I was just pondering this a bit, and I thought it might be fun to look at all the borderline-miraculous circumstances that coalesced to bring us the success we just had on Kickstarter and the resurrection of this franchise from seeming oblivion. In all seriousness, some pretty remarkable things had to happen to get us to this day. And some pretty amazing coincidences as well.
Firstly, and most importantly of all of course, the undying passion that the fans have kept alight for far longer than most would have for any other IP. I mean when you really look at it: 14 years. That's the difference between being 16 years old and 30 years old. That's the difference between high school and being a 30-something adult with children. How many people hold on to the love of something that long? Especially something that wasn't exactly a raving mainstream success?
It's not like it's a mainstream, popular thing to be a Shenmue fan in 2015 (well... it might become one now of course!) It's not like we're constantly reminded of it or get it reinforced by the media or our peers (except in communities like this one.) No, it has been entirely up to us to grit our teeth and slog through the years, carrying a seemingly futile torch for this video game. That we did that is remarkable!
Secondly, the length of time itself. How many other examples are there of ANYTHING this old in entertainment years (entertainment properties age fast) that get resurrected? I can think of only a rare handful, all of which were far more popular than Shenmue. Star Trek. Star Wars. X-Files. And those all had corporate backing. They weren't independent affairs, and they had massive media exposure and vast audiences. That people are even still TALKING about Shenmue, let alone planning to bring it back today is just astounding.
Thirdly, the many, many times Yu tried to get the game - or something Shenmue related (Shenmue Online, Shenmue City, etc.) - made, but couldn't get things off the ground. Normally when a creative force of his caliber and renown tries so many times to do something and they can't, they go on to something else. They don't doggedly hold onto a single-minded determination to get that one thing made for over a decade. Granted he did some mobile stuff, but by and large, his focus has been Shenmue. That he finally succeeded is miraculous in its own right.
Fourthly, fans petitioning Sony at just the right time. Sony's "building the list" initiative led to people speaking up and seizing the opportunity to try to get Shenmue noticed by a big company again, in some way, shape, or form. That in and of itself isn't that surprising. But what's amazing is that Yu had been considering Kickstarter for a few years, and seriously investigating the possibility of getting the game done that way. He said repeatedly that the game needed "the right opportunity" for it to work out. It was the timing of fans petitioning Sony, Sony reaching out to him, and E3 allowing him a soap box, that FINALLY provided that "right opportunity" and the rallying cry that could finally give the game a real chance of securing the funding it needed.
Fifthly, Sega allowing Yu the right to make Shenmue 3. They didn't have to do this. There are other examples of companies asking IP holders to let them do something like this, and them saying no, and sitting on said IPs and doing nothing with them. Sega has been pretty lax about letting people at least try, though. Sega's not perfect and hasn't exactly ingratiated themselves to gamers in recent years, but this one aspect of their behavior is really cool and should be applauded. Especially since, other than any potential good PR or future Shenmue related releases they can use this as a springboard for, they have no financial stake in doing it that we know if.
Sixthly, the PS4 physical copies through Kickstarter. Another example of a big company doing something they didn't have to do. Sony isn't going to see a dime for those physical copies, and we know they're the ones handling publishing (presumably PS4 porting) so in short, they're throwing money away with each of those physical copies. Just to help the Kickstarter out. Again, yes, admittedly, this gives them good PR, and the more successful the game is the more money they theoretically stand to make once its released on PS4, but it's still a risk and something they didn't have to do. It's pretty respectable.
Penultimately, breaking the record for most funded game precisely when we did. We broke the record just before dawn on the west coast of the U.S., where many major gaming sites and companies have their headquarters. Arguably, this is what gave us a huge final wave of publicity that launched the surge we witnessed throughout the final day. We were always going to exceed what we had made the previous day, but over 900K? That's publicity in my opinion. That it worked out precisely when it did is amazing indeed.
And last but not least... we finished on 6.333 I mean... REALLY? Seriously! Shenmue 3. 3rd of the month #SaveShenmue campaign. 30 on the 3rd. And we finish on 6.333? Tell me that's not the least bit improbable! Lol.
In short... the journey to Shenmue 3's Kickstarter success has been amazing, especially considering all the obstacles it had to overcome. I consider it a literal miracle, and a once in a lifetime event that I will remember forever. Seriously, this is the stuff of legends. Things simply don't ever work out this way in life. That they did for Shenmue 3, is kismet.