This is a VERY strange (and late) Xmas present because I ripped this on Xmas Day and didnt even know it !
PM me with your email and I will send it to you.
I seriously don't remember trying to rip ryo on xmas day ( dont think I was THAT drunk) but whats stranger is I really dont remember using 'DX Ripper133' .
Normally I would just use 3D Ripper DX181 (ninja Ripper is the new name of DX ripper133)
I have a vauge recollection that It worked with Milkshape and so tried it because I had it.
What probabally happened is I imported the models into Milkshape and it showed this crap.
I now know this is what happens when you try to import too many objects into Milkshape at one time.
So I had a look with Noesis this evening (which ive never used before) and saw this.
I exported each bodypart into OBJ via Noesis and combined them in 3DS max,
I just dragged and dropped the correct texture file onto RYO there you have it !
Ready for a proper rigging.
ADDITIONAL INFO ABOUT RIPPINGNinja Ripper is tricky to use (only seems to work with 3ds max and the UVs have strange settings)
I got dxrip133 to work with Sega&Sonic Transformed by using the 'advanced method' by renming and pasting the d3d9.dll and settings.ini into the EXE folder,
THIS WONT WORK ON 'Sega All stars1' because it uses its own settings.ini for graphics setup.
So I assume I must have used the dxrip133 Injector to capture This T-posed Ryo ( I wasnt even trying to get a T-pose lol ) and I cant remember if I used Xp/XpMode or Win 7.