by Mitsuzuki » Sat Jun 27, 2015 10:21 am
Getting around to watching this now, so thanks for the youtube links, people! I don't want to dogpile on the host, but I can't help it. At about 7 minutes in it's barely watchable. I'm not sure I'll watch the rest.
Awful host, awful set, awful sound and lighting. Mr. Suzuki is being a pro, though- I'm not sure how he can tolerate the quality of this entire format. At least the right questions seem to be getting out there. With respect to his responses from the answers, the host should be embarrassed. I know I am.
It really is such a shame, because Mr. Suzuki and this franchise deserves so much more respect to the Shenmue brand and the marketing needs to reflect this.
There are many voices out there that seem to "demand" all the answers, which I find particularly annoying. First of all, because this is so early in the development process (it's just Kickstarting so it's super-early), ideas and processes are still being formed. And secondly, this is Mr. Yu Suzuki we're talking about here. We know he wants to make the best game Shenmue III can be and we already have the trust in him that he will. It's really that simple.
For people that are new to Shenmue, perhaps the marketing should focus on Yu Suzuki himself. Have it start with a mini-bio on himself and the games he made before Shenmue. Then focus on all the innovations that Shenmue I and II brought to gaming which we all now take for granted. For example:
Open World:
As far as I know, Shenmue was the first game of its kind to have the kind of open-world scale so many games have now. This game came out over a year before GTAIII, which previously was a top-down game.
Magic Weather:
Never seen this before in a game. The seasons changed as you played, and the weather changed accordingly. NPC's brought out umbrellas when it rained. Wasn't the weather modelled after actual weather from Yokosuka in 1986-1987?
NPC's:
Depending on where you are in the story, each NPC Ryo interacts with will say something relevant to that point in time. They have their own daily schedule. Store owners will leave their home in the morning, go to work, then go home at the end of the day. Incredible.
These are just some examples but we all know there's so much more. The piece could finish with what Mr. Suzuki hopes to accomplish with Shenmue III, with our help.
The Shenmue brand needs to be better handled during this critical campaign not only to help make Shenmue III be the best game it can be, but to give the history of the game the respect it deserves.
Mitsuzuki has received a thanks from: Axm