O Rei do Frango Assado wrote: KidMarine wrote: O Rei do Frango Assado wrote: BlackHeaven wrote: What do the Kanji say? Curious!
Well, I'm going by my knowledge of Chinese here, but 打開 means "to open". On the right side, we have 敵, which simply means "enemy". Obviously, it just means that's that particular enemy's health bar. I do wonder about that "open" thing, though...
I wonder if "open" refers to Ryo's stance in the bubble to the left. Maybe you can shift to different stances to pull off different moves.
Well, again, I'm going by my knowledge of Chinese, so it could be different in Japanese, but 打開 is not an adjective (as in "open stance") but rather a verb, "to open".
So, the most likely thing that comes to my mind is that that's some kind of prompt, so common in videogames, like, when you approach a box/door/whatever, you get an on-screen prompt saying "open".
The thing is, in that screenshot Ryo doesn't seem to be anywhere near an object that could be opened. But maybe, amidst all that action and movement, Ryo did approach something that could be opened and, by the time this screen was captured, the prompt still hadn't gone away.
This is exciting, because, to me, this hints to some degree of interactivity with the background during battles. Maybe we'll see something a bit closer to a classic Jackie Chan fight scene, with doors, tables, chairs and whatnot being integrated into the fight? I mean, Yu Suzuki keeps saying how much of a fan he is of Chinese/Hong Kong martial arts flicks and he once, when talking about this AI Battling thing, gave the example of Ryo jumping against a wall and then use the momentum from his jump back towards the enemy to kick him (you know, that classic martial arts movie move).
Speaking of the HUD, while it's likely that the HUD will suffer some changes before the final version (they always seem to do), I'm quite happy to see that they're going for something in the same vein as the original games, just with a new-gen, HD, cleaner look. It's small things like these that really help giving us that feeling that, yep, this is a bona-fide sequel of the game we loved. That sense of familiarity, even 20 years later.