Nope, it's not the same.
In the beta, Shenhua's head is in a different position and her eyes are looking further to our right/her left.
Jibby wrote: Nope, it's not the same.
In the beta, Shenhua's head is in a different position and her eyes are looking further to our right/her left.
Dorian wrote:Of course it's not that beta since the backgrounds are different.
Jibby wrote:Dorian wrote:Of course it's not that beta since the backgrounds are different.
That's what I'm trying to say. The remaster assets ≠ the beta assets. Both the background and the model's eye position is different.
Dorian wrote:
Yes, Jibby, but to me it's neither beta nor retail. It's very strange. Maybe it's the retail version with some weird edits?
Jibby wrote:Dorian wrote:
Yes, Jibby, but to me it's neither beta nor retail. It's very strange. Maybe it's the retail version with some weird edits?
Ah, you misunderstand me. I'm not saying it's identical to the retail version either. I'm just trying to disprove the theory that it's being constructed with outdated beta assets.
Jibby wrote: What I think could is happening is the camera is in a slightly position in the remaster than it is in the retail version. That would explain why the shapes of the faces don't seem to line up as well as the fact that the eyes appear to be in different positions.
Telekill wrote: Looking good. I'm not worried about the haze in the environment or her face being slightly stretched. I'm sure all of that will be fixed by the time the product goes gold.
Dorian wrote:I'm surprised it wasn't fixed for the trailer. Isn't that Koralik guy supposed to be an avid Shenmue fan? Why didn't he point all of this out to them before the unveiling?
BlueMue wrote: The aspect ratio for I & II seems wrong because the one in the Dreamcast footage is wrong.
It is definately too lean, the image is not as wide as properly adjusted 4:3 looks. Compare the amount of black borders to any of my videos from the DC that I uploaded in the past 2 years.
Jibby wrote:Probably because this title screen mishap is likely an isolated incident that isn't present during gameplay.
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