Eurogamer review 6/10
http://www.eurogamer.net/articles/2012- ... l-6-reviewThe game represents a tremendous amount of effort and investment and, for those impressed by such things, Resident Evil 6 may delight. But all the effort in the world won't make up for a lack of vision. This game is blind to imagination and focus. Capcom's uncertainty about the series' identity post-Mikami (and post-Uncharted) is hardcoded into its structure: four campaigns offering different, flawed expressions of that potential. And the inevitable price for this wavering is a lack of coherence. Resident Evil 6 is an unwieldy tribute to the series' past, an uneven expression of its present and an unwelcome indication of its future.
IGN 7.9/10
http://uk.ign.com/articles/2012/10/01/r ... 682500006dEvolution and ambition are only natural for a franchise as old as Resident Evil, as is the need to respect a long-lasting legacy and the fans that have come to appreciate it. But in trying to serve all masters, Resident Evil 6 loses focus and fails to accurately assess which of its elements are truly worthy of being included. When this game is at its height, it sets new standards for the series in every way. Unfortunately, there are no shortage of lows either, taking what could have been an excellent experience and making it something considerably lesser.
Gamespot 4.5/10
http://uk.gamespot.com/resident-evil-6/ ... iew;ReadItResident Evil 6 is a mishmash of elements put together without any sense of care or direction. Series faithful might stumble through for the sake of story, and perhaps to appreciate those few moments that recall when Resident Evil was at its peak glory. But this long, poor sequel is the ultimate test of patience for even the most dedicated.
Xbox360achievments 77/100
http://www.xbox360achievements.org/game ... -6/review/Resident Evil 6 is quite possibly the grandest and most ambitious title in the series yet, and certainly one of the most visually impressive games we've seen this generation. It's just a shame that Capcom has entirely jettisoned the last vestiges of Resident Evil's survival horror legacy. There's no disputing the level of quality in RE6, and criticisms levelled at RE5 have been duly addressed, but even the previous game had moments that managed to shred the nerves. In spite of its flaws and the fact that it's not in any way, shape or form a traditional Resident Evil game or indeed a survival horror, Resident Evil 6 is a cohesive and entertaining entry in the series that still deserves your time and attention. Let it infect you...
Shopto 'Good'
http://www.shopto.net/news/40823/Reside ... -6-Review/Gameinformer 8.75/10
http://www.gameinformer.com/games/resid ... kinks.aspxCapcom has loaded an unprecedented amount of content on one disc. Unfortunately, that drive to do it all has created some quality gaps. The game occasionally pulls the camera away from the action to show off a new goal or destination, leaving you open to blind cheap shots. The most annoying bug I encountered makes a boss unbeatable during Leon’s co-op campaign, marring the otherwise excellent climactic battles. Capcom promises some of these issues will be fixed with a day one patch, but we reviewed the game on the disc.
Over the years, the tone of the Resident Evil series has morphed from a George Romero horror flick to Michael Bay summer blockbuster. That metamorphosis into insane action is front and center in Resident Evil 6, and bringing a buddy along for the chaos is great fun. The game’s minor flaws don’t hold back the decadent experience from being an unhinged, flaming rollercoaster ride.
Edge 6/10
http://www.edge-online.com/review/resid ... -6-review/It’s a bloated, often incoherent game, but the most frustrating thing about Resident Evil 6 is that (Chris’s focus on cover shooting aside) it’s not an unimaginative one. It might feel padded at times, but Capcom always has something new to show you after the filler, such as a fresh campaign, another repellent boss form, a surprising enemy type, a co-op vehicle section, or an odd location to explore. Even replaying a chapter from the perspective of your teammate will offer a tweaked weapon set and slightly altered routes. In always trying to offer something more, Resident Evil 6 fails to refine what it has already given you. And whatever else you might say about the game, it achieves something that its predecessor never did: it steps out of Resident Evil 4’s shadow and becomes its own game. Sadly, it’s a game that redefines the series as a loose collection of action scenarios with a shared theme of mild sci-fi horror. It’s a game so eager to please that can’t settle on an identity. And it’s a game that marks a critical point in the series’ history. Resident Evil might have lost interest in pure horror a while back, but it seems Capcom would rather you were thrilled than afraid.