Yokosuka wrote: Not sure if it's readable but what is written about Steven Spielberg and multi CPU usage on the powerpoint ?
Quite a few words were too blurred to be legible but here's a summary based on what I could make out or guess.
As you said, it looks like this slide was part of the talk event by Yu (& Takeuchi) in March 2015 on the topic of being a game developer.
"Open World: breaking new ground / Steven Spielberg"
Steven Spielberg once visited Sega and AM2, around the period when he was preparing to launch GameWorks. During the visit, Spielberg asked me for his autograph since his son Max was a fan of Virtua Fighter. One thing Spielberg said, rather sheepishly, that particularly left an impression on me was, "Kids prefer games to movies!".
Games should be designed so that children can play them time and again without growing bored. Interactivity plays an important part in this. Having characters/monsters moving in predictable patterns should be avoided.
Recently, games have much larger game fields through the use of external servers and databases. This will greatly expand the potential of open-world games even further. They will allow a huge number of people to be supported, even more than with MMOs, and who can participate from anywhere, at anytime. It will allow for more realistic worlds to be created. It will open up a new world of entertainment. If there are 100,000 players participating then effectively you have a 100,000 multi-CPU game.