Hmm. What a conundrum we find ourselves in. In order for anything remotely close to the Shenmue 3 we all envision to become a reality, a number of circumstances need to occur in support of each other and concurrently. Sega needs to re-release Shenmue 1 and 2 to grow both support and a better understanding among today's contemporary gaming audience (that may be unawares of what Shenmue is) of Shenmue 3, but they won't rightly do so unless they know that a Shenmue 3 is *actually* going to be made. And a Shenmue 3 will not *actually* be made until Yu Suzuki has come into possession of the necessary resources and/or the necessary/appropriate collaboration with a potentially third party developer.
Nevertheless, the legitimate value and meaningfulness of the ongoing campaign to Give Yu the Shenmue License ought not to be called into question - it was not my intention to do so and you shall have to forgive me if that is what it seemed. As it does in fact remain as one of perhaps the only avenues in which public interest in and demand for a continuation to Shenmue is maintained, we should not be questioning its purpose.
On the other hand, a third potential circumstance that needs to occur concurrently may just be this. Perhaps it is not that Mr. Suzuki needs to assume some kind of impossibly unrealistic expectation to find an as of yet unidentifiable, yet well resourced, development partner all by himself. Rather, and ultimately, the most logical (and yet dream-like, and ideal) possibility here is if said well resourced partner took the initiative to broker a partnership with *Sega* and necessarily invited Suzuki to helm the project - and as an exclusive to said partner.
This way, we need not extraneously shuffle the ownership of the license about and Mr. Suzuki remains as the appreciated and acknowledged creative director. Additionally, because the entire project is designed to be an exclusive arrangement to said partner, there exists a possibility that the re-releases of Shenmue 1 and 2 would be more likely: if the Shenmue 3 project is already in development exclusively for a particular console, then it makes the tasks of only having to re-release Shenmue 1 and 2 for that one exclusive console (either as exclusive digital titles, an exclusive retail collection, or exclusively with the Shenmue 3 release as a collection) potentially more palatable. As it stands, Sega most likely has not and will not spend the effort and additional resources to re-release Shenmue 1 and 2 (either digitally or physically) on *all* of the multiplatforms, considering just how uncertain the future of Shenmue 3 is and whether or not it would even be feasible or appropriate to make it a multiplatform title. If it won't be, then that is all the more reason why Sega has not yet acted because then it would be irrelevant to make the re-releases of Shenmue 1 and 2 a multiplatform release.
The problem of course, has and always will be: which partner? Which console? And how to appropriately and effectively shift our efforts and campaigning in a manner and direction that will be able to draw *all* of these necessary circumstances together, and concurrently? Cheers.