Dorian wrote: He said it in DMC2 as well. I can't remember if he said it in DMC3, but I think he did. Or was it Vergil? Damn, I need DMCHD. It's been too long since I've played them.
The one thing I really took away from our time with the game was the impression that Ninja theory has nailed the core gameplay while making minor adjustments. If you’re worried that Dante’s classic maneuvers like juggling enemies and pulling off fancy moves are missing or some how altered, I can tell you they are all accounted for.
Bluecast wrote: ^ Bayonetta herself aside the rest of the games aesthetics are quite good. No different than any DMC.
OL wrote: Yeah, I can't agree about Bayonetta's aesthetic style either. It all just reeks of a sort of incongruous mish-mash of "trying too hard to be cool" design work all over the place.
DMC's aesthetics usually had a great flow between all of the various designs. They all felt like they belonged in the same world together, which is part of the reason that the series is known for an overall iconic style, not just a single iconic design. With Bayonetta, I just don't see it that way.
Tuffty wrote:Says the guy who's only played the demo. Not being funny, I just think you can't really make a judgement call on it without having played the game surely?
OL wrote:
The biggest turn-off for me is the character of Bayonetta herself. Not just her looks, but her personality. She's annoying as hell to me. The greatest gameplay in the world can't save the game from that.
Users browsing this forum: No registered users and 1 guest
Powered by phpBB © 2000-