won't use the Virtua engine.
  • A system that allows phone calls with characters from Shenmue and Shenmue II is planned for Shenmue III.
  • Suzuki-san would like to bring as many voice actors from the previous games as possible, but some are retired now, he will audition a new voice actress for Shenhua.
  • OST from Shenmue and Shenmue II will probably be reused in Shenmue III.
  • The new partnership with Deep Silver is strong and it's aimed to improve the Shenmue III experience beyond what was initially planned on the Kickstarter.

Finally, Suzuki-san asks the fans to continue their support, and promises to do his best to make a good game out of Shenmue III.

I have a very strong feeling that 2018 will be the year of Shenmue ...

Update:
Switch has kindly translated the original interview

Switch wrote: Here it is, a full translation of the GAME Watch interview. Enjoy!

http://www.phantomriverstone.com/2017/0 ... uzuki.html

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Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

PostPosted: Tue Aug 22, 2017 9:08 pm
by Switch
Great work on the summary, masterchan777!

masterchan777 wrote:I wonder if Switch could kindly provide a complete translation of the original interview, as there are much more things to cover ...

On it! :) There's also a new Famitsu interview out so it will be interesting to see how much information overlap there is.

Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

PostPosted: Tue Aug 22, 2017 9:18 pm
by masterchan777
Switch wrote: Great work on the summary, masterchan777!
On it! :) There's also a new Famitsu interview out so it will be interesting to see how much information overlap there is.


Thank you so much Switch, the Famitsu interview has some really exciting info as well !!

Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

PostPosted: Tue Aug 22, 2017 9:19 pm
by Valascaziel
So...is it fully funded? Vague answer on budget.

Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

PostPosted: Tue Aug 22, 2017 9:24 pm
by Yokosuka
Valascaziel wrote: So...is it fully funded? Vague answer on budget.


Perhaps the "improvement" is not financial?

What did happen to Sony?

(damn I really can't sleep)

Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

PostPosted: Tue Aug 22, 2017 9:35 pm
by code l name
Facial animations were initially implemented but have been removed about a month ago.


Well that explains why it looked static in the teaser trailer. I wonder why it was removed? Not up to certain standards?

Also maybe it's the translation but it states "The teaser was especially made for Gamescom 2017" when Peter and others have stated 90% of the teaser was shown in 10K backer dinner. So what's the actual reality? Was this from a newer build?

Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

PostPosted: Tue Aug 22, 2017 9:41 pm
by Axm
Thank you for this!

Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

PostPosted: Tue Aug 22, 2017 9:51 pm
by ShenmueTree
code l name wrote:
Facial animations were initially implemented but have been removed about a month ago.


Well that explains why it looked static in the teaser trailer. I wonder why it was removed? Not up to certain standards?

Also maybe it's the translation but it states "The teaser was especially made for Gamescom 2017" when Peter and others have stated 90% of the teaser was shown in 10K backer dinner. So what's the actual reality? Was this from a newer build?


Maybe they always played to show it off at Gamescom 2017 and the backers just got a preview of a WIP of it during 2016?

Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

PostPosted: Tue Aug 22, 2017 10:02 pm
by Mystere
ShenmueTree wrote:
code l name wrote:
Facial animations were initially implemented but have been removed about a month ago.


Well that explains why it looked static in the teaser trailer. I wonder why it was removed? Not up to certain standards?

Also maybe it's the translation but it states "The teaser was especially made for Gamescom 2017" when Peter and others have stated 90% of the teaser was shown in 10K backer dinner. So what's the actual reality? Was this from a newer build?


Maybe they always played to show it off at Gamescom 2017 and the backers just got a preview of a WIP of it during 2016?


Peter had previously said [in another topic] that the Choubu he saw at the 10k dinner was "more cartoonish" than in this trailer. I realize on NeoGAF he said he'd seen 90% of this before, but from his Dojo comment it's clear that was an earlier build.

Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

PostPosted: Tue Aug 22, 2017 10:43 pm
by Spaghetti
Interesting interview.

Seems like length-wise it's going to stack up close to Shenmue II, or even beyond. A lot of that stuff is dictated by the player though, so who knows how they worked it out.

I wonder why the facial animations were removed? Could be that new technology Yu was talking about.

Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

PostPosted: Tue Aug 22, 2017 11:48 pm
by flip
Wow, budget support to broaden the scope beyond the kickstarter? This is huge news and i'm very excited.

Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

PostPosted: Tue Aug 22, 2017 11:53 pm
by ShenmueTree
I expect that the expanded budget played a great part in the delay happening.

Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

PostPosted: Wed Aug 23, 2017 12:05 am
by shredingskin
I just want to fucking say that there wasn't a game that made me feel like shenmue did.

And I hope shenmue III will do the same, and I know it will.

YS, is one of the really fucking good guys, I really love the guy

Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

PostPosted: Wed Aug 23, 2017 3:16 am
by Hazuki00
Great work , masterchan777! Thanks!

I've read in Shenmue 500k facebook page that the teaser showed to press is a bit more lengthy, Have anybody been able to record the presentation to press?

Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

PostPosted: Wed Aug 23, 2017 3:28 am
by Wanderin'
Hmmm! Based off of the poorly translated Google translate of the interview page, the interviewer notes that the press trailer was two and a half minutes whereas the public teaser video is only about one and a half minutes...