Do you guys think the game should still have the "L-trigger lock on" ? It worked ok for the first games, but when there were various elements around the thing would lock to anything, also it was difficult to "look around" things because again, it would lock.
Also I never liked the first person mechanic introduced in shenmue II, the controls were really bad (it was actually third person movement with first person perspective, so it felt floaty and unresponsive).
The tank controls were precise for little space navigation, but I don't think this will be kept in SIII since today it feels cumbersome.
But also thinking about modern games, there is not a choice that will keep that intimate Shenmue flavor but that feels responsive.
Some examples I can think are:
- LA noire (mix of trigger locking, and wandering around until you hear a beap or vibration). It felt wonky.
- First person WRPG: they work OK, but it's aimed mostly at mouse and pointing, I don't think it can work for Shenmue.
- Third person WRPG: again, walking around till you get a promt, or a UI overlay to the object. It isn't as intimate as Shenmue, and doesn't allow to exploration of detail.
- Quantic dream: UI overlay objects that can be interacted using different input for different hotspots.
- new Sherlock Holmes games: Third person "walking around" + first person with a button. After clicking one hotspot it will open another scene where you can look around with point n click.
Do you guys have any preferences, examples or ideas of how Shenmue III should be controlled ?