shredingskin wrote: I think you guys are kinda freaking out over nothing (yet).
You can have very complex systems but accessible and fast paced (most 2D fighting do this), you can have a style similar to DOA that has some of the same systems but exchanging the "jump" for lateral movement for evasion leaving you open for other attacks, or a soul calibur where the importance is between vertical or horizontal strikes/defense.
Even if you really cared about the "shenmue system" it's a lot less complex (and kinda broken) than those games, you can just wait to dodge/block (with just one button) then elbow assault the fuck out of everyone.
It's really cool to have tons of moves for a single character, but that also means combos don't have much of an importance (for technical reasons). So that leads to a more blocking/waiting game trying to execute what you fancy (specially since some moves are not really balanced).
Yu knows games, I wouldn't want a Yakuza style of gameplay (it's really gratifying, but not a part of the Shen style), or a dinasty warriors press AAAAAAXXXX to do infinite combos or that "target system" we have on batman and sleeping dogs, but we can expect an indepth realistic action system that can be more enjoyable.
The guy knows about martial arts, has a good vision on what Shenmue is supposed to be, and has had years to think good stuff.
You are missing what Yu is claiming to "want" to do is instead of going for realistic, he just wants characters to look cool when getting kicked or whatnot. In otherwords, just like a crappy modern martial arts movie with CG, and whatnot. I'm sure I don't have to express how much real martial arts fans absolutely loath that modern crap.
On a different note, speaking of CG, Yu's been having a problem getting the Ryo head to look right(Kind of ironic, since that's the whole reason the clay sculptures were made in the first place), why is that? He has the original clay sculptures, he should go off of them(although judging by Shenhua's face, I suspect he's trying to do this all from scratch sigh, organic is a good thing, why is he trying to do it all in pure CG, I'm confused).
The Shenmue games are heavily about detail, from major to minor, they are very important, and sadly it looks like Yu Isn't even thinking about detail, he's more focused on changing things, and wanting to take the Shenmue series in a new direction, which is a very dangerous train of thought.