Axm wrote: I'm convinced that these days and in the future we are seeing virtually every game launch marred by bugs or server issues.
I can hardly name a single game ive played that didnt have a day one patch this past year, yet still had issues for the first month before being patched again.
I'm not saying I wont still buy a game at launch if its something I have the time, money and desire for but these days my number one concern is turning into, is the game ratchet or not?
Does the multiplayer work? Is the frame rate atleast 30fps? Will my save get erased? Is the in-game economy or game play itself unbalanced? Are the npc's ok? Is it long enough to warrent the money? Is their FUCKING day one DLC and so much DLC coming that I should just wait for a "complete/gold/goty/remastered edition"
Its really getting out of hand. These devs and publishers are throwing quality QA time out the window and focusing way too much on releasing on time then fixing known bugs they absolutely KNOW QA testers have reported in their hours and hours of testing.
I freaking KNEW this was going to happen once Microsoft opened the flood gates to Xbox Live being used as a delivery system for bug fix patches with the 360 instead of just content like with the original Xbox. Games weren't nearly as buggy before because when it shipped, they HAD to get it right the first time. You didn't get a do over to fix your shit. This has been one of the historic golden advantages over the PC market, who have always dealt with barely playable day one games. But now the die has been cast and the two are becoming practically indistinguishable. "Is it compiled? Ship it before we miss the qtr!! Can always patch it later". The suits just don't care.